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    posted a message on [WIP] [TPS] Battlezone: Char

    @Scorch73: Go

    cmon guys at least try it, and tell me how it is, pls

    Posted in: Project Workplace
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    posted a message on [WIP] [TPS] Battlezone: Char

    This is a mod that uses a TPS Engine from SC2Mapster. I take no credit for the TPS engine, though i have made minor alterations. I take no credit for the bounce and jump functions used for jumping. The terrain is hidden because multi-layered textures are the cause of the drop in frame rates. Terrain objects are used to substitute and create the environment. The skybox is operational, and the lava is not actual lava, it's just for display. I made the Zerg waves, anything HUD related. The crosshair does copy AC130k crosshair and I therefore do not claim the idea to avoid plagiarism. Somethings in the mod I learned from tutorials, but most of my achievements are made through trial and error.

    Sadly I can't continue the project, because it is time consuming. This mod is the best I have made so far from about 5 other variations. Feel free to mess around with it, continue it, or rip out ideas. Just make sure to give credit where it is due. I was planning to make a COD style 4 player co-op zombie gametype, with the mod.

    -The best features of the mod exhibits the use of custom terrain objects using bits and pieces of the SM files from cinematics. -The terrain is hidden and is replaced by terrain objects. (Greatly increases performance with near infinite view distance.) -Skybox is implemented and fully operational, making the environment believable and atmospheric. -Respawn triggers spawn you at the last location.

    Controls

    WASD - to move 1 - for cloak 2 - for full automatic 3 - sniper rounds F - Flashlight Z - puts weapon on back Space - jumping Right Click to zoom Left click to fire

    Keep in mind that this was not easy to make, any problems or question you may have may not be answered since it has been awhile from when I worked on it.

    DO NOT IMPORT MODELS, ADD OR DUPLICATE DATA The ground, the magma stalagmites may disappear and is irreversible. Always keep backups after significant changes.

    LINK Link Removed: http://www.mediafire.com/?1sh63qj8dxlsdiy

    Feel free to comment on it!

    Posted in: Project Workplace
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    posted a message on How to target two unit groups with traceline?

    I'm sure its simple, for you guys. Can anybody help?

    Posted in: Miscellaneous Development
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    posted a message on How to target two unit groups with traceline?

    @caspersc:

    I tried setting a variable and changing 15 to gv_enemy = unit group variable that groups all hostile units to player 1
    How can I filter alliance? I'm kinda lost when it comes to codes.

    I just need to know how i can filter alliance by means of codes.

    Posted in: Miscellaneous Development
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    posted a message on How to target two unit groups with traceline?

    How would you make it so traceline can target player 14 and 15 as enemies? Because right now player 15 is the only thing I can target.
    What would you need to change here?

      lv_closestUnit = libNtve_gf_ClosestUnitToPoint(lv_tracePoint, UnitGroup(null, 15, lv_traceRegion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

    I know its 15 but what's the code to target enemies of player 1? 14 and 15 are enemies.

    Posted in: Miscellaneous Development
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    posted a message on I F N LOVE YOU GUYs!!! <333

    I just started making maps, a few tutorials from these geniuses i was able to understand everything. Without these tutorials I wouldn't be making any progress at all. So far each tutorial takes me every step of the way, helping me accomplish what I want. And every progress gives me satisfaction. The SC2Mapster community is awesome!!! So awesome it seems like we can take over Blizzard.

    Posted in: Tutorials
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    posted a message on Hotkeys after UI is hidden

    @s3rius:

    ok nvm just trying to help i have the same issue.

    Posted in: Miscellaneous Development
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    posted a message on Hotkeys after UI is hidden

    I got your solution right here. Well who ever made this tutorial does. This tutorial moves the ui frames outside the screen so you cant see it but u can still use the hotkeys. http://forums.sc2mapster.com/development/tutorials/6223-trigger-default-minimap-and-commandcard-outside-the/

    Posted in: Miscellaneous Development
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    posted a message on Hotkeys after UI is hidden

    Try disabling UI frames one by one and leave only command card. See if that works.

    Trigger
    UI- Enable/Disable UI frame
    Try leaving only the the command card.

    Posted in: Miscellaneous Development
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    posted a message on Is traceline possible for four players?

    What kind of lag? Because some people refer to framerate drop as lag, but i found a way around that. As for b.net i think id be screwed. I tested a map out with 3 friends and they weren't laggy. Only maybe a delay in the WASD movement.

    Posted in: Miscellaneous Development
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    posted a message on Is traceline possible for four players?

    I know that, but its not like 4 vs 4 its more like co-op missions. I wonder if thats laggy as well...

    Posted in: Miscellaneous Development
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    posted a message on StarCraft II Inappropriate Content Policies

    Wait so if i put in the hologram stripper doodad from the campaign cantina, they won't let me publish it? That's not fair that's from their own game.

    Posted in: General Chat
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    posted a message on Is traceline possible for four players?

    I need help. I got traceline to work, the only thing i need to get real progress is making 4 different traceline for the four players. I tried to rewrite the traceline script from the tutorial, giving all the variables a different name from player 1 traceline variables. For some reason traceline isn't working sometimes. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Is traceline possible in multiplayer? Because when i duplicated traceline and rewrote the codes for the second player variables, my unit (player1) was using the targeting of the second player. That's my only problem with this, other than that its really AWESOME. Everything works fine, i just can't make another traceline for player 2, 3 and 4.

    Posted in: Tutorials
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