• 0

    posted a message on Zone Control v1.0

    Yes, something like that would be nice. I hate to work with dialogs! They dont like me and i hate them!

    A system like the urban thing would be master league! With nice dialogs, full stats saving and some grades or ranks in the leaderboard. If anyone is good in such things and want to add it say me.

    I use german editor, couldt make some problems, and dont worry to much about my messy triggers :)

    Posted in: Map Feedback
  • 0

    posted a message on Zone Control v1.0

    y, nice but the map is not really ready. In some versions we can do that.

    Posted in: Map Feedback
  • 0

    posted a message on Zone Control v1.0

    placeholder

    Posted in: Map Feedback
  • 0

    posted a message on Zone Control v1.0

    Finally going for a thread to catch some feedback and have a place for patchnotes and stuff when the balance is anytime nearly ready.

    The latest big change was to implement the goliath. He was going the same way like the tank. First to weak, then buffd to stronk and nerfed again. I think he is quiet ok atm. The Job i wanted for the goliath was to bring some fairness in midgame. My map has the problem, that u can often see after 5 minutes who will win. The Goliath is available when all Players have 50 Kills. At this point the leading Player(s) has about 300-600 Kills. The Goliath cost the amount of ur Kills, so the last one can buy it for 50 mineralz and maybe can get back into game with it. The maximum of price is 800. Sometimes he looks imba. Imo is everything in my map imba! Bunkerarmorupgrades are imba, shriketurretdmg is imba, tankarmor and dmg, BUT nothing is in lategame imba like the marines!!! All the mech in the map is just support.

    1 thing about Gameplay: When a Players gets the lead, he usualy invest all he got (and this is usually much) in marines offense and u will put ur little money in def or mech. At this point all has to play together. When leading Player is fighting anywhere on the map, go in his base and kick some Lv.0 bunker, so he has to invest in some def and at this point u can get him!

    Posted in: Map Feedback
  • 0

    posted a message on [Release] Catalyst

    Ye u r right. Catalyst has all it need. Mass more Units and stuff wouldt not make the profit. Maybe just only in a slowly growing progress.

    and, yes the hint, i am completly overchallanged with my map. Was planed to be played for me and 3 mates and then i get 1k hours in 2 days :) I nerfed the mech, but atm i need a timeout from the editor. Cant watch this screen anymore!

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    Catalyst live? Where? Imo its the best custom Map so far! But it couldt never release its full potenzial. Think u make some mistakes. Big mistake was the new terrain for the more Player version. Why? And the entrances of base was strange, specially with that function to build own cannons after destroying the enemies one. Very bad feature imo!

    I just would see more vehicles, aircrafts, more weapons, items, ....up to 100 Heros like Dota! ok, not so big but this way.

    Like i said, imo the best custom till now. The reincarnation of Battletanks, HOW COULDT THIS MAP FALL SO DEEP??? I cant understand it! This is the only Map where i like the shitty charakterless SC-Universe. This is exakt the map i wanna see with the Starcraftunits! Mech, Tanks, aircraft and not stupid mass lings wanna destroy ur base, so better defend it before ur PC start lagging omfg!

    just crying fans 2cent...

    Posted in: Project Workplace
  • 0

    posted a message on Third Person Shooter System

    I tryed to play it with a mate online but i dont worked. he saw the rine but cant do anything. Is this engine playable with 2 players online? What about the lag? Like hell or just some? What to do to make it 2 Player playable?

    Posted in: Project Workplace
  • 0

    posted a message on Give owning player minerals on death.

    Why u want no triggers? I have this in my map too with triggers and it just work perfekt.

    Posted in: Data
  • 0

    posted a message on leaderboard with ranking funktion

    Here the short version in english:

    create a Leaderboard

    set Leaderboard to variable=Kills&income

    text in Header= 1-Player 2-Kills 3-Lv.

    the automatic player column=1 and not group them to team

    sort last created leaderboard downward by row 2 with priority 1

    show all Player aktive the leaderboard

    for each integer variable=upcounter from 1-8 do actions:

    add Player(upcounter) to Leaderboard

    set color of item to playercolor(upcounter)

    set item for column 2 row 2 to Playerkills variable...and column 3 to Lv. alias wins variable

    later in other trigger, where the kills get tracked and i give money and stuff:

    set leaderboarditem for column 2 row 2 to playerkills[1]

    set leaderboarditem for column 2 row 3 to playerkills[2]

    and so on...

    and at this point, with updating, i set the order to sort it by collumn 2 again

    question: when i set later at updating leaderboard a specific row and collumn to a value, does the editor know that this specific item is now in an other row cause he should swap the rows by sorting.

    The leaderboard works, like i said, but it dont sort by kills!

