• 0

    posted a message on League Of Legend Item Icons

    Yeah, I'm pretty sure blizzard would remove your game if you used these icons because of the copyright issues.

    Posted in: Art Assets
  • 0

    posted a message on Over run?

    Yeah, this has to be one the the best/hardest polished maps on B.NET that's even close to the top. You really have to know what your doing to beat it, or even get close. And the reason it's close to the top is because everyone that has played it wants to beat it... And it's kinda taking them awhile... lol

    Posted in: Map Review
  • 0

    posted a message on Creating new User Interface /RPG map

    It's looking very spiffy! I really like it. I wanted to do a equipment icon system like that but could never really figure it out. How long till you think its done? (:

    Posted in: Team Recruitment
  • 0

    posted a message on Signature Workshop

    AVATAR REQUEST

    • Theme: Stick Figure
    • Image Requirements: A stick figure like: Picture
    • Short Explanation: Hey, Beast. I would really appreciate a stick figure like the one above, but like half dressed. So the top part would be him in a suit, the bottom part would be like boxers or something and in the same like pose he is in. And nothing special as the background just white with like a black outline.

    Please message me when its complete(: Thanks ALOTT! Allen.

    Posted in: Art Assets
  • 0

    posted a message on Library Idea

    An item shop system using interfaces rather than stupid unit store.

    • Kinda like pickle fish's but way more customization.

    Or an ability learning system. Because doing the WC3 style kind takes awhile.

    • You Could do a one like in League of Legends where its kind like WC3 but uses custom UI.
    • You Could do a one like in Diablo 2 where its like a tech tree.
    • You Could do a one like World of Warcraft where you pay to learn.

    Or a profession system like the in Runescape where you have to use an ability or something to level it up.

    • When you get attacked for some much damage you get a defense upgrade.
    • When you hit some damage you get a attack upgrade.
    • You have to have a certain level ability to like pick a chest or something.

    Those are just a couple of my ideas. I'll add more when I think of them (:

    Posted in: Project Workplace
  • 0

    posted a message on dodelete

    I'll help with BETA testing if you need anyone. I'm on US server.

    Posted in: Project Workplace
  • 0

    posted a message on [Library] Hero Selection v3.0.1 Final

    I know your only doing bug fixes from now on. But it would be VERY nice if you added some features to show hero abilities in the hero description or some layout or something for people to do. Otherwise great system!

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on [WIP] Line Tower Wars

    Are you still working on this project?

    Posted in: Project Workplace
  • 0

    posted a message on WC3 Skill Training

    -EDIT-

    I found the field. It's "Node Tooltip"

    Is there anyway to remove the "Or" though?

    Posted in: General Chat
  • 0

    posted a message on WC3 Skill Training

    I followed a tutorial to make a WC3 style ability training system. And it turned out like the first screen shot. Is there anyway I could clean it up, and make it look more like the second screen shot? I think it looks a lot nice and there's a lot less clutter. Any help would be greatly appreciated.

    • Anyone know of a good ability system someone has made already?
    • Or do you know a better way of doing this?

    Thanks, Allen.

    Posted in: General Chat
  • 0

    posted a message on [Library] Hero Selection v3.0.1 Final

    Please delete this! did not mean to post twice

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on [Library] Hero Selection v3.0.1 Final

    Yup(:

    But if you did the Hero picking, Item buying, and Ability choosing system. This would be VERYY useful for EVERY hero game. Especially for beginners like me (:

    • A custom hero layout option, displaying all the heroes abilities and descriptions. (User Setup?)
    • Not sure if you have this or not, but a re-pick function.
    • On my editor the import library function is Data>Library>Import Library (US Editor)
    • Now that you have a library file you should keep a map one so people can check the system out before they import.
    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on [Library] Hero Selection v3.0.1 Final

    Yeah, you need to make the light more noticeable. Other than that this system is getting really nicee (:

    It would be cool if you made a item system buying system to go along with the hero buying system! Then this would be the perfect for any hero game!

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on [Library] Hero Selection v3.0.1 Final

    Really liking the update! Good job!

    Other cool features that would be nicee!

    • When someone picks a hero it replaces the hero with something to shown its been picked
    • When you hit random it displays a dialog saying "Are you sure"
    • When you hit random maybe a chance for a secret hero that you couldn't pick normally?

    I'll list more as I think of them(: Good job! And I love the name! lol

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Hero level stat increase

    In my map my heroes stats are increase like "Current stat level + Hero level" every time a hero levels up. How do I make it like WC3 where the hero gets a set amount every time they level. So they'll increase like "Current stat level + 1" every time the hero levels up. Thanks ahead of time for the help.

    EDIT: Figured it out myself(:

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.