Triggering Player works only with the correct event so to Trigger can see for which Player the action must be.
The Players are 1-x thats the specific players, waht do you mean with ID ? Not the Battle.bet ID or ;) ?
Variable A is a Integer, click on the standart 0 in the window and go under "functions" search for "integer". In the list is "random integer" click it.
Now yout Integer has a Value 0 - 100 (standart). Click on the "100" and go under "variable". In the list is your Variable B, use it.
Now you have a random Integer with the variables "0 - variable B"
% chance is easy to create
Make a variable (integer)
click the number(0) go on function a search for "random integer or something" make value 1-10 and you can easy use a 10% chance etc. when you make a trigger that will work with only a number in the borders.
Wait for (Conditions)
sounds like stop the Trigger until, but thats no loop or?
my idea
grab the supplycounter and make it a variable
use another variable or modify it to create a changing percent chance
So Spawn by value 1
Random Integer (1 to supply) more supply used = lower chance
Is it Possible to Change the Water, so that i can see the survace from the bottom?
I have played a bit in the Data Editor but only the triangles for the animation are visible not the rest.
Sounds like a Bridge or a second level. Thats in the moment not possible, only a few workarounds with a lot of work and not really good results are possible.
Okay Okay not all Screeens have a function but for me it was a good experience to work with dialog item.
All Textures are original sc2 textures so its a one great puzzle. With the right talent you can easy create a Cockpit.
The map is crap and very fast createt, but the dark light are good for the screens.
Do you know "Schleichfahrt" or later Aquanox? Very good games under Water in submarines.
I think a game with submarines or airplanes can be very good, many variables are speed, velocity etc... are easy to change.
I hvae no clue for youtube Videos so i make a Map Video (crappy ;) ) when somebody will make one im happy but.
I have enough of searching in the sc2 files for good textures.
Make a Dialog with the measurements of the Ammo hud
have a picture with dark stripes and white stripes ( double size in the length)
Ammo = variable
make a dialog picture (use the picture)
Move dialog item ( variable , 0 )
a picture for a dialog will be automatic invisible outside of the dialog size, so you can spare a lot of triggertext with very much dialog picture items
The main Problem with the interface is really Time, i work on my UI for now 4 days and its the hell.
You need a lot of time because you have no UI View in the Editor and must always Restart to look at your work. Thats nice with the UI, your changes are fast visible. The other thing is a good plan, many ideas are nice but in the reality it looks awful and must be reworked, in the End my Interface is make two or times almost.
A big wall is the art, for a UI you need own grapics many are very special and cant be found with google.
Many people dont understand the priority of a UI in combination with the Rest. 0815 Bossbars etc. ... it all kills a bit of Immersion.
I hope my UI is rdy in time but i have no clue how to make a Video for Youtube. Which program is useful?
So, my Portraits now Moving when selected. Not Teleport, moving. The HP and Energy Bar work fine. I created a pseudo "Map" a simple Frame, a few Buttons and a new Camera persektive. It can look like a "normal" overview map. With the help of Textmarkers any Locations on the Map like villages etc. can be easy show/hide ... Give it a camera option to "smooth" the view? The perspektive is not really nice.
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HA! i say we need
http://static.sc2mapster.com/content/attachments/4/645/startscreen.jpg
and Kerrigan come sin the Race Selection as Klackon =P
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Its easy with Dialogs
create a dialog with the image (red border) make a trigger with your HP change as hploss as event and condition
I used this method for my Cockpit with Shield or Glass dmg look here
http://forums.sc2mapster.com/development/project-workplace/5929-contest-interface/?page=2#posts
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Triggering Player works only with the correct event so to Trigger can see for which Player the action must be. The Players are 1-x thats the specific players, waht do you mean with ID ? Not the Battle.bet ID or ;) ?
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here the link for the video
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haha and im german ;P
First: Create two variables (A and B)
Variable A is a Integer, click on the standart 0 in the window and go under "functions" search for "integer". In the list is "random integer" click it.
Now yout Integer has a Value 0 - 100 (standart). Click on the "100" and go under "variable". In the list is your Variable B, use it.
Now you have a random Integer with the variables "0 - variable B"
Now make a Trigger
action: Variable B = Supply player x
0
% chance is easy to create Make a variable (integer) click the number(0) go on function a search for "random integer or something" make value 1-10 and you can easy use a 10% chance etc. when you make a trigger that will work with only a number in the borders.
Wait for (Conditions) sounds like stop the Trigger until, but thats no loop or?
my idea
grab the supplycounter and make it a variable use another variable or modify it to create a changing percent chance
So Spawn by value 1 Random Integer (1 to supply) more supply used = lower chance
0
Is it Possible to Change the Water, so that i can see the survace from the bottom? I have played a bit in the Data Editor but only the triangles for the animation are visible not the rest.
0
Sounds like a Bridge or a second level. Thats in the moment not possible, only a few workarounds with a lot of work and not really good results are possible.
0
Boah
Okay Okay not all Screeens have a function but for me it was a good experience to work with dialog item. All Textures are original sc2 textures so its a one great puzzle. With the right talent you can easy create a Cockpit. The map is crap and very fast createt, but the dark light are good for the screens.
Do you know "Schleichfahrt" or later Aquanox? Very good games under Water in submarines. I think a game with submarines or airplanes can be very good, many variables are speed, velocity etc... are easy to change.
I hvae no clue for youtube Videos so i make a Map Video (crappy ;) ) when somebody will make one im happy but.
I have enough of searching in the sc2 files for good textures.
0
A other way can be
Make a Dialog with the measurements of the Ammo hud
have a picture with dark stripes and white stripes ( double size in the length)
Ammo = variable
make a dialog picture (use the picture)
Move dialog item ( variable , 0 )
a picture for a dialog will be automatic invisible outside of the dialog size, so you can spare a lot of triggertext with very much dialog picture items
0
The main Problem with the interface is really Time, i work on my UI for now 4 days and its the hell. You need a lot of time because you have no UI View in the Editor and must always Restart to look at your work. Thats nice with the UI, your changes are fast visible. The other thing is a good plan, many ideas are nice but in the reality it looks awful and must be reworked, in the End my Interface is make two or times almost. A big wall is the art, for a UI you need own grapics many are very special and cant be found with google. Many people dont understand the priority of a UI in combination with the Rest. 0815 Bossbars etc. ... it all kills a bit of Immersion. I hope my UI is rdy in time but i have no clue how to make a Video for Youtube. Which program is useful?
0
How can i work with the Looking angle?
The Angle is under Condition, how can i save the exact angle for later use in a variable because with simple Logic i cant save the value or?
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@SCMapper: Go
Very Nice. Galaxy Editor is nice but the UI adjusting in the coordinate system and no own Texturfolder it makes the work around the project the hell.
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Release 2257
Sorry =P
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So, my Portraits now Moving when selected. Not Teleport, moving. The HP and Energy Bar work fine. I created a pseudo "Map" a simple Frame, a few Buttons and a new Camera persektive. It can look like a "normal" overview map. With the help of Textmarkers any Locations on the Map like villages etc. can be easy show/hide ... Give it a camera option to "smooth" the view? The perspektive is not really nice.