1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
someone is currently working on a KOTH map , you gain points for being close to a specific unit over time and for keeping it in your control
2. Resource victory by collecting a set amount of resources in your stocks you win.
trigger : players property is modified
condition players property = 1000 (example)
action
show victory conditions for player
show defeat conditions for everyone else
Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
Looking at what you put for the trigger finding the area, I think I may have a solution
Create Two triggers, with the
action
ANY unit enters region (selected region [example capture point 1])
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 3])
condition
Unit is owned by (select player [example 1])
Unit is owned by (select player [example 2])
Unit is owned by (select player [example 3])
then do actions
the second trigger
action
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 3])
condition
Unit is owned by (select player [example 4])
Unit is owned by (select player [example 5])
Unit is owned by (select player [example 6])
then do actions
where the player number is equivalent to the player number for each team
and the selected region is each capture region (you may have to have an additional condition to check whether its active)
I'll take a look in more detial when I get home from work but this is just a rough idea
On splitting places of degree one in extensions of algebraic function fields, towers of function fields meeting asymptotic bounds, and basis constructions for algebraic-geometric codes.
When a player creates a building or unit it adds +1 to a variable
When a players building is destroyed or a unit dies it -1 to the variable
then do a trigger
When a unit dies
if variable = 0
disable fog of war
enable sight for player for the full map.
this is the simplest way i can think of doing it off the top of my head, i'm sure there are other ways as well
If you go to imageshack.us for photobucket.com and upload the images there they will give you a link that looks like [ img ] URL [ /img ] just cnp into the body where you want them and its all good!
The Arma Series seems to be the biggest FPS / RTS out there at the moment, there was also another RTS ( I can't remember the game) which allowed you to play like an normal RTS then switch to a 3PS and take control of your main hero then switch back again to control your main
it would require alot of scripting (possible custom code?)
For anyone having any issues with this tutorial (Such as a black/white blob appearing instead of the Marine) and you're using Windows 7/Vista
Choose to Run as Administrator when you start the program. I did that, and solved 30 minutes of headache.
and this tutorial, saves lives
been banging my head against a wall trying to get it to work, this is quicker than biffus' way and running as an admin makes sense with those bloody circles on the editor :)
0
@Hayena: Go
CHICKEN
0
@happy04: Go
I have a couple of spawn systems I use, Ill see what I can dig out for you when I get home from work :)
also edit :
http://www.sc2mapster.com/api-docs/tutorials/
check that link theres a couple there
0
@nookan: Go
in your triggers for spawning the units for each spawn, simply put a
condition if status of player (number) is playing
if the player inst playing that it will return false and the trigger wont be carried out
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@shiyanu: Go
i've used norton , symantec , macaffee , panda , avg , i've even built my own
but now i don't use any, i have a seperate PC for gaming and web browsing its much more secure
0
@Botjer: Go
1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
someone is currently working on a KOTH map , you gain points for being close to a specific unit over time and for keeping it in your control
2. Resource victory by collecting a set amount of resources in your stocks you win.
trigger : players property is modified
condition players property = 1000 (example)
action
show victory conditions for player
show defeat conditions for everyone else
Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
Create a timer base from a timer variable
When timer Expires
show victory / defeat
These are just rough ideas to get you started :)
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@edcbabe: Go
To watch him spin around in circles realllyyy quickly :D
that what I do anyway
0
@sorcelator: Go
Looking at what you put for the trigger finding the area, I think I may have a solution
Create Two triggers, with the
action
ANY unit enters region (selected region [example capture point 1])
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 3])
condition
Unit is owned by (select player [example 1])
Unit is owned by (select player [example 2])
Unit is owned by (select player [example 3])
then do actions
the second trigger
action
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 2])
ANY unit enters region (selected region [example capture point 3])
condition
Unit is owned by (select player [example 4])
Unit is owned by (select player [example 5])
Unit is owned by (select player [example 6])
then do actions
where the player number is equivalent to the player number for each team
and the selected region is each capture region (you may have to have an additional condition to check whether its active)
I'll take a look in more detial when I get home from work but this is just a rough idea
0
My Head just exploded
0
@theclothesthief: Go
There are different ways to do this
When a player creates a building or unit it adds +1 to a variable When a players building is destroyed or a unit dies it -1 to the variable then do a trigger
When a unit dies if variable = 0 disable fog of war enable sight for player for the full map.
this is the simplest way i can think of doing it off the top of my head, i'm sure there are other ways as well
0
@DarkWarrior45: Go
isn't there already a FF map ( or just a battle system)?
hey Rogue, we should totally make a Batman map!
0
If you go to imageshack.us for photobucket.com and upload the images there they will give you a link that looks like [ img ] URL [ /img ] just cnp into the body where you want them and its all good!
0
@Kyajin: Go
The Arma Series seems to be the biggest FPS / RTS out there at the moment, there was also another RTS ( I can't remember the game) which allowed you to play like an normal RTS then switch to a 3PS and take control of your main hero then switch back again to control your main
it would require alot of scripting (possible custom code?)
0
and this tutorial, saves lives
been banging my head against a wall trying to get it to work, this is quicker than biffus' way and running as an admin makes sense with those bloody circles on the editor :)