I used searchfunktion now much and nothing helps me or i just dont understand it.
I want to set a dialog item for each player and want to modify it seperate for Player1, Player2, Player3,... attached to the Playernumber.
But the editor give me just Playergroup as option.
How to set a global variable:
Player 1 to be "Playergroup[1]
Player 2 to be "Playergroup[2]
...
or any other way to link an dialogitem with all his options to an specific Playernumber.
I changed a SCVs model per Trigger to a Storymode model. Thats so far exactly what i need.
But now i have the problem, that the model is very dark. When i walk over the map are there darkspots a light areas where the model looks good.
And in the way i walked this shadow removes. What is this shadow? How remove it?
Got the solution:
my mate said for him it looks all fine. So i go in graphik settings and removed all Ultra to high setting and now all fine here!
i got nearly the same problem. In my map are the spawnpoints for every player given. Player 1 and 2 start always top left and 3+4 always bottom right and so on...
Ingame now starting enemy Players at neighbors. What possibilities are there? Set Player 1+5 and 2+6 and 3+7 and 4+8 in one Team? And what is when the host swap Players in the Lobby?
My solution atm is to set the Allianze in the initialization to player 1+2 and player 3+4 in one team and so on. But there is the Problem the teams in the lobby are later not the teams ingame.
give the Bunker the ability train marine and give the ability as much charges as the bunker has place
any unit training is complete/name of trained unit=ghost/creaze ghost in bunker and remove the trained unit
Ereignisse
Einheit - Trainingsvortschritt von Beliebige Einheit ist Fertiggestellt
Bedingungen
(Einheitenname von (Auslösende Fortschrittseinheit)) == Ghost
Aktionen
Einheit - 1 Ghost als Fracht in (Auslösende Einheit) erstellen
Einheit - (Auslösende Fortschrittseinheit) aus dem Spiel entfernen
sry, for the german but thats my trigger. cant translate it exact in english.
1. YEEEEAAAAAHHHHHHH!!!!!!! My Map is permafull!!!!!!!! i can go online and play it alltime!!!!!!!!!!
2. Me Noob, watching so much Tutorials, lost so many nerves on strange bugs and get it in just 2 weeks! :D
But now the main reason i post here:
I changend the Category of my map to "Kräftemessen". Dunno whats in english, is Category of Nexus Wars, Dessert Strike and Co.
But i am still in Cat. "Standard"! In "Kräftemessen", i would be in much higher posi than now, and its the right Cat for my map. I just found the way to change it to late.
Map Name is: "Zone Control v1.0" published on EU
big big Thank Ya to Mapster btw! immortalized in Loadingscreen :)
Like the Threadname say: I want to make the circle wich shows when tank is in siegemode, to see for all players all time. Usually u have to klick the tank to see the range circle.
I think i feel kinda the same. I dont play SCII anymore. Just Funmaps. The only reason why i bought the game!
I dont have the feeling to play a game when playing Starcraft. Its not the same to play FIFA or any Shooter or any Game wich have nice funny gameplay.
SCII is just winning! Always the same pocedures. I am bored of the first 5 minutes ingame always and always again and Strategies to destroy enemys effizient and unfair, kill the ecoline, gj gg, ...
SCII is not a game! I tell this since moths to my mates they ask why i wont play sc. I better play any Singleplayergames than SCII cause i wann play a game. Focus on "PLAY"!!! and not win. To loose a round Fifa, Battlefield, Dota, TOCA is ok. I played and lost, was more or less fun. But i have no Fun in SCII except winning!
I have a map where a WBF is able to command all Units to attack positions:
All Buttons work so far, because they have fixed points on the map like attack top, top left, bottom right,....
Now i want to make a button to order them to attack a point i klick. Like the usual attack order on minimap or ground.
But with my trigger to choose all units and order them.
I use the german Version. But i am able to translate english tutorials :) Its not so easy sometimes with that shitty translation Blizz used!
edit: 1 more thing: It should only order the units choosed in the Trigger. NOT the WBF itself!
I wanna make my bunkers costs 150 mineralz initially. When u build 1 it costs 50 mineralz more and buil the next one adds again 50 mineralz to the costs but only for each player seperate. The more bunkers u have, the more expensive they are. I cant imagine any solution for that.
0
omfg, flame me pls! Now i see it! Thx guys!
0
YES, this funktion would be epic! But where?
atm i try to fade Bar[1] out for every enemy and allied to 100%
so it should be Player 1s Bar, but when i color it to playercolor, i see: its not!
0
I used searchfunktion now much and nothing helps me or i just dont understand it.
I want to set a dialog item for each player and want to modify it seperate for Player1, Player2, Player3,... attached to the Playernumber.
