This is driving me crazy. I can attach this model to a native SC2 model, in this case the Ultralisk and it works perfectly. I can adjust the local offset to place it perfectly and it will follow the attachment point with animations.
However, whenever I do the same for an imported model, even using the same actors, it behaves strangely.
- Whenever I attach the model with no local offset it appears to work fine and tracks with animations (although it is not in the correct spatial position due to the lack of the local offset actor)
- When I add the local offset actor (or an explicit rotation) it moves into position, but now it ceases to track with all animations except for Walk.
What's throwing me for a loop is that it seemingly works until I put the local offset in, yet the ultralisk model continues to work. All I want is to be able to adjust the local offset while still maintaining the link to animations.
Map instructions for keybinds
1 = Spawns a murloc with a giant pair of goggles that don't move except when running. (see the #2 description above)
2= Spawns a murloc with normal goggles that move but aren't in position. (see the #1 description)
3= Spawns an ultralisk with the goggles in the correct position and moves correctly.
Arrow keys move the last created unit.