I am a noobie that needs some help with some triggers that I cannot figure out. I am almost at a standstill in creating my map because I can't get a set of triggers working right. I would really appreciate some help fixing my triggers. I will add you in the credits of the map and if you want you can create your own hero in the map.
I am new to map making I have been watching and reading a lot of tutorials and using the forum a lot but I still run in problems that I cannot solve or figure out with those resources. I am looking for someone I can send my map to and ask a few questions to someone that knows a bit more than I do and can look at my map so they know what i'm talking about. I have only started working with SC2 since my join date but I have been picking it up pretty fast. I will add anyone that helps me to the map creation credits.
The medic heal works differently though doesnt it? I created a effect that gives 1 exp and put it linked it in the create heal effect however the medic no longer Heals at all. If you are interested I can send the map and I will include you in the credits if you can help me figure this out ?
This isn't an entry, but it's an example of both of my current entries being implemented. I turned them into a boss fight, a remake of the Thaddius fight in WoW, but for one player.
Yeah I tried making a medic exp behavior that adds 1 exp and then have it has launch effect in heal and tried it in other parts of heal but it ends up messing up the heal ability. I have no idea how to make this work
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@ajilejay: Go
bump
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@ajilejay: Go
bump
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@waterfoul: Go
Perhaps you could have a behavior applied while the beam is channeling that does nothing. You could then reference the behavior that is active.
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@DirectorOfTheUED: Go
Thank you, you helped me out a lot been looking for a way to remove multiple triggering units at the same time for a few days now.
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@lyravega: Go
I am a noobie that needs some help with some triggers that I cannot figure out. I am almost at a standstill in creating my map because I can't get a set of triggers working right. I would really appreciate some help fixing my triggers. I will add you in the credits of the map and if you want you can create your own hero in the map.
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I am new to map making I have been watching and reading a lot of tutorials and using the forum a lot but I still run in problems that I cannot solve or figure out with those resources. I am looking for someone I can send my map to and ask a few questions to someone that knows a bit more than I do and can look at my map so they know what i'm talking about. I have only started working with SC2 since my join date but I have been picking it up pretty fast. I will add anyone that helps me to the map creation credits.
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@gizmachu: Go
The medic heal works differently though doesnt it? I created a effect that gives 1 exp and put it linked it in the create heal effect however the medic no longer Heals at all. If you are interested I can send the map and I will include you in the credits if you can help me figure this out ?
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How do I add icons like the ones from the + and - charges on to a actor?
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@gizmachu: Go
1 exp for every 3 hp healed
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Yeah I tried making a medic exp behavior that adds 1 exp and then have it has launch effect in heal and tried it in other parts of heal but it ends up messing up the heal ability. I have no idea how to make this work
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@TheRupturedD: Go Thank you for the suggestion but I would prefer have the medic gain XP while channeling heal if anyone knows how to do that.
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@ajilejay: Go
Anyone? If my medic can't level my map doesn't work : (
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@IcarusPrime: Go
1.Go in to your data editor
2. Look up and select your custom unit.
3. Click on the main actor of your unit
4.Click the event tab.
5.Add New Event
Msg type = Ability
Source Name = <Your Ability Here>
Sub Name = When you want the attack animation to play (If you dont know try Source Channel Start)
6, Action
Msg Type:=Animation Play
Name:=Attack
Properties:=Attack
Blend in / Out # of seconds to play animation - = Before + = After (If you aren't sure leave as default
Everything I didn't mention leave default.
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^How that?
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@Darvlok: Go
Perhaps change the priority of the buildings used to block the path of the AI. 25 or higher.