    Posted in: Triggers
  • 0

    posted a message on leaderboard with ranking funktion

    Here are my Triggers but not in english -.-

    Leaderboard ini

    Ereignisse

    Spiel - Karteninitialisierung

    Lokale Variablen

    upcounter = 0 <Integer>

    Bedingungen

    Aktionen

    Rangliste - Eine Rangliste mit 3 Spalten und 2 Zeilen mit dem Namen "Leaderboard" und der Farbe (100%, 100%, 100%) erstellen.

    Variable - Kills&income = (Zuletzt erstellte Rangliste) festlegen

    Rangliste - Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 1 und Zeile Header als "Player" festlegen

    Rangliste - Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 2 und Zeile Header als "Kills" festlegen

    Rangliste - Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 3 und Zeile Header als "Lv." festlegen

    Rangliste - Die automatische Spielerspalte für (Zuletzt erstellte Rangliste) auf Spalte 1 festlegen (Teams zu Gruppen zusammenfassen Tu nicht)

    Rangliste - (Zuletzt erstellte Rangliste) nach Spalte 2 sortieren, in Absteigend Reihenfolge, mit Priorität 1

    Rangliste - Status Minimiert für (Zuletzt erstellte Rangliste) für (Alle Spieler) Aktivieren

    Allgemein - Für jeden Integer upcounter von 1 bis aktive Players count mit Inkrement 1 (Aktionen) ausführen

    Aktionen

    Rangliste - Spieler upcounter zu (Zuletzt erstellte Rangliste) hinzufügen

    Rangliste - Farbe von Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 1 und Zeile (upcounter + 1) als (Farbe((Spielerfarbe upcounter: Aktuell))) festlegen

    Rangliste - Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 2 und Zeile (upcounter + 1) als (Text(PlayerKills[upcounter])) festlegen

    Rangliste - Gegenstandstext in (Zuletzt erstellte Rangliste) bei Spalte 3 und Zeile (upcounter + 1) als (Text(wins[upcounter])) festlegen

    Rangliste - Status Minimiert für (Zuletzt erstellte Rangliste) für (Alle Spieler) Aktivieren

    Rangliste - Alle Ranglisten für (Alle Spieler) Anzeigen

    This is in my Killtracker Auslöser://

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 2 als (Text(PlayerKills[1])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 3 als (Text(PlayerKills[2])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 4 als (Text(PlayerKills[3])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 5 als (Text(PlayerKills[4])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 6 als (Text(PlayerKills[5])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 7 als (Text(PlayerKills[6])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 8 als (Text(PlayerKills[7])) festlegen

    Rangliste - Gegenstandstext in Kills&income bei Spalte 2 und Zeile 9 als (Text(PlayerKills[8])) festlegen

    Rangliste - Kills&income nach Spalte 2 sortieren, in Absteigend Reihenfolge, mit Priorität 1

    This works so far but it dont sort for Kills! I have the action to sort up in the leaderboard creating and later in the update part again.

    Posted in: Triggers
  • 0

    posted a message on ask if a bunker is full in trigger

    I search long time for a solution for this. Disable a ability when the bunker that use it is full. Need this for my zone control where u can build Ghosts into the bunker. I limited the ability to 6 charges per bunker cause it has 6 slots. But when u put marines in it u can buy Ghosts and they are wasted cause they are gone then.

    Posted in: Triggers
  • 0

    posted a message on leaderboard with ranking funktion

    sounds to nice that function. cant believe that something should be so easy in this editor. Does it really sort all stuff of a row? cause in update leaderboard i say update columm x and row x again. I go try it doubtfull!

    maybe need to use "add player to leaderboard" function. never used that. I use "Player 1 of Team 1" and "Player 2 of Team1" etc... as Playerindicator.

    Posted in: Triggers
  • 0

    posted a message on leaderboard with ranking funktion

    I wanna make a new Leaderboard for my map. My actual one is buggd.

    I want to implement a ranking funktion, so the Player with the most Kills are on top of the Board. I have some thoughts to make it with much comparsions, but i wanna first ask u what solutions u would use.

    In my it map would be best when both Players of a team get sorted by the teamkills. So set the both Players of leading team upside, including the Teamheader"Team 1", and sort them teamintern too.< Would be perfekt!

    Posted in: Triggers
  • 0

    posted a message on increase costs for a unit for a player

    ok, sounds nice. Is there a way to show the price in the tooltip? I need a price thats the same amount like the playerkills variable. so the price of the unit is the amount of ur kills.

    Posted in: Triggers
  • 0

    posted a message on requirement Player Name

    I want to add some cheats in my map for testing some things ingame, but i want it only for me. Can i anyhow ask for the player name in a trigger? As condition/requirement Player name of triggering Player is "playless" I dont find anything like this. Would help me much, so i can Betatest some things in running games.

    Posted in: Triggers
  • To post a comment, please or register a new account.