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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    @zeldarules28: Go Zealot passive: Increased armor rating per point put in.

    Dark templar ult: causes attacks to cleave for some amount of time. Dark templar passive: evasion/dodge.

    High templar: Passive: mana regen/hardened sheild stacked on top of regular plasma sheild. (very low sheild battery per rank)

    Posted in: Miscellaneous Development
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    posted a message on How can I set the variation on a unit using a doodad model?

    @FvFingerhoff: Go

    You sir are a god for explaining these things to my dumb ass. You ever want a map textured? I'm pretty good at it and i'll make it look real snazzy for you real fast like.

    Posted in: Miscellaneous Development
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    posted a message on Anyone tried WASD online in phase 2?

    @Sublimity: Go

    @s3rius: Go

    Both of you, thanks for having good information. I appreciated that.

    Posted in: Miscellaneous Development
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    posted a message on Anyone tried WASD online in phase 2?

    I played one called crush company and it seemed to lag quite badly. It could have been on my end, as i only tried the map twice, perhaps at a bad time. But yeah, it was about a 500 ms delay from clicking the button and the character reacting. Same was with their system for launching non targeted missiles/bullets. I don't think it's entirely viable, and to be honest, being able to control via mouse is a lot nicer i think. What kind of feel are you going for anyways?

    Posted in: Miscellaneous Development
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    posted a message on LoaP / Harvest Moon RPG

    Thanks grogain, that was actually a cool idea that made me to decide to add in another feature to my map, and it's a step in the right direction. I don't want to take up too much of your time but maybe you'd like to have a chat. If you want, try me on msn. [email protected]

    Posted in: Miscellaneous Development
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    posted a message on How can I set the variation on a unit using a doodad model?

    Could you post a few screenshots on how you would do this? I have been wondering myself.

    Posted in: Miscellaneous Development
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    posted a message on LoaP / Harvest Moon RPG

    @A52BcE: Go

    Is there a way to get the autocast to turn on without player interaction though? And How would I make a spell to transform one unit into another?

    Posted in: Miscellaneous Development
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    posted a message on LoaP / Harvest Moon RPG

    I want to make a game that utilizes elements from life of a peasant maps on WC3 such as working/hunting for cash or items which can be sold as cash and player bought houses and vehicles while also including the ranch ownership aspect of harvest moon with constructible rural buildings and farm structures along with crops and animals to harvest from.

    A hangup i encounter is in the crop system. I want an item that can be used to spawn a structure with a doodad model (like a vine or a tree) that slowly gains mana then casts a spell to transform into another structure, (the full grown version of the plant) and begins losing health while casting a spell on a long cooldown that spawns a hostile unit at the base of the structure.

    This is the best method I can think of to allow for normal plant life cycle. Seeds -> sapling -> adult plant -> produces fruit/vegetables -> adult plant dies.

    If anyone could help me come up with how to do this, preferably where the plant is a neutral unit not owned by the player, that woudl be amazing.

    Posted in: Miscellaneous Development
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