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    posted a message on Custom Ability Help

    Question #1 - I would like to replace the call down mule ability with a security point drone, how do I accomplish this? or Just create a ability that calls down a drop pod at a target point with a security drone in it.

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    @ThePraetor: Go

    Here is what im trying to accomplish create a unit that can drop ammo for another unit in this case I have a unit called a field ops. I want him to be able to train a unit (grenade pick up) at the cost of the field ops energy. I then would like other unit to be able to pick those grenades and add a charge to their grenade stock or If I could have a ability that would call in a crate and then have the crate replenish grenades through triggers.

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    Question #5 How do I make a unit that can create a unit of my choice?

    Question #6 How do I make the Grenade Pick Up(Unit) add 3 Charges to a unit with the ability toss grenades?

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    @ajilejay: Go

    Nvm took me a while but i think i got it , However there is no animation for the repair is there anyway to add the default animation for repairing?

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    Thanks for the solutions guys,

    I figured out #2 for some reason when I used duplicate it would duplicate all the sounds however even in the sound previewer it made no sound, I deleted the mute copy and used a copy and paste of the old weapon.

    Question # 4- I have a custom marine that is for the purpose of my map, a engineer and I need him to be able to repair buildings how would I go about giving him that ability / behavior?

    Posted in: Miscellaneous Development
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    posted a message on No Weapon Sounds???

    Whenever I duplicate a weapon in the game and give it to a unit there is either No weapon sound when it is fired or the unit acts like it has no weapon, what am I doing wrong?

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    Question 2- Why is it when I make a copy of a unit and include a copy of the default weapon there is no sound when the weapon fires in game?

    Question 3- How do I make a computer controlled player attack a neutral building but still attack players that attack them?

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    It seems like I am making a new thread every day with a new question about map making so I decided to just use this thread for all my questions to save some space.... Anyway, I am having some trouble figuring out a problem with my custom map. I was wondering how I could remove the Marine shield from being on as default. I have been looking all through the data editor but I cant find the option to turn it on / off.

    Posted in: Miscellaneous Development
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    posted a message on Event/Condition unit rank

    I am trying to figure out how to do a trigger that modifies the units properties when the unit gains a rank is there anyway to set a condition or event based on a units rank? or if not a units kills? If anyone can help me out I would be greatful - thanks

    Posted in: Miscellaneous Development
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    posted a message on Noobie Needs Help

    @ajilejay: Go

    OK I almost got it , all I am missing is how I can remove the right amount of units

    I don't understand why I cannot simply have it remove multiple units. It has the option to remove a single triggering unit but not triggering units and not a specified number of units??? How do I make it remove the right number of units? It is very frustrating how complicated it is between having a single unit trigger vs multiple units. I have spent hours trying to figure this out.

    Posted in: Miscellaneous Development
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    posted a message on Noobie Needs Help

    @Honz: Go

    Thanks for the help I was able to make a little progress but still i am not getting the desired results so I will tell you exactly what my problem is.

    Event Unit Enters Location 1 My problem begins right here. My option is to select any unit on the map or have it set to any unit at all. However what I would like the trigger to do is to When exactly 2 Civilians are brought to Location 1 Have it remove only 2 Civilians from location 1 and Spawn 2 Marines at Location 2 for every 2 Civilians it removes from Location 1.

    For Unit Enters/Leaves Region I cannot figure out how to specify a certain unit or the number of the unit. When I try to set a variable or pick a unit it only lets me select ones on the map or have it set to any unit. When I set a variable for unit type the variable I set does not show up on the variable tab.

    How can I make it so it is set up like this

    Player 1 has exactly 2 Civilians enter location 1

    remove exactly 2 civilians from location 1

    create 2 marines at location 2

    Posted in: Miscellaneous Development
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    posted a message on Noobie Needs Help

    @Zyst: Go

    Thank you very much I will begin reading if anyone knows the answer to my questions and can save me some time, I would still appreciate the help.

    Posted in: Miscellaneous Development
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    posted a message on Noobie Needs Help

    @Slaaren: Go

    tools -> Selection Mode or Space for the shorcut command

    Posted in: Miscellaneous Development
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    posted a message on Noobie Needs Help

    I used to love making maps for SC1 and so I thought I would try to make a custom map in SC2. So I loaded up the map editor and within a few minutes I found out how much more complex the map editor is in SC2. I am having trouble with even the most basic triggers and I it is very hard to pick it up so I decided to seek out some help.

    Here are my biggest problems, if anyone can help a noob out I would be greatful.

    1. I need to bring a specific amount of a specific troop to a region and then have them removed.

    2. I need to know how to edit the default victory conditions

    3. I don't understand how to tie a event to a action. When I create triggers they are not tied to each other they all just go off at once in the start of the game. How do I tie a event to a action? So that when the event takes place the action goes off. Rather than a bunch of unrelated events and actions.

    If I can learn how to do these 3 things I can at least start on the map I want to make. Thanks to anyone that takes the time to help me.

    Posted in: Miscellaneous Development
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