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    posted a message on Middle Earth v Pre-LotR!

    yeah def, need that unit cap. i just got lagged out of a game by the sindar massing forces.

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    posted a message on Middle Earth v Pre-LotR!

    @Diablito816: Go

    well Curufin along with his brothers was locked in a battle to the death with melkor and sauron just outside my base(he died shortly after) so i can be sure it was not him. maybe it was just because they had no AA left that it felt like it went down easy...

    as for the rest, cool.

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    posted a message on Middle Earth v Pre-LotR!

    ok just got to play a full game so here is my feedback.

    -ZOMG LAG.

    you automatically knew when a battle was taking place because you couldn't move!

    I'm gonna say it again, i think you need to spawn less units. just make them more powerful as the castles increase.

    -slight (I'm being kind) imbalance in the castle health department. evil castles died to my 2 carriers in seconds. human castles didn't die to my 10 carriers at all. i believe they should be even across the board i see no reason why evil has such shoddy craftsmanship.

    -i would consider adding a trigger that kills a player or at least stops their spawn if they leave. currently leavers continue to spew out men and really really bog the game down.

    are there victory conditions? i was last man standing but didn't get a win screen. the leavers bases were still up. (too many units for me to kill) does everything else have to be dead?

    -load screen had whatever you wrote for it on their twice. once big and once in tiny print. one on top of the other. made reading it very difficult.

    -random units found around the place were nice. could ad a little text to go along with them so its not just "guess i get some units"

    -never reached a shield cap. got to 26 and still going strong.

    -castles max at 5 now? that's what i had in total. also did not understand why i had an evil castle as the SoF. just for the hero upgrades? on a side note the SoF felt very lonely. you might consider breaking them up into a team of 2. if that's possible.

    well, that's all i can think of right now. looks like its coming along very nicely. keep up the good work!

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    posted a message on Middle Earth v Pre-LotR!

    @ Laraven well when you get back online you can find the map on battle net just search for middle earth. thats how i found it. as far as i could tell AI will only defend, they dont build anything and they dont attack so i dont think its what your looking for.

    @Diablito Great job so far, brings back a lot of memories. few issues that i noticed.

    1. science facility is still a science facility.. maybe you meant for it to be this way but it seemed out of place to me. also it can lift off and in the case of Gondolin you can not land it where it started.

    2. armor is free, will upgrade to 15 but you can keep researching it indefinitely. also you can have multiple armory's researching armor at the same time.

    3. how many castles can you build that will up your spawn? i got to 3 before i quit and Gondolin was getting crowded VERY fast. not sure how you would fix this without taking away from the terrain. maybe just give stronger units as compared to more? would probably help with lag on slower machines as well.

    hope this helps.

    Posted in: Project Workplace
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    posted a message on LotR Custom Maps?

    any map pages for these yet? didn't see any when i did a quick browse but i don't really like the way this site navigates, i could have easily missed it. plz post a link if you guys do have one up!

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    posted a message on LotR Custom Maps?

    that's sweet, i had no idea you could import old SC maps, too bad my old comp got junked a few years back. i used to have almost all of the lotr maps unlocked.

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    posted a message on LotR Custom Maps?
    Quote from Mozared: Go

    @PvtChevron: Go And gs; could you give a more detailed explanation about what those SC:BW 'LOTR maps' actually meant? As you can see, some of us remember LOTR maps from Warcraft 3 rather than Starcraft.

    I think what he meant was the original LoTR maps made for starcraft. they were what (I can only assume) the WC3 maps were based off of. Only with more units and from what I can remember less lag. The maps are basically the same 1. build a castle 2. get troops from said castle 3. fight 4. enjoy.

    If i am wrong please feel free to correct me.

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    posted a message on LotR Custom Maps?

    I used to maintain one or two of the maps I think you're talking about as {WC}Fingon along with {Melkor} (or something like that) they took up an immense amount of our time, and sadly that is something I no longer have. I would love to see these types of maps resurface I got a lot of enjoyment out of working and playing on them. please keep us posted if you do decide to do this!

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