• 0

    posted a message on [Cinematic] Final Vengeance

    @LordAbyss

    Can't wait to see the final product. So its your first one? I am even more impressed than I was earlier.

    @OneTwoSc

    I agree. Finding the right balance between the two would make this video spectacular!

    Posted in: Project Workplace
  • 0

    posted a message on [Cinematic] Final Vengeance

    good start.

    First, I would suggest using more camera angles. Cut, cut, cut... make it faster and more angles. Then also use 3rd person camera, meaning stationary (compared to the unit). Also increasing the movement speed of the dark templar will make it seem like he is charging/rushing into combat and pulling a frenzy. Also adding battle sound effects would be awesome. Perhaps even some visual 1s (screen turning red for a split second. Just like shooters when you are getting hit and it flashes in red). Oh and change all the text at the beginning and end. Edit the text in photoshop and make it seem more professional.

    I hope you don't take this the wrong way, I am just giving you advice to make your good video even better.

    Posted in: Project Workplace
  • 0

    posted a message on [REQUEST] Unarmed Ghost (or Marine)

    I think this will make your job a lot easier... I hope it helps:

    Rebel

    Its actually the "rebel" unit from the campaign. Should be included with the full version of the game

    Posted in: Artist Tavern
  • 0

    posted a message on OMG The new trailer is %@$!ing sweet!

    my favourite part (other than seeing kerrigan as a ghost <3 ) is when she was petting the zerg and it was moving its jaw ... LOL way to put a sprinkle of comedic relief inbetween all the baddassness !

    Posted in: General Chat
  • 0

    posted a message on OMG The new trailer is %@$!ing sweet!

    I just jizzed in my pants

    Posted in: General Chat
  • 0

    posted a message on need help with models

    I recall seeing what you are trying to do in 1 of the campaign videos from the game, so I am guessing it will be added to the map editor when the game comes out. But then again, I am not 100% sure I did see it so idk.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Video] Warring Factions (space rts)

    As suggested above, you should add some way for people to easily identify who owns the colony. Either use the flags and/or make the planets glow.

    A progress bar would be helpful too (perhaps in the top left). This way you can easily know when your ships are almost ready. Also when you capture colonies you should see a progress bar next to the planet, which says something along the lines of "colonizing" or "capturing"

    Also idk how much it will fit with the lore, but that way if you use all the terran ships (from above), you can seperate them and either have people being able to select between starting as terran or protoss (having zerg be AI enemies that both parties have to deal with) or have all people start as terran and the zerg AND protoss be "aliens". Perhaps the Protoss is neutral and you can buy/trade with them, unless you decide to attack their planets at which point they are enemies, while the zerg are well... enemies regardless hahah

    Here are some ideas for the zerg units (other than the 1s already in the editor of course)

    Guardian

    Guardian

    Brutalisk

    Brutalisk

    As for protoss:

    http://images1.wikia.nocookie.net/__cb20091009232421/starcraft/images/a/a2/VoidSeeker_SC2_Cncpt1.jpg

    Voidseeker/Star Relic

    Soul Hunter

    Purifier/Soul Hunter... or as I like to call him: the silver surfer :D

    Tempest

    Tempest/Old Carrier/Shuriken That way the protoss can have 2 types of carriers (or 1 can be a "hero" carrier)

    Stasis Orb

    Stasis Orb

    EDIT:

    For the markings of the colonies and your fleet, other than using the flags and glow (suggested above), players should be given the choice in the beginning of the map to select a decal to represent their colony.

    If you want to make it more complicated you can use the unit/hero portraits to allow players to pick which captain/commander they would play as. Each one then can have pros and cons. For example: faster colonizing, more income, stronger battleships, faster recovery, faster build time etc.

    And if you want to add even more... you can add achievements to the game (you can use the achievement icons) and they can give certain bonuses. For example: "Congratulations, you have colonized the whole system of X" Which then gives you a bonus income for 5minutes or something along those lines

    Posted in: Project Workplace
  • 0

    posted a message on [Video] Warring Factions (space rts)

    Here's the comment I left on the map page:

    "Perhaps you can go even deeper with the strategy by adding "events" , which may randomly occur on your planets. For example, the enslaved people can start a rebellion at which point you are faced with 2 (perhaps more?) options. A) give them the money they want (you lose some minerals and/or gas) B) send some of your fleet back to the planet to deal with the rebellion.

    Its just an idea, idk if it goes with what you are trying to accomplish."

    + To add to the idea, perhaps there could be space pirates terrorizing your colonies and you have to deal with them as well.

    Also when the full version of the map editor is released, you might want to consider using some of these (more choice is always good)

    http://i144.photobucket.com/albums/r194/Mari0_B/transporter.png

    Some type of transporter from the campaign. It could be used as... wait for it... transporter. Transfer resources between planets etc. Also it could be an AI transporters, which players can hijack and gain resources!

    http://images2.wikia.nocookie.net/__cb20090826144049/starcraft/images/a/aa/Vulture_SC2_DevGame1.jpg

    Vulture might not fit with the whole space thing

    wraith

    The good old wraith :D

    diamondback tank

    Diamondback tank, which kind of looks like a space ship (I believe its a campaign unit)

    Hercules Dropship

    Hercules Dropship

    Combra

    Cobra

    Predator

    Bottom left - Predator

    Star Base

    Star Base, which I think is a building, but it kind of looks like the equivalent of an aircraft carrier

    Targeting Drone

    Targeting Drone, which could be used as some kind of stationary defence/detector

    http://images1.wikia.nocookie.net/__cb20100313061253/starcraft/images/e/e2/PointDefenseDrone_SC2_DevGame1.png

    Point Defence Drone

    I am pretty damn sure these (and tons more) will be available on the 27th when the game comes out :D

    Hope the list helps!

    Posted in: Project Workplace
  • 0

    posted a message on SC: Survivors Models Modder Wanted

    @GnaReffotsirk: Go

    They will actually add the reaver unit when they release the game since it was already made for the beta (but was removed)

    It actually looks awesome:

    Posted in: Team Recruitment
  • To post a comment, please or register a new account.