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    posted a message on WTF Is... : Blizzard Arcade ? (TotalBiscuit)
    Quote from Mille25: Go

    Nice to see that the Arcade seems to get some exposure. :)

    Edit: I dislike that he showed so much Starbow though. Its not really an Arcade game but a melee (extention) mod.

    Ye I rly like that blizzard and the community is putting some more effort in to the arcade. There are tons of fun games out there still unexposed.

    Posted in: General Chat
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    posted a message on My new Arcade quality avatar

    Its loading, hehehe. Nice job.

    Posted in: Off-Topic
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    posted a message on SCII legacy of the void
    Quote from Forge_User_87697641: Go

    I wanted to summarize but this text is short enough and contains every information.

    http://starcraft.wikia.com/wiki/Aeon_of_Strife

    Cool thanks. This article answers a lot of my questions :)

    Posted in: General Chat
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    posted a message on Arcade favorite

    @Vicboy: Go

    Is it your game Vicboy?

    Posted in: Off-Topic
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    posted a message on Hello there.

    Welcome to sc2mapster forums. Hope you enjoy your stay here :). Imo this is really friendly and helpful community.

    Posted in: Off-Topic
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    posted a message on SCII legacy of the void
    Quote from Forge_User_24313475: Go

    It'd probably help too if the Aeon of Strife never occurred, so that the Xel'naga could continue overseeing how the Protoss develop.

    I doubt we'll be seeing any new playable factions in SC3, though, at least not in multiplayer. Then again, SC3 will probably happen in 20-30 years, so, who knows?

    Whats the aeon of strife?

    Posted in: General Chat
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    posted a message on SCII legacy of the void
    Quote from Forge_User_87697641: Go

    It liked Mass Effect exactly for that. I can't picture Mass Effect 4 without Reapers.

    What I remember from the Dark Templar books: The Xel'Naga created the Zerg and the Protoss so they could make them one race and then take over them. It was hinted at that this would not be a hostile takeover but rather an evolutionary process that would be natural (harmless) to the Protoss and Zerg.

    Are there also hints to why it isn't going naturally (harmless)? Cause how the story develops at the moment, it looks pretty hostile :p.

    Gah can't wait for lotv

    Posted in: General Chat
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    posted a message on SCII legacy of the void
    Quote from Forge_User_87697641: Go

    @Crazio: Go

    I believe they will leave a door open, to turn the SC lore into a universe with countless stories to tell and not just the fight between three races. SC3 could happen many years later with an older Raynor, some splinter groups fighting amongst each other or new races. Who said the Xel'Naga are the alpha (and the omega?). There could be more races (made by the XN). They talk about cycles. What if other races survived previous cycles?

    I hope it becomes something like WC3 where its not only about orcs vs human (horde vs alliance) anymore. Blizzard development cycles are so long that I can see their RTS team alternating between WC and SC for many decades. I really hope they start with WC4 as soon as LotV is done.

    Just something spun my mind when reading your reply, cycles... Have any of you guys played Mass Effect?

    SPOILER ALERT to all those who still want to play Mass Effect 3

    ME3 also had a storyline with an overpoweredgodlike race (the reapers) that go through cycles wiping out all intelligent species capable of warfare etc. I sure hope LOTV wont end up with something like that.

    Posted in: General Chat
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    posted a message on Report Map?

    Bah so sad to see this kind of crap happen :(. You can try the SC forums on bnet. Hopefully a GM kan help you out.

    Posted in: Off-Topic
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    posted a message on Anatomy of Hydralisk

    I always thought it was from the face :p. So fun to read this . i guess only roaches spit from the face :p

    Posted in: Off-Topic
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    posted a message on Arcade favorite

    So I haven't played starcraft for a while, at least the arcade games due to stuff. Now I was wondering, what are the coolest arcade games out there nowadays. What are your most favorite arcade games?

    Mine are still Desert Strike i think, Hive Keeper shows loads of potential, and monobattles can be quite funny.

    "Game name - number of funs"

    Desert Strike - 1

    Hive Keeper - 1

    Monobattles - 1

    Warship - 1

    Elite Agents - 1

    The Thing - 2

    Mafia - 2

    SC1 remake - 1

    Dragonball Z All Saga - 1

    Undead Assault 3 - 1

    Mines and Magic - 2

    Barcraft - 1

    Heaven Besieged - 1

    Blasterbots - 1

    War Pigs - 1

    Sheep Tag Revival - 1

    Galaxy Vampirism - 1

    Hero Tag - 1

    Lottery Defense - 1

    Smashcraft - 1

    Photon Discs - 1

    Doodad Hunt - 1

    Haunted Forest - 1

    Gnolls vs Trolls - 1

    Ling Ling Rocket - 1

    Photon Synergy - 1

    Night of the Dead - 1

    Zealot Hockey - 1

    Star Battle - 1

    Overall conclusie: still no winner yet :p

    Posted in: Off-Topic
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    posted a message on SCII legacy of the void
    Quote from DEFILERRULEZ: Go

    Ok kerrigan is oversexualised... But watch girls of other games not of blizzard, ninmphomans and Huge b*0bs everywhere! Is a cliché of videogames... Deal with it Delta :D

    I actually think it aint that bad. I mean starcraft girls do not have oversized boobs. Yes they look pretty, might be a tat to thin for soldiers and might still have to much breast for a hard working lady, but have you ever seen a movie with ugly girls? unless it supports the plot ofc.

    I wonder if they will keep the story open for SCIII or if they are just gonna close the starcraft lore and start anew. Hint; project Titan.

    Posted in: General Chat
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    posted a message on [AoS] Rush of the Avatars

    Cool gonna try this one out soon :)!

    Posted in: Project Workplace
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    posted a message on Hive Keeper Arcade Highlight

    I read a couple of lines, some weeks ago :D.

    So when is the next major update comming out :)?

    Posted in: General Chat
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    posted a message on SCII legacy of the void
    Quote from GnaReffotsirk: Go

    I like scenarios that are impossible but not unbeatable. There are key points during the scenario which if the player can succeed in building up from, will allow him to win the scenario. Sort of a puzzle thing, or a run through the game 10 times to get it right.

    One aspect of difficulty could simply be variations in the attack direction and composition of the AI. Say something like this:

    Easy - Attacks come from north. No expansion. Player is free to take expansions adding 200% of his available resources to complete the mission. Brutal - Attacks come from all direction, including air drops, or air attack. AI uses spells. Expands to threaten the player not having enough resources to both fend off attacks and do a siege/counter-attack.

    The player is therefore required to reduce casualties, use spells/abilities of his own, etc. Spells, units, specific builds to counter enemy compositions at 90% efficiency would get the player to a 4:3 ratio at winning.

    Ye it would be great if they boosted the campaign a bit. Especially make it less A move all the way. Kerrigan was just way to strong.

    Posted in: General Chat
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