Event - Effect Used.
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Member for 9 years, 9 months, and 30 days
Last active Fri, May, 19 2017 22:17:36
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Aug 17, 2013Posted in: General Chat
Fockewolf's heart is in the right place, and the majority of what he says has basis in truth, he just has a really, really, bad way of communicating those ideas. As such, he has, I dare say, annoyed Blizzard to the point, where they are never going to take anything he says seriously, regardless if it is a good idea or not.
But, you all should be able to understand where he is coming from, there are very few of us with the professionalism and strength to keep a level head after everything that has, or has not happened, over the last three years. There are only two known super-projects left, SCU & Tofu, and both are on the tip of being cancelled indefinately because of a lack of financial support/financial opportunity.
Herein lies the problem from hiring within the community, there are very few of us who have the people skills required to succeed in a corporate world. Most of us develop mods for a reason, and that reason usually has to do with escaping dealings with people in real life. The people at the top, elitists, are the exact other problem. Their arrogance and ignorance only serves to undermine their potential, so whilst yes, they might have the skills required, they will not be hired or contacted because of the way they behave.
When working in a corporation, people skills is paramount to everything else. You will be forced to communicate, resolve conflicts and not to take things personally. Sacrafice your ideas for the good of the game and the good of the company, regardless of how strongly you believe in them.
The main problem, and I will stress this again, is the player base.
Times have changed, you can now go on Steam and play really awesome indi games - Battle.net has been left behind because Blizzard were simply too slow to act on opportunities. Yes, Battle.net gave us TDs, gave us MOBAs and all other kinds of genres, Battle.net was the breeding ground for the Indi games industry today. Even Minecraft was a combination of Infiniminer and Survival (That Notched played on battle.net).
As a direct result of this, Blizzard basically built the indi games market but they didn't make a dollar from it. This would have left a sour note.
IMO, and what I will be suggesting, is that the Arcade needs to be migrated away from Starcraft II and into the launcher.
Battle.net should rival Steam, Battle.net should be the service.
Aug 15, 2013Posted in: General Chat
Just got an email from Blizzard, this was sent out automatically to all featured accounts.
I know this because my Battle.net email address is not the same one I use to communicate with developers. Just so you know.
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Esteemed Arcade Developers,
We are always looking at how to improve our systems and we have some long-term goals with the StarCraft II Arcade that we want your feedback on.
I’d like you guys to respond to the following question: What features does Arcade and Battle.net need to turn your game from a StarCraft 2 custom map into a complete end-to-end game experience for your players. With each feature that you list, please also provide a priority and an example of how you would use this function, even if it seems obvious.
Feature: Ability to host games locally
Use: Having the ability to host a game offline would remove input latency and allow me to create different genres such as platformers and racers.
Feature: Server-side storage of player data
Use: Storing these files on battle.net would increase the security of the information and allow for better progression systems.
We are still in the planning stage and nothing is set in stone, but we’d like to make sure that whatever features we do add, they are at the top of our Arcade developer’s wish list.
Please let me know if you have any questions and feel free to pass this along to others who you feel have valuable feedback. Thank you!
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For obvious reasons I am not going to post the email account here, but if you want to list suggestions here, I will take a look at them and if I think they are good I will pass them on. Obviously, if this thread goes well I will link Blizzard up to it to read all of the suggestions.
Be nice, be concise, be professional, this is your chance. :)
Jul 30, 2013_ForgeUser4781540 posted a message on Patch 2.0.10 has been deployed to the server, AND here are some good news...Posted in: General Chat
Thank god for the updates regarding multi-region publishing and latest dependancies ... asked for so long ... finally got it done ... props to everyone.
Uploading was such a pain in the ass. <3 Blizz.
Jun 24, 2013Posted in: Map Suggestions/Requests
The problem is that if you ask someone to create something and then you want to take all the credit for it, it is kinda messed up mate.
Instead, you are correct, its an easy job. So you will have no problem learning how to do it :)
Jun 24, 2013Posted in: Triggers
It would be nice if one post could go by when Blizzard didn't get blamed for everything under the sun.
You are most probably hitting the execution limit by not staggering your code over multiple threads.
Post the entire code and I will take a look.
Feb 19, 2013Posted in: Triggers
Edit every single Create Label function and change Color: White to Color: Automatic by hand.
In the GUI Trigger Editor goto Edit > Find/Replace > Find.
Then go to Event/Condition/Action.
Function Type: Action Function: Create Dialog Item (Label)
Tick "Local Elements"
Click on the very first thing in your Trigger List (Left-hand-side pane), then click Find Next.
This will cycle through all the Create Dialog Item Labels that you need to change from White to Automatic.
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So basically, keep the Find window open, click Find Next.
At the bottom of the window click on White, Press A, then press Enter, then press Enter again and then click on the next White.
Rinse and Repeat, it keeps a tally of how many you have left to go (Eg: Results: 42/142)
Dec 19, 2012Posted in: Off-Topic
You know what I would do, I would sit on Mapster and make a bet with you that if the world does not end on December the 21st 2012, then you should renounce your Moderator position and leave this website forever.
Are you man enough to put your money where your mouth is?
Dec 18, 2012Posted in: Off-Topic
Eul could only ever be verified by a single forum account that has remained untouched since 2003.
Anyone could say they were Eul, there was never any contact information, he simply walked away from the project.
99% Chance is; IF that interview is true then Valve is either A) Lying, or B) Got scammed.
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