Im trying to not use the default camera to enter 3rd person view because i was told it was the source of my issues with the camera pointing at the base of my unit and not it's back.
However without using Cinematic Mode, which is flatout out of the question heh, i fail to find any way to make Player 1's view suddenly go through Camera 1 instead of the default game camera.
OK that makes a lot more sense. i had a feeling you used a variable but my knowledge on them was limited since WC3 had over-time lag issues with them and i lacked programming knowledge to fix it.
Also i had no idea how you did the move directions lol.
I'll try to implement this now, seeing as i am as far as i can get without getting the controls down. Thank you.
EDIT: Whoops, actually i need to finish the damn camera first heh. Right now i know how to get it in third person but its focused on the wrong spot of the unit so you cant see squat when looking straight ahead. Trying to raise it off the ground.
Im trying to build that now because im as far as i can with the camera/UI till i get the movement/aiming system down.
Im not finding anything like you linked for the button pressed. All i can find is Button Pressed, which when i fiddle with it i dont find anything for keyboard inputs or your shift allow/alt allow/ctrl allow comment.
Is that instead you are putting a variable in place of the button, and a variable is dealing with the button?
EDIT: Nvm im stupid lol didnt have the library. In the process found out how to import them. Sweetness.
Currently i am building an arena-type map for tanks. Not going to bother going into details that are irrelevant to my problem, though.
When i make the camera focus on the tank, it focuses at the base of the unit rather than the "head" of it (turret) and i cannot find a way to make the camera focus at the position of the unit with an offset going up (Z axis i think, but the trigger for Point with Z Offset didnt do anything).
Right now when i look straight ahead, the tank blocks most of my sight.
The other issue is easier to explain: stopping it from going thru terrain. I want to use raised terrain instead of cliffs so i can have more than 2 levels of gameplay, but the camera goes right thru the floors and raised terrain walls.
My head is starting to hurt from trying to figure this out/surf for the answer.
I am trying to import the library by Helral so i can get a minimap in my map without the normal SC2 UI. But i cannot figure out how to get it into my map after i download his package.
That definately makes it seem easier than i thought. Could easily keep it the 4 buttons with that. Ty.
@InsanitySektor
Their map is a fixed camera, however. My map will be panning around to aim the tank cannon (im hoping i can actually get the cannon itself to follow the camera view direction, but if i cant not like it'll kill the game) and using Left Click / RIght Click to fire main weapon / picked up special weapon.
Right now im not doing the movements. Busy working on the UI setup. Not planning to have any in depth UI, just an HP bar and weapon list. If you can have a minimap without having the normal game UI showing, i'll have that in there too for Radar purposes. Im still new to the sc2 editor so its taking me a bit. Originally wanted to do a mechwarrior map, but then this idea popped in my head and i figured it would be easier lol.
EDIT: On that note of the UI. there any way to change the scales of the boss bar? Its pretty short if you ask me (length wise)
Hi, i have a great idea for a simple yet fun arena-style map involving tanks.
However i was wondering. I knew of maps that have really good asdw controls, but i have two thoughts regarding it:
1) They all move according to the camera. Is there a way to make them fixed directions regardless of the camera?
2) More than asdw to move around. What i have in mind will require 8 buttons, probably qwedcxza so you can move at angles.
The other side of the controls involves mouse-looking with the camera. That i know is possible, so not worried bout that one.
Right i know i need to start with simple maps like a dummy map to figure out how to use HUD arrangements. I just always felt it best to have a larger project in the field to aim for, which also gives me ideas on which fields in the editor i need to learn since there are soooo many.
The sheer amount of data in any of the tutorials ive seen, especially triggers, are probably what set me off. I managed to figure a large bulk of wc3 triggerings out on my own somehow.
I think the unit editor is worse than triggers to figure out from scratch but i havent attempted to learn that one yet. Probably shoudve since triggers are pointless without units lol.
I loved the wc3 editor and i got pretty good at it, just never made any games that hit off.
However when i go through the SC2 editor, it gives me a headache to look at it. Ive started looking at the tutorials and the sheer number of them make me think i'll be reading/probing around for weeks or even months before i get the BASICS down.
Is it seriously that hard? I only have 1 map in mind right now. I know certain things will be difficult such as attachment points and keyboard controls and HUD stuff, but so far to me it seems like the most basic triggers (Unit enter region, X happens) are complex as well.
Either im just completely retarded or this publishing crap is.
Im trying to play Deadcraft EP1 but when i loaded it through the editor it was all jacked up. Judging by the comments, it wasnt suppose to act that way.
So i figured i had to publish in order to play it. But the map publisher gives me the same error "The requested map publish name has unacceptable words (Starcraft) (LOCAL)"
I get that regardless of what i put in to name the map. What the is going on?
0
Whats with the Scan Moving Target thing anyway? im not finding that
EDIT: Got it. Forgot Scan Move was a new ability they added to units without an attack so they didnt run into the middle of a battlefield.
0
Im trying to not use the default camera to enter 3rd person view because i was told it was the source of my issues with the camera pointing at the base of my unit and not it's back. However without using Cinematic Mode, which is flatout out of the question heh, i fail to find any way to make Player 1's view suddenly go through Camera 1 instead of the default game camera.
