• 0.96353591160221

    posted a message on Removing the F key hero

    Or just unflag the unit as a hero under Unit - Flags

    Posted in: Data
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    posted a message on [Release] Stranded On Krydon

    @dra6o0n: Go

    Yeah I just upgraded a few weeks ago to a core i7 950, treating me well.

    Posted in: Project Workplace
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    posted a message on [Release] Stranded On Krydon

    Hey I made a post on the bnet forum thread, but I beat your map harder than any map has ever been beaten. Killed every single zerg unit on the map, including every Kerrigan (dozens).

    Posted in: Project Workplace
  • 1

    posted a message on [Release] Stranded On Krydon

    Oh yeah, I posted on the b.net thread but please lessen the allies are under attack alerts.

    Also, let mules mine gas ><. Gas is painfully slow unless you have a probe.

    Posted in: Project Workplace
  • 1

    posted a message on [Release] Stranded On Krydon

    @dra6o0n: Go

    You can find natural clusters already. Personally I like the minerals the way they are.

    If you see a lone mineral patch, don't bother, look for areas with 3+, strip mine it, and move.

    Posted in: Project Workplace
  • 1

    posted a message on [Release] Stranded On Krydon

    I love the dynamic nature of this map, each time is new and challenging.

    My personal goal for "winning" the map is, rather than be rescued, to try to exterminate all of the zerg from the map.

    I've set up a perpetual base layout that will survive infinite Kerrigan waves, thus needing only time to slowly harvest and eliminate zerg outposts.

    My opinion: being rescued is boring, trying to survive against a linear increasing difficulty over time, in a randomly generated map, is a lot more fun.

    My only real complaint is a lack of anti air options (ravens? all i can think of) to deal with broodlords, and the fact that Kerrigan is stupidly strong and takes reduced damage from attacks (like 20 damage from a 150 damage photon cannon shot).

    Posted in: Project Workplace
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