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    posted a message on Starcruisers

    @sandround: Go

    so just a theory which i don't know if it would work in practice but could you not do something like copy a wraith fighter rename it to something like wraith leader then when a wraith leader is created, create the wraiths around it, and then assign all the sqaudron to a unit group so that you can do a trigger along the lines of "when unit group x leaves combat have unit group go into formation around wraith leader"

    in theory that should work but my triggering is crap so i don't have a clue if it actually would

    Posted in: Project Workplace
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    posted a message on ZHRPG: Escape Beta v0.8.0 live!

    i just want to get ma flamethrower back >.> (yes i did have level 30 gunslinger) and to kill the traitor while i'm at it, actually the old saying "revenge is a dish best served cold" is wrong! i want him to die a slow burning death from my flamethrower.

    ok i'll stop now to much revenge and flamethrower talk for one post

    Posted in: Project Workplace
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    posted a message on Starcruisers

    @Eiviyn: Go

    and so people need to start making usable spaceship models then? i'm not trying to be an ass by saying that but i seriously do think befriending a good 3D modeller would be a brilliant help for giving voidcraft more ships (if you find a good modeller ask him/her to do a star wars star destroyer that would be AWESOME since you would have plenty of room to put your platforms on that shape of ship)

    @sandround: Go

    i know it would be tricky, that you've attempted it says alot to me, because since it's not standard units few people will play around with the idea, and the few who actually would are to busy being overly creative on other things.

    but seriously i'm impressed that you tried the squadron problem but when you say the ships split up in combat do you mean that each individual ship does it's own little dogfight? how did you manage that? behaviors on entering combat or something?

    a side thought on the squadron unit, was each squadron the equivalent of one unit card? and if so how did the unit get destroyed? all fighters at once when the unit reached 0hp or one model dropping after (you said 5 so i'm assuming 100%/5 = 20%) lost 20% of the units HP? the only other question i would have would be did your weapon do say 50 damage by 1 shot or 10 damage over 5 shots?

    (in case you haven't guessed i am really impressed and curious with your squadron concept)

    Posted in: Project Workplace
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    posted a message on ZHRPG: Escape Beta v0.8.0 live!

    this is favouritism just cuz we're not americans!

    europeans like ZHRPG too you know....

    Posted in: Project Workplace
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    posted a message on Starcruisers

    ok to begin with i personally have to say that while i like the concept i don't like the way the ships are designed. To me i think the designs themselves are ok but the way you've put them together just makes them an eyesore.

    i probably like voidcraft's way of sticking things on to the ships better than this but the concept of hitting a single part of a ship to disable it is something i really liked ever since i tried it on star wars empire at war

    i am also wondering if you will do something that no one else seems to do, your cruiser had a button to spawn wraiths it seemed, have you considered adding additional models to the wraith unit so it looks like a squadron of wraiths rather than just a single wraith?

    all in all good concept but if you make the ships look a bit neater imo it will be much better

    Posted in: Project Workplace
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    posted a message on Zerg Hunter RPG: Escape Beta coming (4/30/11)

    wait can't your two current publishers just remove the maps from b.net and then your new publishers put them up again with the same name?

    Posted in: Project Workplace
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    posted a message on The Royal Wedding

    we make money from tourism by advertising them (how much do you think the wedding made) and they are a check on the parliament, they do actually have the power to stop laws becoming laws but the last time they actually did that was a century ago i think

    Posted in: Off-Topic
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    posted a message on LEGO + SC2 = O_o

    @Reaper872: Go

    yes floating metal ships with laser weaponry and skyscraper size mech's....totally realistic

    Posted in: Off-Topic
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    posted a message on Call of Duty Map Pack

    wait till E3 comes for confermation then but if/when BF3 is released CoD will be seen as complete crap

    especially since the 10 year old prequel beats the modern ones

    Posted in: Off-Topic
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    posted a message on Call of Duty Map Pack

    @TacoManStan: Go

    ................................................................................seriously???????? please tell me your not joking!

    Posted in: Off-Topic
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    posted a message on Call of Duty Map Pack

    Star wars battlefront 2 is like 10 years old and still better than black ops

    now if only they had made battlefront 3

    Posted in: Off-Topic
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    posted a message on Hero Line Wars
    Quote from Kueken531: Go

    @CrazyCarl92: Go

    As you said, most of the points are indeed different. The balance is way different than in HLW RoC. Currently, there are no dedicated killer creeps, they just gradually get stronger. They are not limited by a start cooldown or slow recharge time, the strongest units are just like any other unit in this regard. Well, some of them are quite strong (the mothership is probably game ending currently), but the difference to the normal units is nowhere near the avatars/dooms (during a longer game at EU map night we have proven, that strong mothership pushes from players with higher income can be killed with good teamwork, even without really great lategame items or the possibility to buy attributes)

    I have no idea yet, how the balance will work out finally, but I don't want this to be another HLW RoC. I will probably make massive changes to the balance, and eventually it will establish a solid gameplay, but in its own way.

    imba thor > mothership rush

    Posted in: Project Workplace
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    posted a message on We are TIRED of the damn Advertisement video

    im using internet explorer with no adblocker (none that i'm aware of anyway) and i don't see any ads well apart from the one at the top of the page but i scroll down quickly anyway so..

    Posted in: General Chat
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    posted a message on Heart of the Swarm Preview

    now that is cruel, i'm caught between wanting to ask for spoilers and not wanting to know them >.<

    can you at least ask if the leaked HotS ending is actually real?

    Posted in: General Chat
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    posted a message on My map factory (Star Drivers)

    if you want to make it funny have a two people in each vehicle, one driving the other on the turret

    and make the turret person have to load ammo before he can shoot

    just hope you dont need to go to the toilet

    Posted in: Project Workplace
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