Gate Control Open1
Events
UI - Player Any Player presses G key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
Well i tried this trigger, but it didn't work. Idk if the doors can open.
Gate Control Open1
Events
Unit - Marine 1 Enters Gate Control (Region)
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
I just found out an easy way of making the camera up close in third person AND WITHOUT THE CAMERA BEING SHAKY.
1. Follow the tutorial for third person camera creation.
2. Place a camera by the CameraView Region, (or whatever u have thats 0.25 in radius) in Terrain Editor.
3. Double click the camera in the left panel to see camera properties.
4. Go to Distance and set it to 5. (Or whatever you want)
The only problem is that if you scroll with the mouse wheel, it will go back to normal.
I'm sure this can be fixed by triggers.
0
I tried it and used key pressed event
Gate Control Open1
Events
UI - Player Any Player presses G key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
still didnt work, ill try a different gate
0
Well i tried this trigger, but it didn't work. Idk if the doors can open.
Gate Control Open1
Events
Unit - Marine 1 Enters Gate Control (Region)
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
0
I just found out an easy way of making the camera up close in third person AND WITHOUT THE CAMERA BEING SHAKY. 1. Follow the tutorial for third person camera creation. 2. Place a camera by the CameraView Region, (or whatever u have thats 0.25 in radius) in Terrain Editor. 3. Double click the camera in the left panel to see camera properties. 4. Go to Distance and set it to 5. (Or whatever you want)
The only problem is that if you scroll with the mouse wheel, it will go back to normal. I'm sure this can be fixed by triggers.
-> Also don't forget to set the height.