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    posted a message on How to make train/worm-units?

    Anyone?

    Posted in: Miscellaneous Development
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    posted a message on How to make train/worm-units?

    Simply, how can I link units as "worms" or "trains" together. I believe it has something to do with actors but I'm not really good at editing them. I have seen some people done this in their maps but don't know how it is done. Thanks for advance.

    Posted in: Miscellaneous Development
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    posted a message on Enemy attack range

    Well that is not really possible, because my map is overhead run and gun map, and enemies I have in map are many and they are fairly weak, so 2 or 4 shots (which are shot very fast) will kill them easily. I'd like to make these units attack me, the moment my unit comes in their sight range (And no, I don't want to do trigger where they forcibly attack me when they see me, because I want to make this multiplayer map, so they have to attack anyone who is near them).

    Posted in: Miscellaneous Development
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    posted a message on Enemy attack range

    I'm currently facing following problem. I can't find any place where to setup computer "attack range". By attack range I don't mean shooting range or sight range, I can modify those, but I mean range where enemy sees your units and attacks them. In my current map project this causes problems because enemies sometimes just run past by me even when I shoot them with my abilities. Is there any way to increase range in which enemies see my troops and attack them automatically. In warcraft 3 there was this special sight range which allowed to do this, what about this game? Sorry if my text is confusing but it was hard to put this problem into words.

    Posted in: Miscellaneous Development
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    posted a message on Ability that allows movement

    I've placed that flag "Allow movement" on my ability, but it doesn't seem to be doing anything. I have basic Target effect ability that calls persistent effect that creates launch missile effect. Unit simply stops at tracks when I try to move around and shoot.

    Posted in: Data
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    posted a message on Ability that allows movement

    I am making somewhat contra-like map, which would have wasd movement and that you would use mouse to fire (I know, yay for originality). But I' ve run to couple problems.

    While I have succeeded making missile that hits enemy on your way and deals damage to them and then disappears, and I have done mouse targeting system and I can attack ground. However, I'd like my ability to work even when my character is moving. So that I could walk my character around with WASD movement and shoot with mouse at the same time.

    Secondly, I have small question about mouse targeting system. While it kinda works, sometimes my character can't seem to fire any missile at all. I made the target point using "Mouse X/Y position clicked in the world" but it seems to work somewhat weirdly. For certain directions I can fire just fine at any range but for some other directions I have to click some small specific target. Any idea how to fix this (or link to proper mouse targeting tutorial if it is possible.)

    EDIT* Nevermind about that last one. I just realized it had something to do with camera bounds (Or so I believe because my test map is smallest possible and I have that targeting problem near edge of maps)

    Posted in: Data
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    posted a message on Limited unit visibility

    Edit* Nevermind I found how to do it. (In case you're wondering, I simply made detector area only 90 degrees instead of 360. Ofcourse this means that all stealth characters must be cloaked, but being a stealth map, that hardly matters :) )

    Posted in: Miscellaneous Development
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    posted a message on Limited unit visibility

    Simply asking, is it anyway possible to make it so that units will only see in say 90 degree arc (or limited anyway, not full 360). I'd be interested making some stealth based map, but naturally this is something that troubles me. I'll accept any advice, heck even if it is done completely with triggers or alternative solutions, everything will do, as long as it works in someway.

    Posted in: Miscellaneous Development
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    posted a message on Adding experience through triggers

    I've been wondering this for a while, as it is very important for this rpg map I'm making. Simply said, I need some way to add experience through triggers. Here's an example what I want:

    Hero completes quest X. He receives 500 exp as reward plus some other crap.

    However there is no "add experience" and I have no idea how to give any exp to unit manually. I didn't find any behaviors either. Any help is appreciated.

    Posted in: Triggers
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