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    posted a message on [Library] Realtime Mouse Tracking System

    @progammer: Go

    Ahhh. I apologize, I did not realize this system was intended for newer users. Anyway, this setup will still produce a very nice system and if it performs anything like the one we are currently using there should be very minimal lag in game and on bnet.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Realtime Mouse Tracking System

    I've tested a similar method I'm using in my current project and so far from testing, using particular unit parameters allows the system to function very well even on bnet with multiple users (only tested up to 4, and we all have high performance towers).

    I can't share the method or map files as of yet because they are a core component of our "game." But I can tell you that you should take another pass at the type of unit and its highlight-able area.

    Sorry I can't be of more use to this concept at this time, but if you can't improve your system more by the time our map is ready for beta-release I'll try to release more details of the system were using.

    Note, we had the units move instantly to a new position determined by our current camera position as in yours but with different parameters and an additional trigger to determine if a unit could not move to a particular area and if it was returned true, it would delete that unit and attempt to create an additional unit at its missing point in a 1s time interval.

    Either way, this is the best workaround I've seen besides our own and would actually work with a better precision than ours on its higher settings, but it is rather performance intensive as is on bnet, but perfect for single play.

    Posted in: Trigger Libraries & Scripts
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