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    posted a message on Hero Line Wars
    Quote from Kueken531: Go

    Another try to fix localization errors. The Localizer does not seem to work properly on my map, so I tried to do it manually. I hope everything works now.

    @deathkad: Go

    It actually causes double damage to shields.

    well when i started using it i was sorta busy (shame we can't put the replay out as a video really quickly) so i didn't notice it

    if i remember correctly it does 115 damage normally which is 230 damage to shields which doesn't do much against most high level units but hey

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    i'd say keep the name but have maybe 100-200 shield loss and 4 sec stun for mechanical units

    but seriously change the imortality protocol name ;) have it as KADD Protocol (Kick Ass Dont Die) :p

    if you need help testing thor just tell me and i'll work da last stand magic (p.s. in case you haven't noticed i love thor :P)

    Posted in: Project Workplace
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    posted a message on Hero Line Wars
    Quote from Kueken531: Go

    Yeah, well, it is released now. There were some localization errors, so I uploaded another new version already.

    For the balance changes, I will take a little more time.

    @Sandman366: Go

    I will improve the help features a lot. Hopefully, noone has to explain the whole game.

    @deathkad: Go

    You can get observer drones at the consumable shop to see invisible units, and close to your starting area cloaked units should be revealed as well. Quote:

    the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon

    Could you elaborate? You should be able to swap to the shotgun after learning the first level of the spell. Quote:

    oh and is there a new spell for all the characters as we had 3 extra talent points.

    Not yet, maybe I will add some more levels and an attribute bonus? Maybe the whole leveling system will be overhauled? I don't know yet. Quote:

    otherwise epic map

    Thanks :)

    i didn't mean about the shotgun that one works but at level 5 or something (was a bit busy trying to survive to really look) you can put the second point in but you dont get the sniper rifle till the next level which seems a bit cheating like,or it could be working as intended but your tooltip says something along the lines of "new weapon every skill up".

    were drones at the consumable shop? i didn't notice i still think that a sudden rush of those things is a bit OP though especially since somepeople (like me) won't notice the drones

    also i would change the name of thors EMP as when i was using it i thought it knocked cloak off, or stunned them or something then i read the tooltip and realised its a splash attack and its a >.< face from me

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    i think you should rename the Thor's Imortality Protocol the "Kad Protocol" in honor of my epic last stand and do you think you can modify the mothership's ability to cloak other units because having multiple motherships stops people from being able to see anything

    the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon

    oh and is there a new spell for all the characters as we had 3 extra talent points.

    otherwise epic map

    Posted in: Project Workplace
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    posted a message on [Revived!] Map Night

    @TheAlmaity: Go

    doing a few campaign missions on brutal then i'll join the channel

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @TheAlmaity: Go

    i'll try to appear but i may forget

    you should try voidcraft or catalyst though 2 maps ive seen that look really fun (Eiviyn made both, with viodcraft being 3v3 and catalyst being 4v4 i think)

    Posted in: General Chat
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    posted a message on Community Project - Information Thread

    @DragOnGamer626: Go

    the thing with my idea is i'm not sure if it's possible?

    i dont know if you can destroy cliffs like that because if you have to use units or buildings then the pathway's are obvious and anyone with half a brain will be able to guess where the banelings will go

    IF it is possible i definitely think it would be worth adding, oh and the easter egg idea was cool too

    Posted in: Project Workplace
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    posted a message on [Released] The Final Frontier (space rts)

    i can't seem to colonize anything

    i was playing the aliens an it didn't work for me

    Posted in: Project Workplace
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    posted a message on Community Project - Information Thread

    if your doing individual maps why not have something like every 10 levels a "baneling wave" which cuts new paths to the exit

    that would certainly make it challenging

    imagine someone playing spamming towers on one lane then banelings make a new lane

    EDIT: you could also have waves that spawn after a new path has been made use all the paths which further adds to the challenge

    Posted in: Project Workplace
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    posted a message on Making a custom ability and dont know how?

    so would it be possible to create an ability which is sorta like siege tanks- as in it makes the unit immoblie and increases range but it also increases rate of fire, damage and also vision range and if possible limit the attack direction to an infront of the caster sorta thing.

    ok thats hard to describe so if you want here's an example

    imagine a canyon with a marine at one end and 10 zerglings at the other, zerglings charge towards marine (the trench is quite long 4x marine's vision range or there abouts) the marine kneel's down (think Nova's snipe animation) and can suddenly see 2x farther and has a 3x bigger range (they can see 11 and fire at 5 isn't it?) plus he has a 2x faster firing speed.

    and thats the general idea of the ability, a "hold the line ability" if you will

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    just wondering how i can make a truck spawn every 3 minutes, go to one point then another (think i've got this done) and at the last point drop some mineral and gas pickup's (and then disappear)

    EDIT- ok so ive got the truck getting from A to B i just cant seem to get it to spawn resources

    Posted in: Tutorials
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    posted a message on April fools jokes in maps.

    april fool's day is in EU too

    but i think what he means is if your map is on more than one server just update one

    Posted in: General Chat
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    posted a message on [Map Idea] - Stranded

    @PatchOne: Go

    its your choice i was just throwing an idea out, but the thing you might want to remember is that your going to need custom models if you want to do a non starcraft version which would take a lot longer to do

    Posted in: Project Workplace
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    posted a message on [Map Idea] - Stranded

    @Shad0wsEdge: Go

    i said "boat" as a point of refrence so people would know what i was talking about i was thinking more along the lines of a spaceship as well

    Posted in: Project Workplace
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    posted a message on [Map Idea] - Stranded

    if you want to make it both starcraft-y and with a competitive edge why not try introducing another faction which has the "boat off the island"

    so basicly your a little probe which is having to fight the other probes in order to win the uberprobes aproval to get home or you can try and take fight to the "boat" at which point the other "tribe" would win a lot of aproval for killing you

    Posted in: Project Workplace
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