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    posted a message on One word Story

    @Hayena: Go

    CHICKEN

    Posted in: Off-Topic
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    posted a message on Tutorial Request; Spawning System.

    @happy04: Go

    I have a couple of spawn systems I use, Ill see what I can dig out for you when I get home from work :)

    also edit :

    http://www.sc2mapster.com/api-docs/tutorials/

    check that link theres a couple there

    Posted in: Tutorials
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    posted a message on Need some help with spawning.

    @nookan: Go

    in your triggers for spawning the units for each spawn, simply put a

    condition if status of player (number) is playing

    if the player inst playing that it will return false and the trigger wont be carried out

    Posted in: Miscellaneous Development
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    posted a message on Which anti-virus software do you use?

    @shiyanu: Go

    i've used norton , symantec , macaffee , panda , avg , i've even built my own

    but now i don't use any, i have a seperate PC for gaming and web browsing its much more secure

    Posted in: General Chat
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    posted a message on Setting up extra victory conditions

    @Botjer: Go

    1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.

    someone is currently working on a KOTH map , you gain points for being close to a specific unit over time and for keeping it in your control

    2. Resource victory by collecting a set amount of resources in your stocks you win.

    trigger : players property is modified
    condition players property = 1000 (example)
    action
    show victory conditions for player
    show defeat conditions for everyone else

    Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.

    Create a timer base from a timer variable

    When timer Expires
    show victory / defeat

    These are just rough ideas to get you started :)

    Posted in: Miscellaneous Development
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    posted a message on To those making a TD

    @edcbabe: Go

    To watch him spin around in circles realllyyy quickly :D

    that what I do anyway

    Posted in: General Chat
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    posted a message on Working on Capture Point System

    @sorcelator: Go

    Looking at what you put for the trigger finding the area, I think I may have a solution

    Create Two triggers, with the

    action

    ANY unit enters region (selected region [example capture point 1])
    ANY unit enters region (selected region [example capture point 2])
    ANY unit enters region (selected region [example capture point 3])

    condition

    Unit is owned by (select player [example 1])
    Unit is owned by (select player [example 2])
    Unit is owned by (select player [example 3])
    then do actions

    the second trigger

    action
    ANY unit enters region (selected region [example capture point 2])
    ANY unit enters region (selected region [example capture point 2])
    ANY unit enters region (selected region [example capture point 3])
    condition
    Unit is owned by (select player [example 4])
    Unit is owned by (select player [example 5])
    Unit is owned by (select player [example 6])
    then do actions

    where the player number is equivalent to the player number for each team
    and the selected region is each capture region (you may have to have an additional condition to check whether its active)

    I'll take a look in more detial when I get home from work but this is just a rough idea

    Posted in: Triggers
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    posted a message on Finally a proof to P != NP ?
    Quote:

    On splitting places of degree one in extensions of algebraic function fields, towers of function fields meeting asymptotic bounds, and basis constructions for algebraic-geometric codes.

    My Head just exploded

    Posted in: Off-Topic
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    posted a message on Is there a way I can make someone an observer mid-way through a game

    @theclothesthief: Go

    There are different ways to do this

    When a player creates a building or unit it adds +1 to a variable When a players building is destroyed or a unit dies it -1 to the variable then do a trigger

    When a unit dies if variable = 0 disable fog of war enable sight for player for the full map.

    this is the simplest way i can think of doing it off the top of my head, i'm sure there are other ways as well

    Posted in: Miscellaneous Development
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    posted a message on OMG We Should totally make a ..... Map

    @DarkWarrior45: Go

    isn't there already a FF map ( or just a battle system)?

    hey Rogue, we should totally make a Batman map!

    Posted in: Off-Topic
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    posted a message on [Data] Moving from World Editor to Galaxy Editor (part 1)

    If you go to imageshack.us for photobucket.com and upload the images there they will give you a link that looks like [ img ] URL [ /img ] just cnp into the body where you want them and its all good!

    Posted in: Tutorials
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    posted a message on FPS/RTS Hybrid

    @Kyajin: Go

    The Arma Series seems to be the biggest FPS / RTS out there at the moment, there was also another RTS ( I can't remember the game) which allowed you to play like an normal RTS then switch to a 3PS and take control of your main hero then switch back again to control your main

    it would require alot of scripting (possible custom code?)

    Posted in: Miscellaneous Development
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    posted a message on [Data] Creating New Units - Easy!!
    Quote from Morticide: Go

    For anyone having any issues with this tutorial (Such as a black/white blob appearing instead of the Marine) and you're using Windows 7/Vista

    Choose to Run as Administrator when you start the program. I did that, and solved 30 minutes of headache.

    and this tutorial, saves lives

    been banging my head against a wall trying to get it to work, this is quicker than biffus' way and running as an admin makes sense with those bloody circles on the editor :)

    Posted in: Tutorials
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