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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Yesterday, everything was peachy, today, something serious happened.

    It seems, Blizzard removed the ability to select/target unit that is not yours? Anyone else having this problem? Most of my maps broke because I rely on selecting units (any unit) for trigger actions. Now that is not possible. :(

    I feel like Blizzard has a personal war against me and won't stop until I completely quit mapping. But I'm strong, I'm already finding ways to defeat the nefarious Blizzard! I don't know if its just me and all of your maps are working fine? Or there's a new switch you need to turn on to have the unit be selectable by anyone?

    Posted in: General Chat
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    posted a message on Starcruisers

    The last of the mini-updates!

    Embed Removed: https://www.youtube.com/v/0ky99iOEDWk?fs=1

    The purpose of these mini-updates is to determine the viability of the skyrcruiser map. It needs:

    a) a skycruiser model that actually looks like a skycruiser. Check!

    b) 3d turrets that can track targets with pitch rotation. Check!

    c) weapons that can fire in 3 dimension. Check!

    With these requirements satisfied, skycruisers should be a go! However, the rest of the map will require a lot of coding and artwork. So going to stop here and take a break. And to see if the skycruiser model still looks good a few weeks from now. The previous starcruisers II actually looked pretty bad and was a big reason why that map was stopped.

    Posted in: Project Workplace
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Has anyone been able to publish their maps since 3.0? I've tried since yesterday, it just stops and won't publish any maps.

    The only maps that can be published, creating a brand new maps seems to work. Or loading up an old map that hadn't been saved, that will publish. Then once I save it again, it won't publish anymore.

    edit: actually, some of the older maps also won't publish. one did publish though until I saved it again...

    Nevermind! Seems I can still publish to the korea region, I'll just move my maps there.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Pitfall: I'm getting a black screen when Hide Console Panel is activated

    Solution: The problem is my graphics card not running well in 64bit! Had to set starcraft2 to run in 32 bit mode. Everything works now..

    Posted in: General Chat
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    posted a message on Starcruisers

    @wargirlwargirl: Go

    Thanks! I'm amazed myself too, and every time I added something new to the map, i'm like, "WOW!' That's a huge reason why i'm still working on this map. Today, I just finally added in the movement UI and the height slider. I'm like wow, that worked and it looked very cool and user-friendly (to me at least!) ...I wonder if anyone else would find it intuitive and easy to use.

    It actually didn't take very long to make, this new round of update was only started on sept29 or so. I just didn't feel like working on this map and the new 3d model all those months ago when you last posted then.

    But I kinda work on osmosis. Little ideas drip in bit by bit. So the longer I wait, the more ideas I gather. And while making Time Wars map, I got some new ideas which this map would need later. (basically, this map will be very complicated, and it needs a good UI to function. In time wars, there's a section where UI pops up as needed. This map will utilize that idea.)

    Posted in: Project Workplace
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    posted a message on Starcruisers

    The 3d model is now complete.

    Embed Removed: https://www.youtube.com/v/qXAOJkVSs6A?fs=1 Embed Removed: https://www.youtube.com/v/9iIdrsNra_c?fs=1
    Posted in: Project Workplace
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    posted a message on Starcruisers

    TERRIBLE TERRIBLE NEWS !!!

    This map failed to work online! When online, the unit stutters and won't move smoothly. The map has been opened so you can see the problem... map link: battlenet://starcraft/map/1/211848

    Crisis Averted!!! Reverting to a clean earlier version seemed to fix the problem. No idea what caused the stuttering, but hopefully it won't appear again. Everything needs to be rebuild, but luckily, its still early.

    The map link will remain up. There's nothing to do right now, but you can move the ship forward by press W once. A and D keys turn the ship, but the ship can only turn while moving forward. Q and E keys to rotate camera.

    Other details to note, there's 3 main turret and a few point defense lasers next to the bridge. There are 4 hardpoint decks where 'buildings' are placed. There's a Hell Storm Missile Turret, Nuke Silo (won't launch nuke, but will launch artillery shells), and a Hercules dropship to drop marines on enemy ships. There's a special ops dropship at the back. It won't be used, but it'll serve as an escape ship/away team dropship.

    Now that the crisis is solved, will continue to add to the skycruiser. Plans include exterior nuclear cruise missile, interior ship lighting, autocannons attached to bottom of the ship, broadside weapons, and forward cannons.

    If the skycruiser is ever finished, other ships will include Skycarrier, Skydestroyer, Skydreadnought, and a Skysubmarine. All ships will be different in size and function.

