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    posted a message on AI Build Town?

    @grenegg: Go

    Okay so triggers only you say... :)?

    Posted in: Triggers
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    posted a message on AI Build Town?

    Hi. HOW do i make an AI in a custom map build a new town a few buildings and then go on and build a new town?

    What i have and need is...

    1: I create 3 AI SCV and 5 combat units with a trigger..

    2: Then they need to go make a Command Center at a specific place (At my region: NPV Base 01 or 02) My choice made by a trigger.

    3: Build 2-3 other buildings

    4: When all the buildings are in the base and some units they will go for a new base and do the same.

    So how do i make that trigger and how do i choice where they build the town? They dont need to gather minerals as its NPC and they start with alot minerals.

    Posted in: Triggers
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    posted a message on KK Classic & KK Base (KKCB)

    Just didt some more trigger optimizing so the game run more smooth :)

    Posted in: Project Workplace
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    posted a message on KK Classic & KK Base (KKCB)

    @JademusSreg: Go

    Yah the map is small. But not run to run around for to long with no action i an arena game. I like the top down yes. And its a little from both. and it works well. But sure it not a normal shooter :)

    Haha KK is from my name "kongkim" CB Classic and Base depending on the map. if is with classic random deathmatch spawns or base spawns.

    Posted in: Project Workplace
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    posted a message on Quake Mod: Need Testers

    I stille need testers. But the map is now Public :D

    You can find more about it in here.
    http://forums.sc2mapster.com/resources/project-workplace/18383-kk-classic-kk-base-kkcb/#p1

    Posted in: Map Feedback
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    posted a message on KK Classic & KK Base (KKCB)

    KK Classic & KK Base (KKCB)

    Hi i been working on a Quake like mod in Sc2 view for some time now. Trying to catch some of the feel from Quake but takeing a little from both games. And i think it worked out very well from what i have heard from the beta testers :)

    There are two types of maps KK Classic that have random spawn points like old school Quake and KK Base map type that will have base spawn points like CTF maps (KK Base is not out yet). In both types of maps you can choose between more game types like classic Deathmatch, Team Deathmatch or Team survival and more will come.

    Choos to play against your friends or the AI as they to very well ;)

    At start ingame you can choose your character look and even your rail color like in Quake ;) Depending on what game type you are playing (FFA or Team) you will be spawend in a random place on the map and the game is started. Its a fast game so run out and find some items and weapons, learn the map and work together with your team mates is the way to win.

    Some more screen shots:

    http://kong-kim.dk/ftp/starcraft/kkcb_ss/kkcbimage01.jpg
    http://kong-kim.dk/ftp/starcraft/kkcb_ss/kkcbimage04.jpg
    http://kong-kim.dk/ftp/starcraft/kkcb_ss/kkcbimage05.jpg
    http://kong-kim.dk/ftp/starcraft/kkcb_ss/kkcbimage06.jpg
    http://kong-kim.dk/ftp/starcraft/kkcb_ss/kkcbimage07.jpg

    The Lobby & Game Types

    I done alot of working with the start lobby so players are able to customize the games as much as possible. You can se Numbers of players and Teams in every game, Game Time, Kill limits, Round limits, and Round time. So it's totally up to you if you will play a game with no game time and 30 kills or a game with 20 min game time and no kill limit.

    Every player can also choose their camera settings from the lobby. If they what follow cam that follow your character around or starcraft standard cam. Even choose a hybrid of both cams that allow you to go back to follow cam just by clicking your unit again.

    Deathmatch

    Is the true form for fast FFA where all players are against all and you kill all that moves and try to stay alive. The player with the most kills will win the game. every time you kill another player you will gain a kill that you can see in the info screen. If you die the killing player gains a kill point and you will instantly spawn again. Game ends when the first player reaches the numbers and victory kills required to win or when the game time runs out. Then the 1st leading player with the most kills wins the game.

    Embed Removed: https://www.youtube.com/v/TURxZUsz_MM?fs=1

    Team Deathmatch

    If you have read the first under "deathmatch" you will almost know what this mod is about. The only things that are different are that you are in a team now and have to work together with your team players to win the game. This do not depend on how many kills you have alone but on how many kills your team have together. The team that reaches the numbers of victory team kills required. or have the most kills when game time runs out win the game.

