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    posted a message on Dialog Button Like Command Card

    Never mind.

    Misread the OP.

    Posted in: Triggers
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    posted a message on Ability Per Unit / Command Card Programitical Modifications

    @BasharTeg: Go

    The catalog fields are locked by blizzard, no one knows why, but they are not editable via SetCatalogFieldValue.

    Im trying to make a system, when equipping an item grants an ability, either passive, or activated. These abilities will number into the 100's(already fleshed out on paper), and be modified by the stats of the unit that has equipped it, eg; having a 'Stike' ability, whose damage increases with the strngth of the unit that has it equipped.

    As far as I know, this can only be accomplish by adding/removing abilities on the fly, and being able to add/remove command card buttons on the fly. Because Im pretty sure I cant fit 100+ abilities onto a unit, nor the 100+ command card buttons. Making a unit for each combination of abilities is not realistic either.

    Soo.. Unless they have finally brought the SC2 editor up to the level of WC3... My map is impossible to create.

    Posted in: Triggers
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    posted a message on Ability Per Unit / Command Card Programitical Modifications

    Hey all, been a while since I checked in here, has the problems in the subject been resolved or worked around yet? Had to put my map on hold ages ago because of them, and have had desires to pick up the editor again, but without one of these walls broken down.. well yeah.

    Have some good news for me maybe?

    I did some searches on catalog values, but as far as I can tell from these and the official forums, blizzard hasn't unlocked the ability or command card values yet. But Ive been wrong before :)

    Posted in: Triggers
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    posted a message on How to view the xml file? (to use catalog function)

    @Rushhour: Go

    Only the ones that you cant modify through existing triggers it seems >.<

    All pessimism aside, alot of the fields that you cannot modify through existing functions are read only.

    Posted in: Data
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    posted a message on CRC - Level Up Bound
    Quote from DarkShape80: Go

    Edit by DRev: so you guys ARE paying attention. And you do not need glasses. Seriously, I couldn't see the text on my laptop's monitor.

    I read your reviews, I don't agree with some of your outcomes, but I do gain insight from them and am thankful for their presence.

    Posted in: Map Review
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    posted a message on CRC - Level Up Bound

    You may have wanted to use a screen shot when you weren't using a racial slur against an opponent team mate..

    Edit by DRev: so you guys ARE paying attention. And you do not need glasses. Seriously, I couldn't see the text on my laptop's monitor.

    Posted in: Map Review
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    posted a message on Heart of The Swarm - first fan-wallpaper

    Awesome Art, would never change an MPQ file as warden uses checksum values and arbitrarily bans you.

    Yes its against the TOS, you can argue that it shouldn't be, but you cant say it isn't, because it is.

    Posted in: Art Assets
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    posted a message on Dialogs & recalling values (Good luck)

    Im not at a computer with the editor, but i know theres a way to watch for any player, pressing any dialog button.

    Posted in: Miscellaneous Development
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    posted a message on Command Card Limitations

    Does anyone know offhand what the current command card button limits are?

    meaning, could I dump 80 Buttons on one slot with specific appearance conditions? I remember reading something about button limits but cant find the old post.

    Posted in: Miscellaneous Development
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    posted a message on On the fly glow effect

    Subject says it all, I know how I can recreate an actor with a glow/tint effect, but how would you apply this to an existing unit on the fly through triggers / behaviors?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Review: The Hungry Hungry Baneling

    @DarkRevenantX: Go

    I found it fun, its one of those maps you never will play twice, but it was enjoyable.

    Posted in: Map Review
  • 0

    posted a message on CRC - Partycraft

    @tigerija: Go

    I would have to agree with the above, a # / # rating system is easily recognizable by everyone and just 'clicks' better in my opinion. And i agree with most of what you said, but not everything, sadly the part I don't agree with, is that the mini games were boring the first time around, not the second. I love the idea though, and I think the author has alot of potential.

    Posted in: Map Review
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    posted a message on [Trigger] Timer Window and Border/Background

    @gorang: Go

    I just made a dialog with its background turned off, when i start the timer, i turn on the update trigger which keeps the countdown up to date via labels. then when the timer ends, i turn the update trigger off.

    The timer windows are just not configurable enough.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Timer Window and Border/Background

    I want a timer, but for aesthetic reasons I dont want it to have a border, or black background just the floating text, has anyone been able to do this with a timer window? or am i stuck hacking together a dialog?

    Posted in: Miscellaneous Development
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    posted a message on Featured maps?

    @Azzaaer: Go

    Get lucky, its totally up to blizzard.

    Posted in: General Chat
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