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    posted a message on UMS Commentaries | SC2Tinman

    I can probably get you some nice replays when I finally fix my computer. I'm good at the game myself so I'll hopefully keep you supplied when I can :)

    Posted in: Map Review
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    posted a message on UMS Commentaries | SC2Tinman

    I suggest doing some high leveled battlecraft matches if you can find them :)

    Posted in: Map Review
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    posted a message on [Video] Warring Factions (space rts)
    Quote from unix055: Go

    @KerenskyLI: Go

    Also sounding alot like Master of Orion 2 but rts instead of turn based. Would never hurt to steal some ideas of master of orion. The 'Capital Planet' (initial planet) usually just had increased population, productivity / research. You could create races, modify your ships with items you have researched. Hire captains for a ship or a solar system that would cost the player an initial deposit to recruit then a recurring sum. It also had the internal view although implementing that would be more trouble then its worth unless of course you can have transport ships to invade a planet to capture it.

    Looking at the video so far its looking brilliant and can't wait for it to be finished.

    Best of luck

    I believe simply making a Master of Orion 2 mod with all the original features would be the best thing ever :) That plus some bug fixes and changes to make it more realistic as well as starbase customization, more weapons, more galactic and planetary events, buildings, races should be the same (Love darloks) and more selective racial bonuses. All these would make the best turn based space game ever.

    This map has the potential to do that and it looks really good so I wish the best of luck to Hookah604.

    Posted in: Project Workplace
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    posted a message on Custom Map Tournament - THE Card Game

    You guys should start a battlecraft tournament next if you plan on doing another tournament. Would be fun :)

    Posted in: General Chat
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    posted a message on [Suggestion] MO2 Mod

    Hey everyone I have a big suggestion and I want to see everyones view on this. I was thinking about recreating the best turn based strategy game of Master of Orion 2 into the starcraft engine. If I had experience in coding like most people I would take this undertaking myself but I assume all the things in master of orion 2 are able to be transfered into the starcraft 2 engine. I imagine that things like the AI and UI will consume a lot of time and effort but if this actually works we could make a master of orion that is what MO3 was supposed to be. I believe with the starcraft engine it will look beautiful with all the systems and planets along with the bases and different enviroments.

    Any other opinions on this?

    Posted in: Project Workplace
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