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    posted a message on A kinda simple question?

    I just added my first upgrade to a map myself and yah there isn't a real clear cut tutorial that covers the whole thing from creating a new one to planting it on a building's available research options. I can't remember all the steps I did but again it was the first successful shot at it, I can say though that between the various tutorials on this site I managed to piece together the process, I think the biggest gap was the jump from making the new upgrade to making it available as a button on a research building like a tech lab, without the zany hero-centric side of that activity any ways. But yah ultimately the info is here on the site, just lurk moar and good luck.

    Posted in: Miscellaneous Development
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    posted a message on Possible fix for Campaign dependency bug

    I don't think enough praise can be given for discovering and then sharing this solution. Thank you, truly.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Size of a unit by energy

    @fnxGRL: Go

    Was curious myself to see if its possible and yup it definitely is with triggers at least, here's a proof of concept map I used to check. You can watch the Command center slowly grow to full size as its energy replenishes and I made it one of the orbital command ones so you can fire off a scan to witness it very suddenly shrink down again when it expends the energy. For your purpose you'd just want to refine the trigger's conditions to only apply to those plants you mentioned rather then the current 'all units'.

    Posted in: Galaxy Scripting
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    posted a message on Woes with trying to use Time of Day data

    What I'm looking to do is compare the current time of day vs another time and use that to trigger some night vs day based behaviors of my map. So far I've found that you can't just compare with a greater or less then operator, ended up with random false positives of being greater and/or lesser when they weren't. I can though see possibly two solutions but I'm stuck on both attempts.

    The first would be to convert the time into a string and then parse that string and manually add the hours/minutes/seconds up so I can get a proper comparison between the two totals, unfortunately I really don't know enough about the language beneath the editor to have any success with that. My other attempt was to create a validator (big thanks to Prancer's tutorial on the topic) that can compare the two time values but I can't figure out how I could then call that validator inside a trigger, that'd be the much more ideal solution if it'd work I think. I also realize I could stop trying to use the in-game time keeping and just make up my own time scale and hack it with the lighting and everything else but I have hope that there is a way to avoid that.

    Been wracking my head for a few hours now and I'm starting to see why Blizzard didn't even take advantage of the ToD system with the one map that should have been a showcase for it (Outbreak). Any ideas anyone?

    Posted in: Galaxy Scripting
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