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    posted a message on [Data] Force Effects (Intermediate Difficulty)
    Quote from Vel0rian: Go

    Hi !

    I have downloaded the map to check all the data directly in the editor. I have noticed that if you move Zeratul shortly after casting the shockwave spell, the shockwave gets messy... hard to explain. It doesn't move straight, it veers off course.

    Any solution ?

    Thanks for all your tutorials.

    I am seeing the same problem. When i launch the spell and walk right after it it sends it behind my unit or makes the last "explosion" hit far behind my unit.

    Solved instead of source unit. Put source point.

    Posted in: Tutorials
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    delete -.-

    Posted in: Tutorials
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    posted a message on Brain Dead - Crash Landing

    bumps

    Posted in: Project Workplace
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    posted a message on Brain Dead - Crash Landing

    "Brain Dead - CRASH LANDING" is the first of many Left 4 Dead type games. Survivors must work together as they move through the map finding items and "secrets" along the way. While the zombies try to prevent this at all cost.

    Human Heroes: Jim Raynor - Standard Hero unit with damage and utility Skills. Tychus Findlay - Strong Hero unit with few skills but high weapon damage and Hp/Hp armor. Egon Stetmann - Weak Support hero unit with many support skills. Rory Swann - Engineer able to build turrets and bunkers. Snarf - Scout unit.

    Zombie Heroes: Creep Crawler - Single target stun. Infested Terran - Mind Control. Hydralisk - Scout unit with AoE immobilizing goo. Worm - Mage hero no weapon but many skills. Hybrid Reaver - Support zombie.

    In Game Items: Med kit - heals 100hp. Spider mine - sets a spider mine. Thermal Goggles - Detects stealth burrowed units. Secrets - Find all four secrets to unlock special heroes.

    Need beta testers please! Get your friends and try it out, tell me how it is. If i get enough feed back i plan on making another map like that :)

    Please report any bugs to the website on the loading screen or pm them to me on here, thanks!

    Posted in: Project Workplace
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    posted a message on Gate collision

    I am having the same problem i tried changing the pathing of the gate because i noticed that they wont walk through the middle only the sides, that works great... until you open and close the gate then it starts to move out of place :|

    Posted in: Data
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    posted a message on [Data] Removing specific behaviours from a unit

    I am having the same problem :|

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List

    I am working on a campaign/rpg map and need testers and some help with a trigger or two. also willing to help test maps and help with anything.

    Phoenix 1124

    Posted in: Miscellaneous Development
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    posted a message on Need help testing my map!

    Hey guys i made a 2 player (intending to add 2-4 player mode) RPG/campaign type map and it is about 70-80% done. I need someone who is familiar with the campaign AI triggers and has 20-30 minutes to help test the map.

    As of now you can play as Jim Raynor(p1) and Egon Stetmann(p2). I would like to add more heroes and a better way at selecting them besides if your player one your _.

    I am also having a problem with picking up items i have created, a second pair of eyes that could help me pick out the problem will be of great help and will also help me make the mission a lot better and diverse. If your interested please send me a PM, anyone can help me test but you need a US account.

    Posted in: Miscellaneous Development
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