So I have this gate that opens and closes for whoever owns it. But I want any player to be able to click on it and get the option to open and close it. How to I make an object so that the command card is available to all players?
So if a player dies and spawns a beacon, I cannot change the beacon name? Hell, then I might as well just use a text tag over the beacon... Easier I guess.
Set value of Catalog "Units" Entry "?????" (What goes here?) Field Path (CUnit_Name) for player (Triggering player) to "???" (Cannot find player name in this option)
Is there a way to name something like a beacon after its current player? For example, I have this Death/Revival system that spawns a beacon at a dead marine. And when another player stands on top of it, it starts to revive the fallen player. Is there a way to spawn a beacon named after the player that died? Like a <d ref="Player,GetPlayerName"/> or something like that???
Okay, I must be stupid. How do you make a stalker blink via triggers. I checked the Issue Order command, but every ability except stalker - blink seems to be there. How do I go about this? Ugggg!!! :'(
Is there a way to have a moving revealer(not a word?)? I have a moving search tower with a light on it, and i would like it to reveal only the area that the light is facing. Is that possible?
Unit - Create 1 Zergling for player 9 at (Random point in Region 001) facing 270.0 degrees (Ignore Placement)
Unit - Order (Last created unit to ( Attack targeting (Closest unit to (Position of (Triggering unit)) in (Marine units in Region 001 owned be player Any Player matching No Unit Filter, with at most Any Amount))) (Replace Existing Orders)
It spawns the zergling which attacks the marine on the map. But, i receive this error:
Trigger Error in 'gt_Spawn1_func':
Event response function EventUnit has no matching event.
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You should consider starting this map up again :)
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Forget the psionic nuke, get an ion cannon :)
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So I have this gate that opens and closes for whoever owns it. But I want any player to be able to click on it and get the option to open and close it. How to I make an object so that the command card is available to all players?
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How do i make a neutral object usable by all? For example, I have a door and I want the command card to show the open button for everyone.
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So if a player dies and spawns a beacon, I cannot change the beacon name? Hell, then I might as well just use a text tag over the beacon... Easier I guess.
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For the player, there is no 'text to string' :/
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Set value of Catalog "Units" Entry "?????" (What goes here?) Field Path (CUnit_Name) for player (Triggering player) to "???" (Cannot find player name in this option)
-thanks :)
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Is there a way to name something like a beacon after its current player? For example, I have this Death/Revival system that spawns a beacon at a dead marine. And when another player stands on top of it, it starts to revive the fallen player. Is there a way to spawn a beacon named after the player that died? Like a <d ref="Player,GetPlayerName"/> or something like that???
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Okay, I must be stupid. How do you make a stalker blink via triggers. I checked the Issue Order command, but every ability except stalker - blink seems to be there. How do I go about this? Ugggg!!! :'(
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Is there a way to have a moving revealer(not a word?)? I have a moving search tower with a light on it, and i would like it to reveal only the area that the light is facing. Is that possible?
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Why is it, that no matter which way I scroll on my mouse, it starts to zoom out? This has never happened before and I cannot seem to figure out why.
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Event - 5 seconds have elapsed
Action -
Unit - Create 1 Zergling for player 9 at (Random point in Region 001) facing 270.0 degrees (Ignore Placement)
Unit - Order (Last created unit to ( Attack targeting (Closest unit to (Position of (Triggering unit)) in (Marine units in Region 001 owned be player Any Player matching No Unit Filter, with at most Any Amount))) (Replace Existing Orders)
It spawns the zergling which attacks the marine on the map. But, i receive this error:
Trigger Error in 'gt_Spawn1_func': Event response function EventUnit has no matching event.
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Can I raise and lower terrain with units on top of them?
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Is there a way to move the terrain via triggers? And if so, is there a way to move a whole area in a region?
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How would i make a decal show up on the mini map?