First, I would suggest using more camera angles. Cut, cut, cut... make it faster and more angles. Then also use 3rd person camera, meaning stationary (compared to the unit). Also increasing the movement speed of the dark templar will make it seem like he is charging/rushing into combat and pulling a frenzy. Also adding battle sound effects would be awesome. Perhaps even some visual 1s (screen turning red for a split second. Just like shooters when you are getting hit and it flashes in red). Oh and change all the text at the beginning and end. Edit the text in photoshop and make it seem more professional.
I hope you don't take this the wrong way, I am just giving you advice to make your good video even better.
my favourite part (other than seeing kerrigan as a ghost <3 ) is when she was petting the zerg and it was moving its jaw ... LOL way to put a sprinkle of comedic relief inbetween all the baddassness !
I recall seeing what you are trying to do in 1 of the campaign videos from the game, so I am guessing it will be added to the map editor when the game comes out. But then again, I am not 100% sure I did see it so idk.
As suggested above, you should add some way for people to easily identify who owns the colony. Either use the flags and/or make the planets glow.
A progress bar would be helpful too (perhaps in the top left). This way you can easily know when your ships are almost ready. Also when you capture colonies you should see a progress bar next to the planet, which says something along the lines of "colonizing" or "capturing"
Also idk how much it will fit with the lore, but that way if you use all the terran ships (from above), you can seperate them and either have people being able to select between starting as terran or protoss (having zerg be AI enemies that both parties have to deal with) or have all people start as terran and the zerg AND protoss be "aliens". Perhaps the Protoss is neutral and you can buy/trade with them, unless you decide to attack their planets at which point they are enemies, while the zerg are well... enemies regardless hahah
Here are some ideas for the zerg units (other than the 1s already in the editor of course)
Guardian
Brutalisk
As for protoss:
Voidseeker/Star Relic
Purifier/Soul Hunter... or as I like to call him: the silver surfer :D
Tempest/Old Carrier/Shuriken That way the protoss can have 2 types of carriers (or 1 can be a "hero" carrier)
Stasis Orb
EDIT:
For the markings of the colonies and your fleet, other than using the flags and glow (suggested above), players should be given the choice in the beginning of the map to select a decal to represent their colony.
If you want to make it more complicated you can use the unit/hero portraits to allow players to pick which captain/commander they would play as. Each one then can have pros and cons. For example: faster colonizing, more income, stronger battleships, faster recovery, faster build time etc.
And if you want to add even more... you can add achievements to the game (you can use the achievement icons) and they can give certain bonuses. For example: "Congratulations, you have colonized the whole system of X" Which then gives you a bonus income for 5minutes or something along those lines
"Perhaps you can go even deeper with the strategy by adding "events" , which may randomly occur on your planets. For example, the enslaved people can start a rebellion at which point you are faced with 2 (perhaps more?) options. A) give them the money they want (you lose some minerals and/or gas) B) send some of your fleet back to the planet to deal with the rebellion.
Its just an idea, idk if it goes with what you are trying to accomplish."
+ To add to the idea, perhaps there could be space pirates terrorizing your colonies and you have to deal with them as well.
Also when the full version of the map editor is released, you might want to consider using some of these (more choice is always good)
Some type of transporter from the campaign. It could be used as... wait for it... transporter. Transfer resources between planets etc. Also it could be an AI transporters, which players can hijack and gain resources!
Vulture might not fit with the whole space thing
The good old wraith :D
Diamondback tank, which kind of looks like a space ship (I believe its a campaign unit)
Hercules Dropship
Cobra
Bottom left - Predator
Star Base, which I think is a building, but it kind of looks like the equivalent of an aircraft carrier
Targeting Drone, which could be used as some kind of stationary defence/detector
Point Defence Drone
I am pretty damn sure these (and tons more) will be available on the 27th when the game comes out :D
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@LordAbyss
Can't wait to see the final product. So its your first one? I am even more impressed than I was earlier.
@OneTwoSc
I agree. Finding the right balance between the two would make this video spectacular!
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good start.
