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    posted a message on Help with Requirments

    This is the map

    Posted in: Miscellaneous Development
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    posted a message on Help with Requirments

    Can someone help me understand how the requirments work, specifically the part where i create my own requirments.

    I wanted to make an upgrade of 99 levels,i used this tutorial to make my upgrades. Accumulative & Multiple Upgrade with Queue It all went well, except that when i try to upgrade weapons i can queue up another weapon at the same price as the first, once i queuve that up than the buttom dissapears. Also if i try to upgrade armor the bottom for weapon dissapears and so i can't queue a weapon upgrade after an armor.

    I belive this has something to do with the requirments, i used the same as in the tutorial.

    EDIT: Also can someone tell me how to make it so the marines that spawn are not controlable by the player?

    I,m going to upload my ma just in case someone can take a look at it.

    Posted in: Miscellaneous Development
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    posted a message on How so i make waterfalls?

    really?, shit im stupid i guess.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    My favorite is Debes, i'm already working on mine.

    Can anyone point me to a tutorial on how i can make waterfalls, i will really apreciate it. thanks.

    Posted in: Terrain
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    posted a message on How so i make waterfalls?

    how do i make waterfalls?

    thank you for any responce.

    Posted in: Terrain
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    posted a message on 2 or more people working in a project

    bump

    Posted in: Miscellaneous Development
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    posted a message on 2 or more people working in a project

    Anyone can help me out with the triggers, this is what i see when he sends me his maps.

    Posted in: Miscellaneous Development
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    posted a message on 2 or more people working in a project

    Hey, im doing a project with a freind and i wanted to know whats the correct way to divide the tasks when you have 2 or more people.

    Let me explain, most of the time either i'm working on the map or he is, we can't both do it cause if i make changes and he makes changes there is no way for us to incorporate the changes on the map. So i wanted to know if there is a way for us to divide the work so that both can work on the map at the same time, Or, are there any tools that we can use so we can work on the map at the same time even if someone has to work on trigers and the other on terrain?

    EDIT: and its really wierd when he sends me his map (he is working on the trigers) i can't see any of the trigers names or the folders or the variables he uses, i see the trigers and stuff but i can't see thier names, i just see them as blank.

    Posted in: Miscellaneous Development
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from evilcrizpy: Go

    @TechGorilla: Go

    aHmmm you might want to add some characters in their :)

    maybe some scientists? Also i like the idea, but give it more of a Security place, cause i dont get the feel that im there, if you know what i mean, cause something that big of a Ultralisk would require alot of guards.

    I was trying to go for the lone scientist thing, but i know what you mean. Either way i can't use any human scientist model, thier all super tiny compared to computers and such and as i said, it has been impossible for me to make hanson or any other unit bigger.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Dracoknight: Go

    Nevermind saw a way to work it out

    still need to find a way how to rotate stuff or copy the direction to more dodads

    Really like it im impressed with the small changes you made, they really meant a lot to the map.

    Quote from Victiln: Go

    It might not be perfect, but this is deff the house to live in.

    Funny, the lighting is great and i liked the simple idea.

    Quote from Whinke: Go

    Here's my first try at terraining in the sc2 editor. putting the settings on high just about killed my poor laptop. any suggestions are welcome.

    Did you know there is a zergling called SM Zergling in character wich is really detalied it might help for that pic.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    This was supposed to be the evil lair of DR. Hanson(Zerged), wich she used to make experiments on zerg and return to normal.

    But for the love of myself i couldn't scale the unit to make it look up to scale. If anyone can help me there ill apreciate it. I saved the map and did with hydras and it worked on my friends pc for hydras but not for hason, it doesn't work for hydras or hanson in my pc though.

    But whatever here are my pics, let's just imagine she is outside picking new zerg specimens.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    Here are the pictures.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    This is my "Dawn of an Era" Map. It's about a planet going through some rough changes, while civilians run for thier lives.Basicly a new Era for the now old planet.

    I really couldn't decide on 1 pic i hope its not against the rules to put more than one.

    EDIT: Fuck it told me that someone else posted and once i re-clicked reply all the pics banished, and they don't let me edit them in. I'll just re post them in my next post.

    Posted in: Terrain
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    posted a message on Survival of the Fittest

    @D1000: Go

    I guess it is, yes. He beat to the punch, good thing thats only a mini game but yes something along those lines.

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    I like this idea very much , im going to make a map but i would like to ask you guys something. I can't find trees anywhere in the units, can someone tell me how to make those?

    Posted in: Terrain
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