I think it would be cool if SC2 Mapster added a system kinda like facebook has where when someone else posts to a thread you posted on you get like a reminder. This would be helpful because I often cannot find the thread I posted on, and to know if anyone has posted on it.
Wow that's really awesome lol. It would be cool if your teammates could shot them off your face but it would do damage do both the face huger and the unit the face huger has attached himself too.
You need to add a create button by the join game button so players can create an match of the game they have selected and options to add a password or invite players.
I would've at least be a little nicer to blizzard. They made someone take time out of their day to send you a formal apologetic letter saying their sorry, but we need that name. Maybe if you had a nicer attitude they would reward you now or latter with something you might of not even thought of. Next time you have a problem blizzard will be the last person to help you. You could've had some kind of black mail or guilting them into helping you or at least cutting you some slack if another situation comes between yourself and blizzard.
I was trying to figure out a way so when a unit walks into a region it "Shoots" that unit to another region by like raising its height and lowering its height on the way there. Anyone know a way to do this?
I'm making a map called: Tag You're it! And I'm looking for someone to help me create some decent terrain. It needs to be pretty large and have several bases for players to build in. It's going to be used for a tag game kinda like sheep tag. The game is going to have 10 players. 2 taggers and 8 runners. I'm horrible with he new terrain editor in SC2 so I'm looking for someone to help. I'll give you credits in game, and in the loading screen.
I'm trying to make a tag game where players pick between several runners. Each runner has its own corresponding tagger unit. And I want to make a trigger so when the tagger kills a runner unit the tagger becomes a runner and the runner becomes a tagger and they each switch between there corresponding tagger/runner units.
I'm making a tag game that's kinda like Tag You're It for WC3 and I was wondering if a somewhat decent terrainer could help me make the terrain because I have to be one of the worst terrainer ever. I want a couple of platforms for people to build on, and a couple of other obstacles for the people trying not to get tagged could use. If you can help me I would give you Co-Maker credits in the loading screen and in the game. Send me a PM, or post here if your interested.
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I think it would be cool if SC2 Mapster added a system kinda like facebook has where when someone else posts to a thread you posted on you get like a reminder. This would be helpful because I often cannot find the thread I posted on, and to know if anyone has posted on it.
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Wow that's really awesome lol. It would be cool if your teammates could shot them off your face but it would do damage do both the face huger and the unit the face huger has attached himself too.
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You need to add a create button by the join game button so players can create an match of the game they have selected and options to add a password or invite players.
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I would've at least be a little nicer to blizzard. They made someone take time out of their day to send you a formal apologetic letter saying their sorry, but we need that name. Maybe if you had a nicer attitude they would reward you now or latter with something you might of not even thought of. Next time you have a problem blizzard will be the last person to help you. You could've had some kind of black mail or guilting them into helping you or at least cutting you some slack if another situation comes between yourself and blizzard.
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If you have a Pepsi flag you have to have a Coca-Cola flag!
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Is there a way to use this system and make the code load automatically when the game starts?
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I was trying to figure out a way so when a unit walks into a region it "Shoots" that unit to another region by like raising its height and lowering its height on the way there. Anyone know a way to do this?
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I'm making a map called: Tag You're it! And I'm looking for someone to help me create some decent terrain. It needs to be pretty large and have several bases for players to build in. It's going to be used for a tag game kinda like sheep tag. The game is going to have 10 players. 2 taggers and 8 runners. I'm horrible with he new terrain editor in SC2 so I'm looking for someone to help. I'll give you credits in game, and in the loading screen.
Any help is greatly appreciated. Thanks, Allen.
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Wow, thanks alot man. I was trying to combined it like you did... but well I epic failed. lol
Thanks a lot for the time you spent figuring out/ doing it. I'll give you credits where credits are due!
EDITT:
Kinda off topic, but does anyone know what size you need to make a custom map icon? and the size you should make a custom loading screen?
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Why don't you allow the players to select what game mode they want to play? So you can use all of your ideas (:
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Ill just post the map.
I want it so when the Marine kills the SCV he becomes a SCV and the SCV becomes the marine. And when they Marine kills the probe nothing happens.
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This has nothing to do with it, but I think we need a Idea Factory section on these forms.
Now back to my point, does anyone have some good creative ideas that would be nice in tag game.
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I'm trying to make a tag game where players pick between several runners. Each runner has its own corresponding tagger unit. And I want to make a trigger so when the tagger kills a runner unit the tagger becomes a runner and the runner becomes a tagger and they each switch between there corresponding tagger/runner units.
Can someone help me do this?
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I'm making a tag game that's kinda like Tag You're It for WC3 and I was wondering if a somewhat decent terrainer could help me make the terrain because I have to be one of the worst terrainer ever. I want a couple of platforms for people to build on, and a couple of other obstacles for the people trying not to get tagged could use. If you can help me I would give you Co-Maker credits in the loading screen and in the game. Send me a PM, or post here if your interested.
- Thanks, Allen.
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This is a pretty basic problem. How do I make it so I can't walk through doodads? (Metal Wall doodad)
And I would like to know how to make a doodad gate, using the Metal Gate model that I could open/close by triggers.