I added a custom xp leveling system in my map and I am having trouble figuring out how to make a trigger with the unit's level being a condition.
I need it to be something like this. Condition Units in region with level >=5 How can I achieve this?
I think I need to add a unit filter to the preset filters or set a variable as a custom unit filter based on level but im not sure what it would be called or how to do it.
I tried Making a effect that modifies unit exp by 1 and then going to the heal effect target tab and putting it as the launch unit effect and value as caster. But after that the medic wont heal at all. Please Help.
Anyone have suggestions? It could even be XP based property though I would like to know how to do it from my custom behavior / property / effect.
I been trying to figure this out for hours.
I added a custom xp leveling system in my map and I am having trouble figuring out how to make a trigger with the unit's level being a condition.
I need it to be something like this.
Condition
Units in region with level >=5
How can I achieve this?
I think I need to add a unit filter to the preset filters or set a variable as a custom unit filter based on level but im not sure what it would be called or how to do it.
I am able to create the ability that creates a unit but I the unit always spawns at the caster location. How can I make it so when I click ability to create a unit, It prompts me to select a location target and then spawns at that location?
How do I change where a missile spawns on use?
I have a unit with a custom ability where he launches a missile but the missile appears from the left of the unit.
When using the railgun snipe ability on a custom unit he just sits idle while his gun fires up into the air.
How can I make it so the attack animation runs when the Railgun Snipe ability is used?
I gave one of my custom units the 350mm Barrage ability in my custom map. However the effect looks pretty bad as he just stands there and a bunch of explosions go off, I was wondering how I could add a call down visual where a few missiles fall from the sky or something so that it doesn't look like the explosions are just appearing from nowhere.
I figured it out, If you use the duplicate function the ability no longer works matter what conditions you use the ability will no longer work, the only way to do this is to copy and paste the call down ability and then edit the spawned unit. It is a great effect if you want supplies / units dropped in with a little style.
Anyone know? I tried making the ability from scratch and I cant figure out how to do it, I also tried to copy the mule calldown ability and then edit it but the closest I got was a drop pod with nothing inside it.
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I added a custom xp leveling system in my map and I am having trouble figuring out how to make a trigger with the unit's level being a condition.
I need it to be something like this. Condition Units in region with level >=5 How can I achieve this?
I think I need to add a unit filter to the preset filters or set a variable as a custom unit filter based on level but im not sure what it would be called or how to do it.
Or maybe add a unit type property?
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^How I do this?
I tried Making a effect that modifies unit exp by 1 and then going to the heal effect target tab and putting it as the launch unit effect and value as caster. But after that the medic wont heal at all. Please Help.
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Anyone have suggestions? It could even be XP based property though I would like to know how to do it from my custom behavior / property / effect. I been trying to figure this out for hours.
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@KiwiWarrior: Go
Good place to start would be here http://www.youtube.com/user/OneTwoSC
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I added a custom xp leveling system in my map and I am having trouble figuring out how to make a trigger with the unit's level being a condition.
I need it to be something like this. Condition Units in region with level >=5 How can I achieve this?
I think I need to add a unit filter to the preset filters or set a variable as a custom unit filter based on level but im not sure what it would be called or how to do it.
Or maybe add a unit type property?
0
In the effect part of the ability on the Target tab I have:
Location Location Effect: None Value: Target: Unit / Point
Origin Origin Effect: Create X Value Target: Unit / Point
It still just spawns the unit at the caster's feet.
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I am able to create the ability that creates a unit but I the unit always spawns at the caster location. How can I make it so when I click ability to create a unit, It prompts me to select a location target and then spawns at that location?
0
How do I change where a missile spawns on use? I have a unit with a custom ability where he launches a missile but the missile appears from the left of the unit.
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Any chance you would know how to fix the repair animation? I have a custom unit that has the repair ability but the animation does not play?
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@s3rius: Go
Thanks man it works perfectly!
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When using the railgun snipe ability on a custom unit he just sits idle while his gun fires up into the air. How can I make it so the attack animation runs when the Railgun Snipe ability is used?
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Bump
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I gave one of my custom units the 350mm Barrage ability in my custom map. However the effect looks pretty bad as he just stands there and a bunch of explosions go off, I was wondering how I could add a call down visual where a few missiles fall from the sky or something so that it doesn't look like the explosions are just appearing from nowhere.
0
I figured it out, If you use the duplicate function the ability no longer works matter what conditions you use the ability will no longer work, the only way to do this is to copy and paste the call down ability and then edit the spawned unit. It is a great effect if you want supplies / units dropped in with a little style.
0
Anyone know? I tried making the ability from scratch and I cant figure out how to do it, I also tried to copy the mule calldown ability and then edit it but the closest I got was a drop pod with nothing inside it.