But the editor give me just Playergroup as option. How to set a global variable: Player 1 to be "Playergroup[1] Player 2 to be "Playergroup[2] ... or any other way to link an dialogitem with all his options to an specific Playernumber.
0
I changed a SCVs model per Trigger to a Storymode model. Thats so far exactly what i need. But now i have the problem, that the model is very dark. When i walk over the map are there darkspots a light areas where the model looks good. And in the way i walked this shadow removes. What is this shadow? How remove it?
Got the solution: my mate said for him it looks all fine. So i go in graphik settings and removed all Ultra to high setting and now all fine here!
0
i got nearly the same problem. In my map are the spawnpoints for every player given. Player 1 and 2 start always top left and 3+4 always bottom right and so on...
Ingame now starting enemy Players at neighbors. What possibilities are there? Set Player 1+5 and 2+6 and 3+7 and 4+8 in one Team? And what is when the host swap Players in the Lobby? My solution atm is to set the Allianze in the initialization to player 1+2 and player 3+4 in one team and so on. But there is the Problem the teams in the lobby are later not the teams ingame.
What possibilities are there to set the teams?
0
sry, need to push and show u this:
I am the only Kräftemessenmap in Cat. Standard! Looks like a bug!
0
My solution is in my map:
give the Bunker the ability train marine and give the ability as much charges as the bunker has place any unit training is complete/name of trained unit=ghost/creaze ghost in bunker and remove the trained unit
Ereignisse Einheit - Trainingsvortschritt von Beliebige Einheit ist Fertiggestellt Bedingungen (Einheitenname von (Auslösende Fortschrittseinheit)) == Ghost Aktionen Einheit - 1 Ghost als Fracht in (Auslösende Einheit) erstellen Einheit - (Auslösende Fortschrittseinheit) aus dem Spiel entfernen
sry, for the german but thats my trigger. cant translate it exact in english.
0
I think its right in the editor.
http://www7.pic-upload.de/01.06.11/g1mu9e7d4x4p.jpg
I created a new thing left there and set it to "Kräftemessen" Is this usually the only spot where i have to set it?
And i still have this little problem: http://forums.sc2mapster.com/development/data/22027-make-the-siegetankrangecircle-visible-4-all/
0
1. YEEEEAAAAAHHHHHHH!!!!!!! My Map is permafull!!!!!!!! i can go online and play it alltime!!!!!!!!!! 2. Me Noob, watching so much Tutorials, lost so many nerves on strange bugs and get it in just 2 weeks! :D
But now the main reason i post here: I changend the Category of my map to "Kräftemessen". Dunno whats in english, is Category of Nexus Wars, Dessert Strike and Co. But i am still in Cat. "Standard"! In "Kräftemessen", i would be in much higher posi than now, and its the right Cat for my map. I just found the way to change it to late.
Map Name is: "Zone Control v1.0" published on EU
big big Thank Ya to Mapster btw! immortalized in Loadingscreen :)
0
Like the Threadname say: I want to make the circle wich shows when tank is in siegemode, to see for all players all time. Usually u have to klick the tank to see the range circle.
0
I think i feel kinda the same. I dont play SCII anymore. Just Funmaps. The only reason why i bought the game! I dont have the feeling to play a game when playing Starcraft. Its not the same to play FIFA or any Shooter or any Game wich have nice funny gameplay. SCII is just winning! Always the same pocedures. I am bored of the first 5 minutes ingame always and always again and Strategies to destroy enemys effizient and unfair, kill the ecoline, gj gg, ...
SCII is not a game! I tell this since moths to my mates they ask why i wont play sc. I better play any Singleplayergames than SCII cause i wann play a game. Focus on "PLAY"!!! and not win. To loose a round Fifa, Battlefield, Dota, TOCA is ok. I played and lost, was more or less fun. But i have no Fun in SCII except winning!
0
I have a map where a WBF is able to command all Units to attack positions:
All Buttons work so far, because they have fixed points on the map like attack top, top left, bottom right,.... Now i want to make a button to order them to attack a point i klick. Like the usual attack order on minimap or ground. But with my trigger to choose all units and order them.
I use the german Version. But i am able to translate english tutorials :) Its not so easy sometimes with that shitty translation Blizz used!
edit: 1 more thing: It should only order the units choosed in the Trigger. NOT the WBF itself!
0
I wanna make my bunkers costs 150 mineralz initially. When u build 1 it costs 50 mineralz more and buil the next one adds again 50 mineralz to the costs but only for each player seperate. The more bunkers u have, the more expensive they are. I cant imagine any solution for that.
0
little but important hints to know!
0
Strygwyrs Ulti incoming!