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    posted a message on VoidCraft

    You have to make a tutorial on how to build on units! I was trying to do that too for quite a while now, the only way I saw was to use the "move unit instantly" trigger, but I guess thats going to lag on battle.net like hell :D Anyway, I got something you might like: attackable engines! that was awsome in Homeworld, and it would open up awsome new strategies. It also would be very easy: set the speed of your BC to 0, make a new engine unit, attach it, give them an aura that will increase the movment speed of (massive) ships nearby, create an ability to rebuild them, done!

    I hope you like it :)

    Posted in: Project Workplace
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    posted a message on Element TD Update

    Ahh nooo, I just found this thread and now my last 2 weeks seem like a waste of time. I did not make the same map as this one, but I almost 1:1 copied this one: http://www.freewebarcade.com/game/flash-element-td/ My map is useless now since you guys are far ahead of me D:

    Anyway good luck with your map, I hope its a huge success

    Posted in: Project Workplace
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    posted a message on [Solved] Issue with Number of living Units in Region and Splash

    Thx!!

    Works fine now, great! :)

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Issue with Number of living Units in Region and Splash

    On my map I got a trigger that checks the "number of living units in a region with matching conditions". If the amount is 0, it should display a message in the chat area. It works fine, but if Splash damage kills 2 or more units at the same time, i get that message multiple times.

    Is there a way around this? Note: The trigger itself has no event, it gets turned on each time a Unit dies

    Posted in: Miscellaneous Development
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