do a region check. say if unit is in region for a certain amount of time, kill him. I would have a script that says if a unit enters region, start a timer.. if it hits 0.. kill him... only problem is, you could have 200 timers, so you would have to be smart about it.
1. Yes
2. no clue, takes a bit longer to load doodads and units?
3. Yes, there is campaign and campaign story
4. File>dependencies>add standard ... i think
are you trying to use a unit you made cancel a queue in the bunker?
if so there are a couple things you can do. when the unit selects a structure to kill the queue, use the Clear Action/Build/Research/Train Queue commands. and that should cancel the queues for your selected structer.
p.s. make sure your bunker has a queue and your cancel command is correct
for conditions i would do:
hero 1 uses behavior "unconscious"
and
hero 2 uses behavior "unconscious"
and
hero 3 uses behavior "unconscious"
and
hero 4 uses behavior "unconscious"
action: end game
as for event, i dont know if you want to use map initialization, or just check every 10 seconds. im guessing the 10 second check wouldnt "trigger lag" as much
you will need a separate trigger that checks a players minerals, and if they are below cap 'enable marine spawn' if about or at cap 'disable marine spawn'
There is a game online that does this, it is hell-td. Conveniently, he is a sc2maptser user, go to sc2mapster.com/maps/hell-td. download his map and look at what he did.
Is there a way to just 'refresh' the bottom of my dialog box, or, if not, the whole thing at once? i keeps wanting me to refresh individual parts. how can i refresh the whole thing?
like how do i update my dialog box? some people have score dialog boxes with numbers changing all the time, if i change a variable it doesn't update in the dialog box
my dialog box is a collapsible dialog box with two buttons
and when i go close to a laser door, i need the value for the cost of the door to change.... it has to be an array of costs, because players could be next to different doors.
So i created an array of 8, all of them integers... I assigned them each a value of zero to start out with. When they enter a region near a door, the value of variable[triggering player] is changed to the door price. In my dialog box i wrote in the text section "variable[triggering player]". this recalls the value of the most recent door for that player... i get some error about the array... i dont know how to explain it anymore. any help?
0
do a region check. say if unit is in region for a certain amount of time, kill him. I would have a script that says if a unit enters region, start a timer.. if it hits 0.. kill him... only problem is, you could have 200 timers, so you would have to be smart about it.
0
i think you would say something like if bunker cap is reached, pause bunker queue, then clear it.
0
1. Yes
2. no clue, takes a bit longer to load doodads and units?
3. Yes, there is campaign and campaign story
4. File>dependencies>add standard ... i think
0
What does your ability do?? Explain what you want your ability to actually do.
0
are you trying to use a unit you made cancel a queue in the bunker?
if so there are a couple things you can do. when the unit selects a structure to kill the queue, use the Clear Action/Build/Research/Train Queue commands. and that should cancel the queues for your selected structer.
p.s. make sure your bunker has a queue and your cancel command is correct
0
for conditions i would do:
hero 1 uses behavior "unconscious"
and
hero 2 uses behavior "unconscious"
and
hero 3 uses behavior "unconscious"
and
hero 4 uses behavior "unconscious"
action: end game
as for event, i dont know if you want to use map initialization, or just check every 10 seconds. im guessing the 10 second check wouldnt "trigger lag" as much
0
you will need a separate trigger that checks a players minerals, and if they are below cap 'enable marine spawn' if about or at cap 'disable marine spawn'
0
My trigger is set up to remove any doodads in my region. Pathing blockers are classified as doodads... so why wont it remove the pathing blocker?
0
There is a game online that does this, it is hell-td. Conveniently, he is a sc2maptser user, go to sc2mapster.com/maps/hell-td. download his map and look at what he did.
0
Is there a way to just 'refresh' the bottom of my dialog box, or, if not, the whole thing at once? i keeps wanting me to refresh individual parts. how can i refresh the whole thing?
0
like how do i update my dialog box? some people have score dialog boxes with numbers changing all the time, if i change a variable it doesn't update in the dialog box
0
my dialog box is a collapsible dialog box with two buttons
and when i go close to a laser door, i need the value for the cost of the door to change.... it has to be an array of costs, because players could be next to different doors.
0
and how do you update table values? i can change the variable but somehow i have to redraw the label... how do i do that?
0
i am!!!!
see?
0
So i created an array of 8, all of them integers... I assigned them each a value of zero to start out with. When they enter a region near a door, the value of variable[triggering player] is changed to the door price. In my dialog box i wrote in the text section "variable[triggering player]". this recalls the value of the most recent door for that player... i get some error about the array... i dont know how to explain it anymore. any help?