How do i do this?
0
OK that makes a lot more sense. i had a feeling you used a variable but my knowledge on them was limited since WC3 had over-time lag issues with them and i lacked programming knowledge to fix it. Also i had no idea how you did the move directions lol.
I'll try to implement this now, seeing as i am as far as i can get without getting the controls down. Thank you.
EDIT: Whoops, actually i need to finish the damn camera first heh. Right now i know how to get it in third person but its focused on the wrong spot of the unit so you cant see squat when looking straight ahead. Trying to raise it off the ground.
0
When i import this library and savemy map i get a syntax error on line 82
lv_tempBits = libWASD_gv_wASDState[lp_player]&0x0001;
how do i fix this?
I changed the folder ID now what?
0
@Morganlocky
Im trying to build that now because im as far as i can with the camera/UI till i get the movement/aiming system down. Im not finding anything like you linked for the button pressed. All i can find is Button Pressed, which when i fiddle with it i dont find anything for keyboard inputs or your shift allow/alt allow/ctrl allow comment.
Is that instead you are putting a variable in place of the button, and a variable is dealing with the button?
EDIT: Nvm im stupid lol didnt have the library. In the process found out how to import them. Sweetness.
0
Currently i am building an arena-type map for tanks. Not going to bother going into details that are irrelevant to my problem, though.
When i make the camera focus on the tank, it focuses at the base of the unit rather than the "head" of it (turret) and i cannot find a way to make the camera focus at the position of the unit with an offset going up (Z axis i think, but the trigger for Point with Z Offset didnt do anything). Right now when i look straight ahead, the tank blocks most of my sight.
The other issue is easier to explain: stopping it from going thru terrain. I want to use raised terrain instead of cliffs so i can have more than 2 levels of gameplay, but the camera goes right thru the floors and raised terrain walls.
Any help would be appreciated. Thank you.
0
My head is starting to hurt from trying to figure this out/surf for the answer.
I am trying to import the library by Helral so i can get a minimap in my map without the normal SC2 UI. But i cannot figure out how to get it into my map after i download his package.
0
@Morganlocky
That definately makes it seem easier than i thought. Could easily keep it the 4 buttons with that. Ty.
@InsanitySektor
Their map is a fixed camera, however. My map will be panning around to aim the tank cannon (im hoping i can actually get the cannon itself to follow the camera view direction, but if i cant not like it'll kill the game) and using Left Click / RIght Click to fire main weapon / picked up special weapon.
Right now im not doing the movements. Busy working on the UI setup. Not planning to have any in depth UI, just an HP bar and weapon list. If you can have a minimap without having the normal game UI showing, i'll have that in there too for Radar purposes. Im still new to the sc2 editor so its taking me a bit. Originally wanted to do a mechwarrior map, but then this idea popped in my head and i figured it would be easier lol. EDIT: On that note of the UI. there any way to change the scales of the boss bar? Its pretty short if you ask me (length wise)
0
Hi, i have a great idea for a simple yet fun arena-style map involving tanks. However i was wondering. I knew of maps that have really good asdw controls, but i have two thoughts regarding it:
1) They all move according to the camera. Is there a way to make them fixed directions regardless of the camera?
2) More than asdw to move around. What i have in mind will require 8 buttons, probably qwedcxza so you can move at angles.
The other side of the controls involves mouse-looking with the camera. That i know is possible, so not worried bout that one.
0
i wanna play this so bad but because its labled as "unpopular" right now noone joins >.<
0
Right i know i need to start with simple maps like a dummy map to figure out how to use HUD arrangements. I just always felt it best to have a larger project in the field to aim for, which also gives me ideas on which fields in the editor i need to learn since there are soooo many. The sheer amount of data in any of the tutorials ive seen, especially triggers, are probably what set me off. I managed to figure a large bulk of wc3 triggerings out on my own somehow. I think the unit editor is worse than triggers to figure out from scratch but i havent attempted to learn that one yet. Probably shoudve since triggers are pointless without units lol.
0
I loved the wc3 editor and i got pretty good at it, just never made any games that hit off. However when i go through the SC2 editor, it gives me a headache to look at it. Ive started looking at the tutorials and the sheer number of them make me think i'll be reading/probing around for weeks or even months before i get the BASICS down.
Is it seriously that hard? I only have 1 map in mind right now. I know certain things will be difficult such as attachment points and keyboard controls and HUD stuff, but so far to me it seems like the most basic triggers (Unit enter region, X happens) are complex as well.
0
Plain retarded. So blizzard goes through all this work on an insanely powerful editor only to choke it to death with silly restrictions. GG bliz
0
Either im just completely retarded or this publishing crap is. Im trying to play Deadcraft EP1 but when i loaded it through the editor it was all jacked up. Judging by the comments, it wasnt suppose to act that way. So i figured i had to publish in order to play it. But the map publisher gives me the same error "The requested map publish name has unacceptable words (Starcraft) (LOCAL)" I get that regardless of what i put in to name the map. What the is going on?