I'm trying to make a stone zealot that shoots lasers out its eyes, specifically ones from the battlecruiser (though if I find something better I may use that). I gave the stone zealot the battlecruiser weapon, and then tried to modify its attack actor's laq. The attachment points for the eyes are Weapon Left and Weapon Right, which are the default places it shoots the collosi's laser beams from.
The problem I'm having is making it shoot properly. I tried using Filter Weapon with Fallback to Head (if that matters) but it doesn't shoot from the eyes (just the head). Adding Filter Weapon Left and Right didn't work either.
I've noticed some other weapons shoot properly when added (Hellion, Flaming Betty) but can't seem to figure out what attachment I need for this.
Is it possible to make text tags fade away in the data editor? I can make them move but I can't seem to make them fade. I tried set opacity with a blend but still no luck.
I'm trying to recreate the "Time Bomb" the Mothership used to have,
. Basically I did most of it, , (pretty much Chronosphere) but the thing I can't figure out is how the Time Bomb would cause missiles to drop from orbit.
I made a mover that causes the missile to drop when fired, but I'm stuck at how to make the missiles have it. I've also tried to change height and create dummy missiles, neither of which worked too well. If anyone has any suggestions I'd love some help with this.
Description: Summons a flaming rock from the sky which after a short time lands on the impact patch, dealing large area of effect damage and leaves a crater.
@KrumBum, I use Fraps to record and Vegas to edit, then AutoGK to compress.
I'm trying to make it so after a unit dies, it'll respawn where it died. The problem is that the location I have my unit required me to ignore placement when I put it on my map so it seems that it doesn't respawn. What flag allows a unit to be placed anywhere? Mine has no footprint but can't be placed where I want it to be which is at the lowest cliff level.
I'm trying to make it so when a unit takes damage, its scaled smaller based on its health percentage. So if a marine gets attacked, it gets smaller. I'm trying to do this through the data editor and looked through the behaviors but I couldn't find a modification for scale. Is it possible to do this in the data editor, or do I have to resort to triggers? I've seen a map called ShadowTD which has a shrink ability/behavior, but I couldn't figure out how he did it.
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I'm trying to make a stone zealot that shoots lasers out its eyes, specifically ones from the battlecruiser (though if I find something better I may use that). I gave the stone zealot the battlecruiser weapon, and then tried to modify its attack actor's laq. The attachment points for the eyes are Weapon Left and Weapon Right, which are the default places it shoots the collosi's laser beams from.
The problem I'm having is making it shoot properly. I tried using Filter Weapon with Fallback to Head (if that matters) but it doesn't shoot from the eyes (just the head). Adding Filter Weapon Left and Right didn't work either.
I've noticed some other weapons shoot properly when added (Hellion, Flaming Betty) but can't seem to figure out what attachment I need for this.
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Haven't seen this before so I thought I'd take some time and make a list of all the announcer sounds incase people wanted to use them for their maps:
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Is it possible to make text tags fade away in the data editor? I can make them move but I can't seem to make them fade. I tried set opacity with a blend but still no luck.
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@shardfenix: Go
What did you do to modify them to drop down on death?
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I'm trying to recreate the "Time Bomb" the Mothership used to have,
. Basically I did most of it, , (pretty much Chronosphere) but the thing I can't figure out is how the Time Bomb would cause missiles to drop from orbit.
I made a mover that causes the missile to drop when fired, but I'm stuck at how to make the missiles have it. I've also tried to change height and create dummy missiles, neither of which worked too well. If anyone has any suggestions I'd love some help with this.
Thanks in advance!
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Entry: Meteor
Description: Summons a flaming rock from the sky which after a short time lands on the impact patch, dealing large area of effect damage and leaves a crater.
@KrumBum, I use Fraps to record and Vegas to edit, then AutoGK to compress.
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I'm trying to make it so after a unit dies, it'll respawn where it died. The problem is that the location I have my unit required me to ignore placement when I put it on my map so it seems that it doesn't respawn. What flag allows a unit to be placed anywhere? Mine has no footprint but can't be placed where I want it to be which is at the lowest cliff level.
0
I'm trying to make it so when a unit takes damage, its scaled smaller based on its health percentage. So if a marine gets attacked, it gets smaller. I'm trying to do this through the data editor and looked through the behaviors but I couldn't find a modification for scale. Is it possible to do this in the data editor, or do I have to resort to triggers? I've seen a map called ShadowTD which has a shrink ability/behavior, but I couldn't figure out how he did it.