I noticed in the single player mode there are some units like the medic, firebat, and brutelisk that do not show up in normal games. I have the editor that came with Starcraft 2 (not the beta editor) but i cant seem to find them in the units. can they only be spawned by triggers or am i just that clueless? (i also want to use units like kerrigan or the Maar guy.)
I never thought of using dialog items (mainly because i have not taken a single look at them) Ill try experimenting with dialog. (if i understand you correctly)
Yeah i like it and how could i forget the mars survive map! ;p keep the good ideas flowing in I may remake some myself but I'm happy I am not the only one who thought of this. hope any map makers that are seeing this will remake these maps.
@akaGrimm: Go
so what you are saying is that you cannot have a boss bar for each individual player unless you lined boss bars across the left or right of the screen? (that would mean that this option could be quite annoying in multilayer rpgs? = /)
I think that we should take all of the most popular maps from Starcraft brood war like sunken defense, or Helms deep(with import i can only imagine how epic a helms deep re-creation would be ;p) and then re make and super upgrade them. Post some of your ideas of Starcraft (or may be even warcraft III(even though i never played warcraft III)) maps that should be resurrected. I hope some map makers other than me take at least a look into this idea.
Something I noticed in some Starcraft II rpgs is that there is no identifier that shows the unit's health that you are fighting. Lately I have been fooling around with boss bars. I remove all the UI and i have made it so i can see my own health. One thing i have made it so that you can right click so you can attack and see the unit's health that you have clicked on (kind of like World of Warcraft). the problem is that when i click on the unit its health shows 0/0. Now i know that i could easily place a unit on the map and choose it from the values, but I'm trying to make a general identifier for all the units that have spawned and where not in the values. please send in some suggestions or a tutorial that shows how to make a world of warcrafty identifier.
After an hour of googleing I found a tutorial that was called WoW Style RPG it had a link to download the map and everything. I hope that this information can help more people other than me. The guy who made the tutorial has a heck load of other tutorials that have been very helpful to me.
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I noticed in the single player mode there are some units like the medic, firebat, and brutelisk that do not show up in normal games. I have the editor that came with Starcraft 2 (not the beta editor) but i cant seem to find them in the units. can they only be spawned by triggers or am i just that clueless? (i also want to use units like kerrigan or the Maar guy.)
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@Yaos01: Go
I never thought of using dialog items (mainly because i have not taken a single look at them) Ill try experimenting with dialog. (if i understand you correctly)
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@Zergling89: Go
Yeah i like it and how could i forget the mars survive map! ;p keep the good ideas flowing in I may remake some myself but I'm happy I am not the only one who thought of this. hope any map makers that are seeing this will remake these maps.
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rofl that is freaking awesome dude
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@Artanis186: Go
nice nice =D
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@akaGrimm: Go so what you are saying is that you cannot have a boss bar for each individual player unless you lined boss bars across the left or right of the screen? (that would mean that this option could be quite annoying in multilayer rpgs? = /)
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I think that we should take all of the most popular maps from Starcraft brood war like sunken defense, or Helms deep(with import i can only imagine how epic a helms deep re-creation would be ;p) and then re make and super upgrade them. Post some of your ideas of Starcraft (or may be even warcraft III(even though i never played warcraft III)) maps that should be resurrected. I hope some map makers other than me take at least a look into this idea.
0
Something I noticed in some Starcraft II rpgs is that there is no identifier that shows the unit's health that you are fighting. Lately I have been fooling around with boss bars. I remove all the UI and i have made it so i can see my own health. One thing i have made it so that you can right click so you can attack and see the unit's health that you have clicked on (kind of like World of Warcraft). the problem is that when i click on the unit its health shows 0/0. Now i know that i could easily place a unit on the map and choose it from the values, but I'm trying to make a general identifier for all the units that have spawned and where not in the values. please send in some suggestions or a tutorial that shows how to make a world of warcrafty identifier.
After an hour of googleing I found a tutorial that was called WoW Style RPG it had a link to download the map and everything. I hope that this information can help more people other than me. The guy who made the tutorial has a heck load of other tutorials that have been very helpful to me.