How am I supposed to help you, when you aren't explaining yourself clearly?
"This however is flawed as it fails when I press & hold UP, then press and hold DOWN. Because it creates a scenario where the secondary trigger is run when my key(s) are released."
According to your code, the secondary trigger only runs when EventKeyPressed() is pressed. You seem to want actions to run when a key is held down? Then you should probably post all 4 of your functions. I will try to help.
I completely forgot about this thread, because I didn't get as many immediate replies as in Team Liquid.
But let me discuss the things that have been mentioned.
Siege Tanks should have been fixed. They weren't supposed to cost that much gas. The few crazy upgrades have been fixed also.
I plan to add buildings on creep as soon as possible. It seems to be a difficult problem.
Removing Nexus and CC requirements is just silly. If I did this, I would give everyone 400 less minerals. I think there are better strategies than mass planetary fortress. I think different varieties might be interesting (maybe someone could give me a well thought-out layout of different types of zerglings); I would consider this.
I appreciate the criticism.
I added support for 8 players in a recent update. Check it out. :)
This is a brief tutorial for more than 3 upgrades using triggers.
1. Press F7 to access the data edtior.
2. Select the upgrade(s) you wish to be unlimited and change the field that says Max Level: 1 into Max Level: 100 (selecting certain higher values will cause this not to function via triggers, values like 255 or 254 will NOT work, but feel free to test other values).
3. Create a trigger that adds an upgrade level for the upgrade(s) you selected.
Donc voila, c'est la fin!
I spent ages wondering why 255 wasn't working, and I expect others will do the same.
Make a global variable as a region array of size of 14 by 8192. Then set each region to a unit in the map. If a player doesn't move a unit in 30 seconds, turn on shared control.
You can also check to see if buildings have queued units or upgrades during this time.
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@egodbout: Go
Small correction: Dirt->Dirk
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@MasterWrath: Go
If you change your mind, you can look at some samples by playing my maps, "Rogue" or "Bunker Wars X".
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I can create a custom random terrain generator for you. Let me know.
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@Cybrok: Go
I might be able to do some triggers. Let me know what you need.
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How am I supposed to help you, when you aren't explaining yourself clearly?
"This however is flawed as it fails when I press & hold UP, then press and hold DOWN. Because it creates a scenario where the secondary trigger is run when my key(s) are released."
According to your code, the secondary trigger only runs when EventKeyPressed() is pressed. You seem to want actions to run when a key is held down? Then you should probably post all 4 of your functions. I will try to help.
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I tried it. It was as laggy as the 90s.
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There is an event which distinguishes from a key pressed down and a key pressed up.
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I noticed in your jump video, the jump's height changes linearly.
Gravity is an acceleration; objects need to fall quadratically to look realistic. Isn't this impossible in the data editor?
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Bump
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I completely forgot about this thread, because I didn't get as many immediate replies as in Team Liquid.
But let me discuss the things that have been mentioned.
Siege Tanks should have been fixed. They weren't supposed to cost that much gas. The few crazy upgrades have been fixed also. I plan to add buildings on creep as soon as possible. It seems to be a difficult problem.
Removing Nexus and CC requirements is just silly. If I did this, I would give everyone 400 less minerals. I think there are better strategies than mass planetary fortress. I think different varieties might be interesting (maybe someone could give me a well thought-out layout of different types of zerglings); I would consider this.
I appreciate the criticism.
I added support for 8 players in a recent update. Check it out. :)
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If you want to get people to look at your map, post pictures and details that will get them to play it.
It worked for me here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=168578
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This is a brief tutorial for more than 3 upgrades using triggers.
1. Press F7 to access the data edtior. 2. Select the upgrade(s) you wish to be unlimited and change the field that says Max Level: 1 into Max Level: 100 (selecting certain higher values will cause this not to function via triggers, values like 255 or 254 will NOT work, but feel free to test other values). 3. Create a trigger that adds an upgrade level for the upgrade(s) you selected.
Donc voila, c'est la fin!
I spent ages wondering why 255 wasn't working, and I expect others will do the same.
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@IliIilI: Go
Make a global variable as a region array of size of 14 by 8192. Then set each region to a unit in the map. If a player doesn't move a unit in 30 seconds, turn on shared control.
You can also check to see if buildings have queued units or upgrades during this time.
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Instead of preplacing the units, have them created via a trigger.
Make a trigger that sets a global variable to a random value 1 to the number of players in active players, then create the units for this player.
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Yes. Haha.
And this game stomps any other game out there into the ground. I'm flattered many people copied my idea though.
Play the game, so it goes up on the list please! And post suggestions.