    Posted in: Project Workplace
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    posted a message on Starcruisers

    Oops, forgot to publish it again. I blame youtube! The preview shouldn't work if its not published, it fools me everytime!

    @KorvinGump: Go The once a year update is a joke. :) This is actually not the same starcruiser that was released years ago. This is vastly different, built from the same idea. That's where the motivation comes from, each rebuild is very different and new.

    The preview is just a day1 mockup, its start to look good. Likely, I'll get tired of it in a week or two and move to something else. :) So I'm just going to release these pre-alpha videos to see how much its progressing.

    Posted in: Project Workplace
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    posted a message on Starcruisers

    A tiny update, just finished a mock-up of the the latest rebuild!

    Embed Removed: https://www.youtube.com/v/gKVUxK3m3HA?fs=1

    This is a quick mock-up on what the latest version would look like. The map now takes place on the ground surface. Mar Sara is chosen as the terrain because it has a full sky-box.

    After lots tinkering with lighting and material shader in the game, the visual is finally shaping up. The sky cruiser only has few details right now, and most of the body is just a placeholder. The rough shape would look like this, a center hull, 4 rotor blades, main turrets on top, a bridge section, and an engine section behind. There'll be more tiny details added later, include more weapon hard points and exterior (nuclear) missiles.

    As mentioned earlier, the camera is zoomed in close to the ship. The free-form camera is removed. Instead, the player will have limited control of camera. The game will be more 'rpg-like' with all weapons calculated using 'stats' to hit or miss. Then the visual will be made to show the hit or miss.

    Welp, that's it for the tiny update! May have more tiny updates to follow as the sky cruiser 3d model gets worked on.

    Posted in: Project Workplace
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    posted a message on Time Wars playtest feedback

    post deleted

    Posted in: Project Workplace
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    posted a message on Time Wars playtest feedback

    Alrighty, decided to remove this map due to lack of online space. Gave this map a chance, but it didn't take. So map links removed, nothing to see!

    Posted in: Project Workplace
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    posted a message on Planetary TD

    @Scbroodsc2: Go

    That's actually a great idea! Planetary Warfare, it is actually quite possible to do that. Once you figure out how the map works, you could resize the planet to smaller, and then duplicate the planet. Make new triggers to switch from planet to planet. Then make buildings to launch fighters and ships... and defenses to shoot down invaders. And also buildings to launch interplanetary missiles.

    It is a very good idea, I may go ahead and do it in the future...maybe. :) I really like that idea. The more I think about it, the more I like it. :)

    Posted in: Project Workplace
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    posted a message on Planetary TD

    @wargirlwargirl: Go

    Thanks, turns out it was on 'draft' and not published at the time. Hopefully, its fixed and should work now.

    Posted in: Project Workplace
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    posted a message on Planetary TD

    This map is unlocked to the public so anyone who wants to do something with it, you may! This map was just an idea started long ago and is now abandoned. Feel free to pick it up.

    There's no gameplay, this is just a tech demo.

    Embed Removed: https://www.youtube.com/v/k6flRx23qA0?fs=1

    The map won't stay online forever, it'll probably be deleted later on..

    Posted in: Project Workplace
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    posted a message on Starcruisers

    Aww, this map got front paged. Sorry guys, thought this thread died and the new starcruisers 2014 shown in video was taken off-line due to no one playing. The next update will still happen in 2015! There's still 7 months left, so plenty of time. :) The next update planned is going to be awesome!

    Also, originally the map was taken off-line to remake it into a smaller co-op game. It was basically impossible to get 6 to 8 players for a full game (the most players ever filled the lobby was 3). But then I realized, its too much work to make levels and monsters.. so the 2015 version is just going to be made as a 6-8 or 12 player pvp game. It probably won't be played so I won't really bother with balance and whatnot, it'll just be a vanity game to show off my vision.

    My vision currently is as follow:

    1) Larger and detailed view of your ship! Right now, the camera is pretty far and you can't really see details of the ship.

    2) The game will be fully 3d! Thought of a new way to showcase this game in a full 3d world where ships can change its height while still able to shoot each other at different heights. This is the new awesome feature!

    3) The world will shift down to the planet surface. The engines will be replaced by rotors, the inspiration is taken from captain america: winter soldiers. When those hover-carriers were shooting at each other, it looked so awesome.

    4) The new combat mechanic will take into account heights and weapons built on the top/underside of the ship. And because there's gravity, weapons shooting down will do more damage, but it takes more power to maintain higher height.

    5) The cruiser will have even more weapons built into its hull, and hopefully a better UI. The UI is really bad right now.

    Posted in: Project Workplace
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