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    posted a message on Conversation Data

    Hey guys, I'm just getting back into mapping again, and that means working on my campaign again. One thing unique about this campaign was the extensive and branching conversation to be implemented (much like skyrim, mas effect etc). My expertise relate to triggers so I had previously used an extremely complex and limiting system that used triggers to facilitate these conversations. Now after getting back into this campaign I've noticed the conversation and conversation state data catalogs that could be used for this project. Furthermore Blizzard incorporated choices, conditions, actions, etc. so it looks like a fully featured conversation tool set. My question is has anyone used this data for extensive conversation with branching dialogue etc? Also the conversation states are a little confusing to me and if someone could explain how to use them that would be great (ie, goodness>5 then show choice, or different actions that could be triggered by a choice selected). Finally would i be able to use this catalog with good looking UI, or am I bound by Blizzards? Any help or links to tutorials would be greatly appreciated, thanks!

    Posted in: Data
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    posted a message on Help - Dialog/List Box

    Hey I'm trying to make an interactive talking system, yoou select the option in the list box for the thing you wanna say. You say it the computer responds and new options are placed. For some reason though when i try to remove all dialog list items, it gets really confused, and for some reason activated the trigger twice. and the list box doesnt show up at all. When i disable the Remove all List Items trigger it works, but then the old options arent erased, which obviously wont work. So i tried instead of using that action instead destroying the dialog item creating a new one and setting it to the same old variable. Again it does the same thing. Any help?

    heres the trigger:

    List Item Changed

    Events

    Dialog - Any Dialog Item is used by Player Any Player with event type Changed Selection

    Local Variables

    Conditions

    Actions

    Dialog - Hide (LOG) LOG Dialog for (All players)

    Camera - Make the camera look at (Position of (DAL) Main Character) for player 1 over 2.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration

    General - Wait 0.5 Game Time seconds

    Play (LOG) Response Sound[(Selected list item of (LOG) Choices Box Dialog Item for 1)] with subtitle of (LOG) Response message[(Selected list item of (LOG) Choices Box Dialog Item for 1)] and set portrait on to False with the model No Game Link

    Variable - Set Prot/Zerg Local = (Prot/Zerg Local + Prot/Zerg Response[(Selected list item of (Used dialog item) for 1)])

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    (LOG) Response to Response Trigger[(Selected list item of (Used dialog item) for 1)] == Last Message

    Then

    (LOG) Close LOG()

    Else

    Camera - Make the camera look at (Position of (LOG) Target Unit) for player 1 over 2.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration

    General - Wait 1.0 Game Time seconds

    Dialog - Remove all items from (LOG) Choices Box Dialog Item for (All players)

    Trigger - Run (LOG) Response to Response Trigger[(Selected list item of (LOG) Choices Box Dialog Item for 1)] (Check Conditions, Wait until it finishes)

    Play (LOG) Target Sound with subtitle of (LOG) Target message and set portrait on to False with the model No Game Link

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    Last Message == True

    Then

    (LOG) Close LOG()

    Else

    Dialog - Show (LOG) LOG Dialog for (All players)

    Dialog - Set (LOG) Last Message Dialog Item text to (LOG) Target message for (All players)

    It references seveeral triggers so ill attach the map as well

    Posted in: Triggers
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    posted a message on i have no idea what happened

    @TheAlmaity: Go

    thanks that solved it!

    Posted in: Triggers
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    posted a message on i have no idea what happened

    alright so randomly the credits came up, they didnt before and as far as i can tell i changed no triggers that could do this... an help?

    Posted in: Triggers
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    posted a message on solved

    heres the first trigger ignore all the minimized if thens

    Posted in: Triggers
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    posted a message on solved

    @Torrak: Go

    hey ya thanks didnt see that , but it still doesnt work

    akright i think it might be related to the last dialog

    depending on which button i click (they all go to this one) different ones show but its the same every time for each button

    Posted in: Triggers
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    posted a message on solved

    solved

    Posted in: Triggers
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    posted a message on [MAP]Destroy All Monsters Needs YOU

    sweet vid

    Posted in: Project Workplace
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    posted a message on [MAP]Destroy All Monsters Needs YOU

    great game right now its on the 4th page take this as a *Bump*

    Posted in: Project Workplace
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    posted a message on Outhouse Mouse Studios

    cool name by the way

    i would be happy to join and help, but currently I can't play any major rolls on projects as I'm already in a few.

    Posted in: Team Recruitment
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    posted a message on Copy a unit to another map?

    he wants to move only one unit, so i dont think that would work, you could just copy and paste, but you would have to redo some of the things

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Unit count

    by the way i accidently messed it up somehow i had wrong events so its not updating dlete the 2 and change it to periodic every 1 second and delete condition

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Unit count

    i believe you rproblem is that you didnt set a variable for your leaderboard and i think last created leaderboard only works for trigger

    i attached map with triggers that should work, just copy an dpaste to your map

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Unit count

    maybe you could send me map so i could take a look at the trigger

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Unit count

    yea never thought it would fix that problem but it did fix another one, not sure about the big problem sorry

    edit: another problem you have is you created a leader board with only 1 row but your trying to add text for something in row 2

    Posted in: Miscellaneous Development
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