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    posted a message on [Data] Simple, One Shot, Linear Attacks

    I'm sorry, I have completed the tutorial, but I have no idea how to make it work like in the video...

    A player clicks and the bullet shoots from the unit and hits an enemy if the enemy was present.

    How do I do this?

    Thanks in advance.

    Posted in: Tutorials
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    posted a message on [Data] Simple, One Shot, Linear Attacks

    How does one make the missile shoot by using triggers?

    My guess is to make the effect an ability then telling the unit to use that ability through triggers?... am I correct?

    Posted in: Tutorials
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    Hey! Great engine I must say! I'm going to convert it to 8 players by setting arrays. .

    The only question I have is how do I set air units height in the custom values?

    For example.. I set the banshee's height to 4.5. And the height is exact, I can't hit over the unit, but I can hit below it, all the way to the ground!

    How do I fix this?

    Posted in: Triggers
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    posted a message on Pausing an animation for 3 seconds then playing it?

    Hello! I'm making a map and I want the weapon to wait 3 seconds before damaging and it does! But the animation however plays right away, then 3 seconds later, the damage comes in. How do I pause the animation or make it wait 3 seconds before it plays?

    -Unit Zealot -Weapon Psi Blades

    Thanks very much or looking at this thread, and helping me out if you did. =D

    Posted in: Data
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    posted a message on [Help] Make a ground unit walk over Cliffs with triggers?

    I have a problem where I can't remove a units collision with triggers.

    When I push the space bar, It activates a trigger which raises the units height, but it can't go over a cliff.

    How can I do this by using triggers?

    Thanks in advance!

    Posted in: Triggers
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    posted a message on Remove Collision for Jump ability - Jumping over Cliffs

    I have a problem where I can't remove a units collision with triggers.

    When I push the space bar, It activates a trigger which raises the units height, but it can't go over a cliff.

    How can I do this by using triggers?

    Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on [Blizzard Contest] Custom Maps

    I'm uncertain about this, but is using rrowland's WASD movement library allowed?

    I'm sure he gave it to the public for public use, but I'm just wondering if I'm allowed to use that in my map. And credits to him :)

    Posted in: Project Workplace
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    posted a message on [Help] Left Click DOESN't Select units - Right click attacks not moves?

    Okay, I have some questions...

    1.) How do I make a unit not select another unit. For example, I have one hero throughout the entire game.. and left click in this game moves the hero to that point. But If I left click on a unit, it selects that unit, and I don't want that to happen, I always want my hero to be selected.

    2.) How do I make it for whenever I right click, it doesn't move me anywhere. but if I right click on a unit it attacks that unit, even if I have to move to him, but I only want to remove it to where I right click on no unit, and it moves me there.

    THANKS IN ADVANCE. :)

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Unnamed Zombie Map

    Oh sorry! Probably not all of you have played Wc3 or that specific game, it'll be top down. I'm not much of a fan for FPS, especially not in this fast paced game.

    Thanks for asking. :D

    Posted in: Project Workplace
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    posted a message on [WIP] Unnamed Zombie Map

    The map name is still undecided, because I'm not to worried about it, I'm focused more on getting the base things done!

    Hello. :)

    This is going to be the page for my map that I'm completing more every day. I'll be making a list on things that I need done or I've completed!! I'll have some questions at the bottom of the post for things I'll need help with, if you don't mind helping me out, I'll put you in the credits, and thanks in advance. I've also created this to keep myself posted on what I need to do, and what I need help on.

    RIFLEMAN

    (Keep in mind all of the things listed below until the next Rifleman sign is a work in progress, also, the 1 spells for the rifleman I need suggestions for, thanks in advance!)

    • Weapons
      • Ak-47
      • M16
      • M4
      • M4A1 w/Grenade Launcher
    • Armor
      • ????
      • ????
    • Spells
      • Grenade Launcher - Deals tons of damage to enemies. (best weapon required)
      • Stimpack - Increases the movement and attack speed of the user. Costs mana.
      • Marine Training - Increases the damage, movement speed, and attack speed by a small amount each level.
      • ????

    RIFLEMAN

    I'd like to make the abilities Warcraft 3 style. I'm still learning more and more everyday from this great community. :)

    Anyway...

    Here is a list of things I've done/need to do/or in progress:

    • Ammo System supportable for max players Completed
    • Kill system Completed
    • Leaderboard for up 8 players Completed
    • Army Rank system (which unlocks new abilities per class) In Progress
    • Rifleman weapons (each class will have weak to strong weapons to find In Progress
    • Save/load System (Includes Kills/Ranks/Inventory/Equipment) In Progress
    • Miscellaneous items (Scope, Health pack, Ammo, etc.) In Progress
    • Terrain (Urban with a forest) Not Started
    • First Class: Rifleman with spells Not Started
    • Storyline - I need some help with this, but it'll most likely be around our time, not Starcrafts Not Started

    Thanks for looking through this post! I'll post screenshots once I start on the terrain! Some things I'd like you to know, this map will be a zombie map (as you should all know by now) and I'm getting ideas from a game I played called Undead Assault II on Warcraft 3. Thanks :)

    Posted in: Project Workplace
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    posted a message on List of What Announcer Sounds Say

    How do we use these sounds?

    ...and thanks for taking your time to list this!!

    Posted in: Artist Tavern
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    posted a message on [Help] How do I make my Ammo System multi-instanceable?

    Never mind, I fixed it!!

    Posted in: Miscellaneous Development
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    posted a message on [Help] How do I make my Ammo System multi-instanceable?

    @Raeymunn: Go

    Okay, it works for 2 players, but there is one problem left!

    When the unit starts reloading, it waits 2 seconds before it gives the unit it's attack back. But... the problem is if players 2 unit starts reloading first then .4 seconds later players 1 unit reloads the attack doesn't enable again, how do I make this multi instanceable in 1 trigger?

    Posted in: Miscellaneous Development
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    posted a message on [Help] How do I make my Ammo System multi-instanceable?

    @Raeymunn: Go

    WOW! I made a mistake in my variables, but since that correction and what you said, this might work. Now let me test it for multiple units!!

    THANKS!

    Posted in: Miscellaneous Development
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