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    posted a message on DotA 2 by Valve
    Quote from RileyStarcraft: Go

    Anyone else think it's lame that they're doing an exact remake?

    Yeah, but hey, I'm sure they're thinking about that too. Did they mention something about you see the items that your hero has equipped (ex. having a Radiance makes your character glow gold or something)? If so that would be really really impressive.

    Posted in: General Chat
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    posted a message on DotA 2 by Valve

    And that is why everyone should try to at least avoid creating DotA-ish maps for SC2; this is IceFrog and Valve, how more epic can that be?. Cant wait for this one. Also, I wonder how LoL and HoN will react?

    Link:

    http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx

    Posted in: General Chat
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    posted a message on The Guess Why Your Username is What it is Game

    XDretsamtovip

    hmm, its the reverse of "pivot master" and then you placed a smiley face in front XD

    Posted in: Off-Topic
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    posted a message on global cooldowns

    Hi I'm having problems creating a trigger:

    Basically it would involve the concept of (if you've ever played World of Warcraft), a global cooldown. TO begin with, I'm already having problems creating the Event initialization of the trigger. I try to go:

    Unit - Any Unit uses Ability at Generic3 - Execute stage (Ignore shared abilities)

    I can't seem to set the "ability" part as ANY ABILITIY, because it would tell me to put a specific skill. But globals if you remember, execute after any skill i used.

    Moving on, basically the concept of the trigger in my head is

    Event - ANY ABILITY from ANY UNIT is used

    Action - get the ABILITY that was casted - create a LIST OF OTHER ABILITIES also from that unit - check whether some of the abilities are already cooling down (meaning they wont be included in the global) - force the abilities that satisfy the following conditions: 1. not cooling down 2. not the skill being casted - force the rest of the skills to incur a 1.5 second cooldown. hence the global.

    please help!

    Posted in: Triggers
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    posted a message on global cooldowns? possible?

    not giving up on this yet, if anyone out there can make this trigger work..

    Posted in: Data
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    posted a message on global cooldowns? possible?

    thread must not.. die..

    Posted in: Data
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    posted a message on global cooldowns? possible?

    bump

    Posted in: Data
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    posted a message on global cooldowns? possible?

    getting a problem of mapping out the ability list of a unit, basically how do i convert this line into trigger language:

    WHEN (any unit) uses (any ability)

    map out the skills of that unit and give them an integer(X)

    GET the number(integer) of that ability and set to ability integer(x)

    ADD cooldowns to abilities of that unit EXCEPT the ability with this integer(X)

    Posted in: Data
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    posted a message on global cooldowns? possible?
    Quote from RileyStarcraft: Go

    nvm suggested basically what you just wrote

    actually I may need a little bit of help, its a problem with the triggers, can you like map out the abilities or the command card of a unit using triggers? I'm creating it now, but I seem to have to indicate the specific name of the ability in order for it to cooldown.

    also having problems in triggering which abilities are already on cooldown.

    Posted in: Data
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    posted a message on global cooldowns? possible?

    Hmm I think I misinterpret some of the answers, but how about this:

    a trigger that procs when an ability is used, then it will do a check which of your abilities are cooling down and disregard those from the continuation of the trigger. the abilities that are currently "not in use" will be then given an additional +1.5 sec cooldown, to make it look like there were just used.

    the visual will be something like: abilities that were already in cooldown will continue to cooldown their normal time, while those not being used at the time of the trigger will start 1.5 sec cooldown.

    i got a bit confused when i wrote this, i will try to design a quick map to verify this concept. Regards.

    Posted in: Data
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    posted a message on global cooldowns? possible?
    Quote from SouLCarveRR: Go

    @sgpao: Go

    What you can do is reset all the abilities cool downs when a unit uses any abiltiy with triggers

    Or

    You can create a behavior called "global cooldown" that has a lifespan of 2 seconds. Then add an effect to all of your abilites that gives the casting unit the "global coodown" behavior.

    Then add a validator to the abilities that greys out the button if the unit has the "global coodown" behavior.

    What about my abilities that are cooling down? I don't want to give a free ability reset to big cooldowns.

    Posted in: Data
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    posted a message on global cooldowns? possible?
    Quote from Nahotnoj: Go

    I think he means something like in WoW, where every time you use an ability there is a short cooldown (1.5s usually) that runs on all of your abilities at once in addition to any ability's individual cooldowns.

    Idk if its possible, maybe there is a trigger for it. If not you could make some sort of workaround where every ability applies a short buff that temporarily disables all other abilities. Visually it would be different from a cooldown, but functionally it would pretty much be the same I think.

    Yes, exactly like WoW. There is a trigger to add cooldowns to abilities but it only adds to those which are already cooling-down. I like the buff idea that would disable abilities, but I have some passives which I don't want to go down. Thank you for the comment.

    Posted in: Data
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    posted a message on global cooldowns? possible?

    abilities

    Posted in: Data
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    posted a message on global cooldowns? possible?

    Global Cooldowns. can they be done? My question can't be simpler than that.

    Posted in: Data
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