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    posted a message on [Data] Creating Units, Weapons, and more

    TerranApocalypse's question is excellent and I don't want to overqueue that, but when I got to the final step with the actor and the tokens for the weapon, the tokens did not show up without me using display Raw Data, and following the tutorial to the letter, I cant get tokens to appear and and be modifiable. Even in raw data, they are unmodifiable, only viewable o.o???

    edit: Well one thing, I did use the sentry disruptor beam instead of the marine weapon, but I did follow everything so it all corresponded to the letter :S

    Posted in: Tutorials
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    posted a message on [Video] Revenge of the Tal'Darim Cinematic

    @wachoo86: Go

    never done cinematics, so don't have any frame in mind for the method, but I know the tutorials are there XD I have to make the effort. Thanks

    Posted in: General Chat
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    posted a message on [Video] Revenge of the Tal'Darim Cinematic

    Fuckin EPIC! Would you teach me, please? Is there a tutorial for this? At least show your method

    Posted in: General Chat
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    posted a message on 2nd Machinima Workshop

    Count me in. I only started with editor the day it was released to the public (busy busy) but i'm pickin up fast and am DEFFO interested.

    Skype name: ak47.703

    Posted in: General Chat
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    posted a message on Tutorial Request

    Okay, my problem is after i've gotten the texture onto the model and done everything I wanted to with it, exporting the model is unsucessful and I receive an error. This only happens when I apply alternate textures (which look perfect INSIDE 3DS btw) and it has never happened when I tried exporting it exactly as I imported it texture-wise, as per troubleshooting.

    As for the textures, i've tried applying them via the diffuse clicky, and just dragging the texture file onto the globe in the materials window. I have alternatively tried placing my new textures in the maps directory that calls for it in the 3DS folder, and renaming my new textures to the default ones the model recognizes. It shows up with my new textures in 3DS - AND it exports successfully - however when I try to view it once I import it into Galaxy Editor, the model has the exact same flippin textures as the original model.

    My question is: How do I apply textures to a unit that will appear in the galaxy editor? Is there a way to apply them inside the editor itself, because I have not been able to find those fields in the data module myself. Would there alternatively be a way to assign the textures in a way in 3DStudio that would allow it to be exported sucessfully? I have tried EVERYTHING independently including inquiring the IRC

    Posted in: Tutorials
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