    Embed Removed: https://www.youtube.com/v/NLXA07JM6nU?fs=1

    Team Survival

    This is a lot different from the other two above. In team survival it depends on rounds and you will have to survive to help your team.Game starts with 15 sec of safe time where no one can attack. After the 15 sec the round will start and the teams can attack each other, If you die you will stay dead untill the round ends. The round ends if round time runs out or when all players on one team are dead. After a round ends you will have 15 safe sec.again where no one can attack and all players (and items) will spawn again. If a round ends when round time runs out and both teams have the same numbers of players left, the round ends and no one gets points. The game ends when the first team reaches the numbers of victory rounds required or when the game time runs out, then the team with most rounds won will win.

    Embed Removed: https://www.youtube.com/v/wX7EUK-S3s8?fs=1

    And more game types will come. (On the paper: Capture the Flad, Domination, Hunter Killer, King of the Hill, Assult)

    Game System & Items

    Game System

    Every player unit starts with two weapons and the sprint skill. Weapon one is a small energy laser that have unlimited ammunition if your other weapons run out of ammo. Its a fast game and you can easily die so every unit has a permenet dodge % change to dodge an attack. If you use sprint that makes you run faster but uses your energy you will have a x2 change to dodge incomming attacks. So dont use all your energy from start you maby need to run away later on. If you use attack-move you are in attack mode and can't use sprint. only when normal moving you can sprint.

    At the start you will die alot. But learn the map and use the map hights and cliffs. Are you shooting down on others you are safe and they can't shoot back. And run behind corners to get out of others attack sight and use sprint to get out of combat. Learn a good run route to pick up items and stay better gear than the others.

    Items

    There are 7 types of items in the game. Weapons, Health, Armors, Gadges, Upgrades, Charge items and Powerups. You can find 8 totally different types of weapons. All weapons have a change to Crit, Cripple, or Miss. All other item types you can only have one of at the time, and will loss the old one if you pickup a new one. And charg items add charges you can use like grenades and stimpacks or even a mini nuke ;)

    Info & Help

    The mod is still in beta and there can be bugs. So plz. let me hear if you find any or just have a good idea.

    You can find the maps on "Bnet EU"

    Seach for "KK" and it will pupup.

    Join the Bnet chat channel: KKCB

    Feedback to: kongkim(a)kong-kim.dk

    Posted in: Project Workplace
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    posted a message on Trigger Optimizing?

    @Foolish_Fool: Go

    I have optimized alot of them now. and i can feel it :) It was really nice. I alos done so one trigger fires on start turning on the other triggers i need in the game mode type the player selected in the lobby. So alle triggers that are to the other mods dont run :)

    Posted in: Triggers
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    posted a message on Players in Lobby?

    @kongkim82: Go

    Og i found out that by making more game variants it works.

    So not i have a Deathmatch 1 ,2, ,3 ,4 etc. But whne i go to select them in the game lobby. they are not in order. its like 8,5,2,4,2 etc?? what to do to fix that?

    Posted in: Miscellaneous Development
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    posted a message on Players in Lobby?

    Hi im working around with the lobby options.

    Is there a was to select in the game options how many players that will be able to join the game. Set that from the lobby? So only 4, 5 or 6 players can join in?

    And in team games. how can i choos if i want a 2v2 or 4v4 game from the lobby?

    Posted in: Miscellaneous Development
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    posted a message on Trigger Optimizing?

    @dgh64: Go

    Cool thx didten know :)

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    @OutsiderXE: Go

    Ok thx. Whare do i find the campaign maps?

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    Ok thx all.

    I just tryed some things. And the time on the triggers dont change if i set in a new condition that only make it run half the time. ? So the only way to change it is to change the event?

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    @JakeCake26: Go

    Hmm ok i will try that. Is there a time where you can say its ok an that bad?

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    @Chiquihuite: Go

    But how much impact do large triggers have on the game?

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    @Chiquihuite: Go

    I have around 5 of them :)

    I have one that update some dialog items alle the time. And one for door opners. that if a unit is close to it it open. the problem with enter region is the if you run fast in and out before doors animation are done. it dont work and you have to run in and out again.

    And some for making timers.

    Posted in: Triggers
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