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    posted a message on Melee Practice Map IDEA

    So i was wondering how practice could be more efficient and what i came up with is the following.

    Since the commands of what each player does is stored in the replay data wouldnt it be [b]possible to make a map in which the AI would copy[/b] exactly what the person in that replay did? That would mean that you could practice to macro against it learn timings from the AI (maybe no fog of war version) etc. Also you could maybe even filter out attack commands so that it would become a pure macro.

    And what actually brought me to this idea is that you could maybe[b] add two production tabs one for what is building right now and one for what is going to be build during the next 15 seconds.[/b]

    I'm note sure if all this is possible or not but i just wanted to give you Melee Mappers an Idea :)

    Posted in: Map Suggestions/Requests
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    posted a message on HOTS Custom

    add more observer slots please

    Posted in: Project Workplace
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    posted a message on Custom Live Tournament: Nexus Wars

    thanks

    Posted in: General Chat
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    posted a message on Custom Map Tournament - THE Card Game
    • Team Name: SC'S
    • Leader: SClol 852
    • OtherPlayer SCrofl 197
    Posted in: General Chat
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Assa Ultimate Killing Spree: REQ. Everytime an enemy hero dies the Assasin may use his Ultimate Killing Spree slows all Enemy heroes by 30% (number may be tweaked) and gets 100% movementspeed bonus himself additionally the assasin gets 50% (numbers may be tweaked) attackspeed bonus. Passiv: Everytime an Enemy Hero dies the cooldowns of the Assassin are resetted may only reset all cds once every 60/45/30seconds

    High Temp. Passiv Psi Overload: This effect can only happen once every 10. Everytime the High templar uses a spell, he places a small psi stone on the ground ( or maybe something else) which deals XXX dmg to enemys surronding the stone per second (maybe some circle?)

    Zealot passiv: Everytime the Zealot strikes he gains 5% attackspeed when he switches target half of the attackspeed bonus is lost (may only stack 10 times)

    Posted in: Miscellaneous Development
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