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    posted a message on [Data] The Uberlisk

    Thanks for the help, now I've solved for the location, and the attack. My only two issues now, are that the spines just wiggle rather than strike when they attack, and that I cant figure out how to rotate the spines. I need to make them point out from the unit, but I cant figure out how to implement the actors.

    Posted in: Tutorials
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    posted a message on [Data] The Uberlisk

    Thanks for the link, but that isnt what I meant. spine issueThis is the main problem that I am having, along with the other issue with the attack.

    Posted in: Tutorials
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    posted a message on [Data] The Uberlisk

    Hey, I'm trying to create a variation of your design, but am running into a couple huge issues. Mainly, the models just slide along the ground. When the unit gets to the target, rather than attacking with the spines, he quickly dashes toward the target, then disappears. My guess is that the unit is mistaken for the missile, but I cant find where the problem originates from. If you could give a couple suggestions as to what might be causing these errors, that would be amazing.

    Posted in: Tutorials
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    posted a message on Need Help with a Couple Issues

    Hello, I am currently working on a hero line wars type of map. I've read all of the turorials, yet I still have a couple unsolved issues.

    Three of the units in the map, use an ability based off of the ghost's sniper ability. I have figured out how to change most of the functional settings, but the animations are giving me trouble. My goal, is to have one look like the vikings AtA rockets, one look like the motherships lasers, and leave the final unchanged. I've been working on the first for the last hour or so. About a half hour ago, i got it so that once fired, rockets appear, and the target explodes. Unfortunately, the rockets do all but move. Meaning that they just float right where the guns were located when they were fired. If the viking moves, the rockets do not move with it, they just sit there. the original sniper round animation stacks with the new one. If anyone knows how to fix this, or revert it and redo it into working state.

    The other animation issue I've been having, is that i want to add an animation to casting fungal growth. Such as the old fungal growth, where the infestor would shoot a small green ball that exploded, rather than the new instant animation.

    The final question that i have, is about splash on spells and attacks. I really haven't figured out how to increase the splash on any given spell or attack specifically psi storm, fungal, and the Thor AA.

    If anyone could help me with any one of these issues, I would be extremely, extremely grateful.

    Posted in: Miscellaneous Development
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