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    posted a message on [Map] 1vs1 God's Grove

    The map looks great but I think you might end up having to go back and widen some pathways and ramps to help zerg maneuver without funneling into death or getting too easily split by forcefields. Needs TvZ testing is all.

    Posted in: Project Workplace
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    posted a message on [Map] 1vs1 God's Grove

    Just call it dogs grove instead then.

    Posted in: Project Workplace
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    posted a message on [Project] Battlefield: Starcraft

    Cool Idea. way cool if you go in the Command & Conquer: Renegade direction with like an economy and buildings. Could you go into some detail about what you want from your staff positions?

    Posted in: Team Recruitment
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    posted a message on Proof that the Popularity system is not the main issue..

    Taking dayquil does not destroy disease.

    Posted in: General Chat
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    posted a message on [Blizzard Contest] Custom Maps
    Quote from raydude714: Go

    Lol can the maps be completely uber messy? just a wall of triggers with no functions and library with no organization and multiple triggers with the same event and stuff like that. If so, this is actually not that hard even with that time limit, just make the map as you go with a simple story and simple "uniqueness" and uber flashiness visuals (assuming blizzard would rate your map with a high end computer). Also unused units actors and scraps in the data editor that's left unused and just hogging up space. P.S. - does it violate any rule to post a paragraph yelling at blizzard in the loading screen for the stupid popularity system?

    I think you should submit two entrys if you want to yell @ blizzard XD

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    And I also present Kings of Opportunity. Home Is Where the Meal Is.

    mon1 mon2 mon3

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    I already have a few somethings ready for this in a fully functional (battle ready) melee map called Lobo and the Preserver. If you understand the name of the map you will fully understand the theme. If you don't it's easy enough to figure out the basic theme. Here is a picture of the redstone enclosure: Lobo

    The map contains 4 other unique enclosures featuring animals from around the galaxy for your enjoyment!

    • I just tried to upload the final release and some additional pictures but it doesn't seem like the website is liking me. The old version was made with the beta editor so there is a lack of dodads and ambient life on the rest of the map but check it out if you wish

    @ Gurrgel, your pics remind me of Red Faction. Way cool!

    Posted in: Terrain
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    posted a message on Publishing and map type issue.

    Thank you.

    Posted in: Miscellaneous Development
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    posted a message on Publishing and map type issue.

    Situation
    I'm making a melee map.
    This map I am publishing is showing up on B-net as Custom. NOT Custom, Melee.

    The logical course of action is to go to map > Map Status and see what's wrong.
    Well it reads:
    Map Type: Melee
    The map has been classified as this type due to:
    All melee requirements have been met

    But this map is not showing up on bnet as Melee. It's only custom.
    Does anyone have any insight as to what's going on?
    Would you like to know more?

    Posted in: Miscellaneous Development
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