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    posted a message on Terran Defense vs Infected Onslaught v1.0

    Hi Darvlok, just played your map (with you on my terran team!?! Oo )

    I think it was a good map for a lot of reasons and a not-so-good map for some reasons.

    THE GOOD:

    I like that you went the extra mile and made it a little more atmospheric than the average Defense map. nice touch with the npc marines and civilian cars etc.. Instantly made it more memorable than the usual symmetrical maps.

    I like that you used Infected models and not the usual zerg ones. Something about shambling zombies just makes me go "ooooh".

    The game plays like it should, the defenders frantically trying to reiinforce against crazy hordes of unwashed zergbies.

    THE BAD:

    Zerg air. The map isn't (in my opinion) designed to handle zerg air units. The terran players have no chance to make adequate contermeasures, and any advantage of the high ground is negated by the zerg flyers. Having played your map, I know that the zerg can't win without any air as the map is currently. But that could be fixed by adding another entrance, altering spawn times, hp, cost etc.. NO AIR PLEASE!!! or at least give the terrans some vikings or something.

    Terran resources. there are a lot of them. After you get a critical mass of scvs, it just becomes a question of building 100 barracks and spamming out marines. You still can't win, due to the zerg air, mind.

    I think the map scales too quickly. the best units are available right from the start, and there is nothing preventing you from spamming them and only them. Kind of ruins the vibe when there is ONLY aberrations coming after you.

    Anyways, I enjoyed playing it, and I hope you'll make more maps!

    Posted in: Project Workplace
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    posted a message on Need help with WoL campaign difficulty

    Hi, hope you can help me.

    I've been fidgeting with the WoL maps, adding units and doubling the mineral value of deposits and so forth.

    I'm mainly doing it "for the lulz", and because I want to have maps that come closer to the SC1 campaign where you'd slowly build up a force and grind your way through the enemy. The SC2 campaign is a bit too fast paced for my taste.

    Here is the problem: Whenever I Ctrl+F9 a map I have modified, I do not get the option to choose difficulty and I am instead forced to play it on "Casual" difficulty which, I am sure I needn't tell anyone, is not very fun at all.

    Does anyone know how to

    Choose difficulty when you are Ctrl+F9 'ing

    OR

    Just set the map to "Brutal" right away?

    Thanks in advance. :)

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data, Lighting] Day and Night Data System

    Hello. It seems like a useful tutorial but there is one thing I can't seem to do.

    I've done everything you suggested (numerous times actually) and I seem to hit a snag at 6:25. There is no "Lighting" field. I had the same problem earlier in the tutorial when setting the time of day. I fixed that by allowing the editor to show me advanced options (newby, I know) but that approach does not solve the problem this time.

    Any idea what I am doing wrong?

    Keep up the good work!

    /tips hat/

    Posted in: Tutorials
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