• 0

    posted a message on [Introduction] Retribution TD v6

    You should consider starting this map up again :)

    Posted in: Map Feedback
  • 0

    posted a message on [Challenge] Make a Protis Sniper and Academy

    Forget the psionic nuke, get an ion cannon :)

    Posted in: Project Workplace
  • 0

    posted a message on Gate Question

    So I have this gate that opens and closes for whoever owns it. But I want any player to be able to click on it and get the option to open and close it. How to I make an object so that the command card is available to all players?

    Posted in: Triggers
  • 0

    posted a message on Neutral Object Usable by All

    How do i make a neutral object usable by all? For example, I have a door and I want the command card to show the open button for everyone.

    Posted in: Data
  • 0

    posted a message on Naming a unit after current players name?

    So if a player dies and spawns a beacon, I cannot change the beacon name? Hell, then I might as well just use a text tag over the beacon... Easier I guess.

    Posted in: Data
  • 0

    posted a message on Naming a unit after current players name?

    For the player, there is no 'text to string' :/

    Posted in: Data
  • 0

    posted a message on Naming a unit after current players name?

    Set value of Catalog "Units" Entry "?????" (What goes here?) Field Path (CUnit_Name) for player (Triggering player) to "???" (Cannot find player name in this option)

    -thanks :)

    Posted in: Data
  • 0

    posted a message on Naming a unit after current players name?

    Is there a way to name something like a beacon after its current player? For example, I have this Death/Revival system that spawns a beacon at a dead marine. And when another player stands on top of it, it starts to revive the fallen player. Is there a way to spawn a beacon named after the player that died? Like a <d ref="Player,GetPlayerName"/> or something like that???

    Posted in: Data
  • 0

    posted a message on Simple Blink question

    Okay, I must be stupid. How do you make a stalker blink via triggers. I checked the Issue Order command, but every ability except stalker - blink seems to be there. How do I go about this? Ugggg!!! :'(

    Posted in: Triggers
  • 0

    posted a message on Moving Revealer

    Is there a way to have a moving revealer(not a word?)? I have a moving search tower with a light on it, and i would like it to reveal only the area that the light is facing. Is that possible?

    Posted in: Triggers
  • 0

    posted a message on Scrolling problem

    Why is it, that no matter which way I scroll on my mouse, it starts to zoom out? This has never happened before and I cannot seem to figure out why.

    Posted in: Terrain
  • 0

    posted a message on Trigger Error

    Event - 5 seconds have elapsed

    Action -

    Unit - Create 1 Zergling for player 9 at (Random point in Region 001) facing 270.0 degrees (Ignore Placement)

    Unit - Order (Last created unit to ( Attack targeting (Closest unit to (Position of (Triggering unit)) in (Marine units in Region 001 owned be player Any Player matching No Unit Filter, with at most Any Amount))) (Replace Existing Orders)

    It spawns the zergling which attacks the marine on the map. But, i receive this error:

    Trigger Error in 'gt_Spawn1_func': Event response function EventUnit has no matching event.

    Posted in: Triggers
  • 0

    posted a message on Manipulating Terrain

    Can I raise and lower terrain with units on top of them?

    Posted in: Triggers
  • 0

    posted a message on Manipulating Terrain

    Is there a way to move the terrain via triggers? And if so, is there a way to move a whole area in a region?

    Posted in: Triggers
  • 0

    posted a message on making a decal show up on mini map

    How would i make a decal show up on the mini map?

    Posted in: Data
  • To post a comment, please or register a new account.