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    posted a message on Help with "Play Animation" and Units with seperate "Death" Actor (like Marine)

    Im probably wrong here but it does sound like you are telling the actor to play the death animation instead of the unit. Arent actors linked to units and if you told a marine to die it would call up the appropriate actor for this animation... I mean if a marine dies in a melee game, it knows which actor to use.

    Posted in: Triggers
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    posted a message on A straight answer to the big question
    Quote from Maknyuzz: Go

    I think all of you got it wrong asking for a filter to get list of games that has players in the lobby... Because it will all be about SotiS, Star Battle, Desert Strike, etc etc. (READ: Most Popular) as they will always have players in the lobby. Instead the filter should be where there has been a player waiting for at least 60 seconds...

    This is noob mistake that even Blizzard did when they added Fun or Not feature. It should be the maps that is not in the top 2 or 3 pages after a certain amount of time, not just any maps...

    lol what are you talking about?! That would be the worst system ever. Not include popular maps in the list? I play around 3-6am and even those maps dont always have the optimum amount of players. What people need to see is if there are other players in a lobby so that they can know that theyll be able to get into a game. Even the less popular maps would be played more because if one person joins, another will see that and join. Then since there are 2 people in that lobby a third will join, and it will grow until full.

    The reason this doesnt happen now is, when I join a lobby, I know that no one knows im there. Its like waiting at a poker table to play without anyone expected to come. Eventually youll just walk away.

    Posted in: General Chat
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    posted a message on A straight answer to the big question
    Quote from shardfenix: Go

    @BasicGear: Go

    All filters are on top of a popular filter. Maps at the top have more time played.

    Maybe you didnt read right, not a popular filter, but a pupulated filter. Every online mutliplayer has this, except SC2. Example: In CounterStrike there is a whole column for amount of people playing on a server, something like '20/34'.

    Quote from progammer: Go

    @BasicGear: Go

    More like no question like that was asked. ( If what you mean is that a filter for map that currently has players in lobby)

    Yeah... No one has asked Blizzard this question from what I can tell. It seems weird that people have voice frustration to blizzard about the custom map listings but have not directly asked why they did not allow us to see only lobbies with players in them.

    Posted in: General Chat
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    posted a message on A straight answer to the big question

    Ive looked at interviews, blogs, and forums and still no answer to "Why dont we have a 'populated' map filter?"

    Id even be happy with them saying they forgot to put the functionality into Bnet 2.0 but they havent said that either. There are very few players that will wait in an empty lobby for more than 20 seconds, so whats the likelyhood of six players joining a page 2+ map within a minute...

    Unless theyve answered this question and I missed the memo, otherwise im at a lose.

    Posted in: General Chat
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    posted a message on Smart Click disabled, unable to attack

    Disabling smart click means the unit will not auto respond to the best option when you click somewhere on the map. But the unit should still auto attack enemies that get near it, aslong as the unit has a weaponed equiped.

    Try making triggers for your commands, with smart click disabled, issue order with target still works.

    Posted in: Triggers
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    posted a message on Difficulty Settings & Dialog Scaling

    setting the image to normal and it being a .dds usually makes it stretch to fit the size you specify. But each image type, endcap and normal and what not has a different formatting for the actual image... an example is for normal .dds, you have two copies of the image one above the other. The top will be used when the mouse hovers over the button and the bottom will be used without mouse hover.

    its all about image formating. In an editor like gimp turn on your gride then you can usually see what the format is.

    Posted in: Triggers
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    posted a message on scroll bar in dialogs

    Ive searched for a thread detailing the setup of a scroll bar for dialogs. I want to have a list of dialogs within a dialog that the user can look through using a scroll bar. Much like in this video selection dialog here...

    http://forums.sc2mapster.com/resources/tutorials/8232-tutorial-previewer-how-to-make-cinematic-scene-in-a/#p1

    and

    But I can find anything on the subject.

    Posted in: UI Development
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    posted a message on UI and Dialog settings (related questions)

    best way i see this working is... put this condition into the first trigger.

    (used dialog item) == Level select window 1

    or *make an or statement here, both conditions need to exist.

    (used dialog item) == Level select window 2

    Then in the second trigger take out the event entirely. Instead, at the end of the actions in trigger one, just use the command,

    Turn Trigger On. Making this the Camera Selector Trigger.

    This should clean up some code.. and stop both from firing at the same time.

    Posted in: Triggers
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    posted a message on UI and Dialog settings (related questions)

    It is pretty unclear what you want the triggers to do.

    The first one shows you have two buttons "Level selection window button" 1 and 2. If button one is press then the integer value increases by 1. If button two is pressed then the value decreases by 1.

    Thats okay, but In the camera selector you have the event, dialog item is clicked and then a ton of if statements. Nothing stops the second trigger from running when the "Level selection window button"s are pressed. So the Camera trigger will fire everytime any dialog is pressed in the whole map. To limit this you can put 'used dialog item' in your conditions section.

    Why do you have the condition in your if statements "(used dialog item) != Map Voting Buttons[3]" It seems you have proprietary values for what you expect to happen, If the play presses Level Selection Window Button 1 three times, then run mud camera, But, the second trigger will fire even if the player presses the selection button one time. Basically it will fire when the value becomes two.

    Posted in: Triggers
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    posted a message on [Trigger] Trigger built resource management
    • brain explodes *
    Posted in: Triggers
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    posted a message on UI and Dialog settings (related questions)

    Stretching to fit the dialog is what he wants... I think. If it blurs the image and he doesnt like it, he has two options. - - Import a resized image to fit your dialog OR resize your dialog to fit the image. If you use an image editing program like GiMP make sure to turn on ur grid to help you stay within a certain pixel boundary.

    Hope this is helping

    Posted in: Triggers
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    posted a message on UI and Dialog settings (related questions)

    wait... Helral answered number 4 for you. Thats the answer, it does work.

    And, we can help you with question three if you give a bit more information. It is kind of confusing in the original post. It seems like you want mutliple game modes within your map to be applied when a single player votes for it. This is done with variants I believe. A good link that is amazing...

    http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/

    Also, are you using .dds files for your images in the dialog items? a .dds should stretch if you are setting the image type up. Go to dialogs section and set image type.

    Posted in: Triggers
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    posted a message on Two yellow triangles

    pfft... manufacturers logo ofcourse.

    Posted in: General Chat
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    posted a message on homepage has video audio that I cant find/turn off

    I see that video, I tried this:

    - pressing pause - denying it through my flash options - muting it - turning the volume down.

    Also the audio is not synching with the video if that is a clue to the problem. I hope I can figure this out, the frontpage is not viewable.

    Posted in: General Chat
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    posted a message on UI and Dialog settings (related questions)

    Here is an example of my button image problem that ive experienced, and solved. The first post is how you would edit an image without an image editor like photoshop or GiMP. The last post is the end result of how your button image should look before you import it in, if you have the image type set. But it would help to read the whole post so you dont lose information.

    http://forums.sc2mapster.com/resources/tutorials/15079-creating-a-button-image-and-why-it-really-doesnt-work/

    Also, you seem excited about editing, so check this page out..

    http://wiki.sc2mapster.com/galaxy/tutorials/

    good day sir. ^_^

    Posted in: Triggers
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