First, I would suggest using more camera angles. Cut, cut, cut... make it faster and more angles. Then also use 3rd person camera, meaning stationary (compared to the unit). Also increasing the movement speed of the dark templar will make it seem like he is charging/rushing into combat and pulling a frenzy. Also adding battle sound effects would be awesome. Perhaps even some visual 1s (screen turning red for a split second. Just like shooters when you are getting hit and it flashes in red). Oh and change all the text at the beginning and end. Edit the text in photoshop and make it seem more professional.
I hope you don't take this the wrong way, I am just giving you advice to make your good video even better.
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I think this will make your job a lot easier... I hope it helps:
Its actually the "rebel" unit from the campaign. Should be included with the full version of the game
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my favourite part (other than seeing kerrigan as a ghost <3 ) is when she was petting the zerg and it was moving its jaw ... LOL way to put a sprinkle of comedic relief inbetween all the baddassness !
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I just jizzed in my pants
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I recall seeing what you are trying to do in 1 of the campaign videos from the game, so I am guessing it will be added to the map editor when the game comes out. But then again, I am not 100% sure I did see it so idk.
0
As suggested above, you should add some way for people to easily identify who owns the colony. Either use the flags and/or make the planets glow.
A progress bar would be helpful too (perhaps in the top left). This way you can easily know when your ships are almost ready. Also when you capture colonies you should see a progress bar next to the planet, which says something along the lines of "colonizing" or "capturing"
Also idk how much it will fit with the lore, but that way if you use all the terran ships (from above), you can seperate them and either have people being able to select between starting as terran or protoss (having zerg be AI enemies that both parties have to deal with) or have all people start as terran and the zerg AND protoss be "aliens". Perhaps the Protoss is neutral and you can buy/trade with them, unless you decide to attack their planets at which point they are enemies, while the zerg are well... enemies regardless hahah
Here are some ideas for the zerg units (other than the 1s already in the editor of course)
Guardian
Brutalisk
As for protoss:
Voidseeker/Star Relic
Purifier/Soul Hunter... or as I like to call him: the silver surfer :D
Tempest/Old Carrier/Shuriken That way the protoss can have 2 types of carriers (or 1 can be a "hero" carrier)
Stasis Orb
EDIT:
For the markings of the colonies and your fleet, other than using the flags and glow (suggested above), players should be given the choice in the beginning of the map to select a decal to represent their colony.
If you want to make it more complicated you can use the unit/hero portraits to allow players to pick which captain/commander they would play as. Each one then can have pros and cons. For example: faster colonizing, more income, stronger battleships, faster recovery, faster build time etc.
And if you want to add even more... you can add achievements to the game (you can use the achievement icons) and they can give certain bonuses. For example: "Congratulations, you have colonized the whole system of X" Which then gives you a bonus income for 5minutes or something along those lines
0
Here's the comment I left on the map page:
"Perhaps you can go even deeper with the strategy by adding "events" , which may randomly occur on your planets. For example, the enslaved people can start a rebellion at which point you are faced with 2 (perhaps more?) options. A) give them the money they want (you lose some minerals and/or gas) B) send some of your fleet back to the planet to deal with the rebellion.
Its just an idea, idk if it goes with what you are trying to accomplish."
+ To add to the idea, perhaps there could be space pirates terrorizing your colonies and you have to deal with them as well.
Also when the full version of the map editor is released, you might want to consider using some of these (more choice is always good)
Some type of transporter from the campaign. It could be used as... wait for it... transporter. Transfer resources between planets etc. Also it could be an AI transporters, which players can hijack and gain resources!
Vulture might not fit with the whole space thing
The good old wraith :D
Diamondback tank, which kind of looks like a space ship (I believe its a campaign unit)
Hercules Dropship
Cobra
Bottom left - Predator
Star Base, which I think is a building, but it kind of looks like the equivalent of an aircraft carrier
Targeting Drone, which could be used as some kind of stationary defence/detector
Point Defence Drone
I am pretty damn sure these (and tons more) will be available on the 27th when the game comes out :D
Hope the list helps!
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@GnaReffotsirk: Go
They will actually add the reaver unit when they release the game since it was already made for the beta (but was removed)
It actually looks awesome: