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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    i meant on the EU it looks like its published by FailA and i'm not sure if thats your map or what

    Posted in: Project Workplace
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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    i THINK FailA published it but i'm not sure, its not "was made by Scmapcritic" which makes it hard to tell >.<

    Posted in: Project Workplace
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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    can you get this over to the EU please? i want to play this but i don't think it's in EU

    Posted in: Project Workplace
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    posted a message on VoidCraft

    @Eiviyn: Go

    think there may be a problem with the wraiths since they seem to be nuking buildings and capital ships

    Posted in: Project Workplace
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    posted a message on VoidCraft

    after battle screen? achievements? 0.0.......................me likes

    are you focusing on balancing the two ships and combos just now or is the third ship getting made?

    Posted in: Project Workplace
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    posted a message on Complete Noob's Guide to DOTA-style maps [part 2]

    ok this is helpful but are you using the current version of the editor because some of the things when you say "go to x tab" just dont seem to be there

    Posted in: Tutorials
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    posted a message on Hero Line Wars

    so what your saying about the "weapon items" would be something like "sniper scope" addition to a rifle to increase range (and damage maybe) instead of sniper rifle?

    cool- will try this when it comes out

    Posted in: Project Workplace
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    posted a message on VoidCraft

    @rivereagles999: Go

    Quote from rivereagles999: Go

    My shop keeps moving sideways when I try to make the ship Do you know what's Wrong or how to fix it

    PLEASE REPLY

    mind clarifying what you are saying a bit?

    because what i think your saying is: "My ship keeps moving sideways when i try to make the turrets Do you know whats wrong or how to fix it?"

    so what is actually happening is the ship turning around or physically turning and moving in an odd direction? does it happen everytime you do something or only when you do certain things (etc does it only happen if you are building a certain turret)

    does it happen consistently?

    if you can't give people more clues as to what your on about your effectively saying "there is a needle in the haystack, can you get it for me"

    Posted in: Project Workplace
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    posted a message on VoidCraft

    @Eiviyn: Go

    i may be just being a pain but couldn't you just make it so the setinel batteries did like +20 damage to small units, means that the base damage against ships isn't affected but they counter fighters

    Posted in: Project Workplace
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    posted a message on VoidCraft

    @Eiviyn: Go

    you might want to make the hangar hardpoints unique so that you can limit the amount of fighters.

    also in your single player mode the mutalisks are well OP, phoenix's 20 shield 20 hp, mutalisks 300hp i think (about 50 minutes into the game though)

    and in single player mode what is the objective? survive as long as you can? i blew up the lair-thingmy and didnt get anything but 4 leviathons up my butt

    Posted in: Project Workplace
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    posted a message on VoidCraft

    the fighters are really strong early game and imo the shield recharge abilities aren't enough

    also is it just me or are behemoths broken at the begining (red health) which means you have to stop and repair them at the very begining

    Posted in: Project Workplace
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    posted a message on VoidCraft
    Quote from Eiviyn: Go

    Yeah, I already changed it. And shh, it's meant to be a secret until I get the new Void Mode ready!

    is the secret the single player mode where you get mauled by seriously OP leviathons?

    you mentioned other classes so can i make a suggestion?

    have MS/Behemoth as "capital ships" ravens/warp prisms as "support vessels" and have Carriers/Battlecruisers as, well, carriers

    i'd also change the fighter bays to a different sort of hardpoint and have maybe 3 such hard points on capitals, 2 on support and like 8 on carriers

    just my view

    p.s did i mention this was un-*beep*ing beliavable :P

    Posted in: Project Workplace
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    posted a message on Map Ideas Thread

    so an idea i've had but wont be able to make ever was a "kill the admiral" map

    basicly you would have 2 teams of 5 people

    each team would have:

    • one flagship which would be a much bigger version of the race's "capital" ship (mothership/destroyer)
    • a small group of cruisers (2 anti-capital ships and 3 anti-fighter ships and a "carrier")
    • a swarm of fighters and bombers
    • one player using ground forces inside their own capital ship as a defence against commando attacks
    • a small unit of stealth commando's +1 hero

    each bulletpoint is the forces controled by one player but each group has a different playstyle so if for instance you are playing as the terran capital ship (i'm assuming you should use terran/protoss as you cant really have a zerg navy) you would be able to call in reinforcements (you would be the "admiral") and you would have to choose where to send your energy ( my general idea is maybe 5 sliders and you are given a set amount of energy which you can send to any) so having a maxed weapon slider would double your base damage while having a maxed shield slider would double your shield regeneration and so on.

    whereas playing as the commando group would involve you moving around inside the enemy's ship ( i think this is possible) and trying to cripple it and kill the admiral.

    the general idea would be either to destory the enemy capital ship or to assasinate the admiral but all the forces would need to work together so for example - terran commando group attacks one of the protoss fighter bay's and captures it, the capital ships capture *insert space thingie which gives income* to provide income for the fleet, the admiral player creates a dropship and the capital ship defender sends troops onto the drop ship to aid the commando's and while the dropship is in the air the fighters defend it until it lands.

    i thought this would be a cool idea that would need a lot of teamplay and would be unique but at the same time i recognise this would probably be a pain to create

    Posted in: Map Suggestions/Requests
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    posted a message on [Co-op VS AI] Prophecy of the Void

    its a very very good map i really enjoyed it

    something i noticed which im not sure if you mean it to be like this or not but if you go and open a library when your playing on your own you cant open any others because the other hero cant be moved

    kad

    Posted in: Project Workplace
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