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    posted a message on [Challenge] Make a map larger than 256*256
    Quote from progammer: Go

    @ArcadeRenegade: Go

    Your solution is only for unit to walk into a bridge without awkwardness. Its easier to raise the terrain under the bridge and paint pathing there. The real challenge is to have 2 layers of pathing that unit can walk both on the bridge AND under it at the same time ( or even firing each other with the actual bridge as LOS blocker :) )

    with my method you can have units walk under and over the bridge no problem. i dunno about having the bridge as a LOS blocker though. that's a tough one. cause with my method you can have a zealot on a bridge start slashing away at a marine underneath the bridge :|

    Posted in: Project Workplace
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    posted a message on [Challenge] Make a map larger than 256*256

    Quote from tearofrainbow:
    Interesting challeng, though I doubt whether it is possbile to create a real map larger than 256*256. And I have suggestions for next challengs:

    1. GE challenge: Cliffs more than 2 levels that work properly with ramps, units, etc.

    2. Dat editor challenge: Bridge that really works so units can walk across / under it.


    You can make working bridges with the trigger editor. Its kind of compex but you have to make a ramp under the terrain of both ends of the bridge. Make a trigger so then when the unit starts walking onto the bridge (and over the ramp) the trigger repetitively increases the unit's height using the Pythagorean Theorem until the unit is fully on the bridge and off the ramp.
    Where the unit's new height is A and its distance from the top of the ramp is B and the length of the ramp is C (usually "4" for one tier ramps).
    Set the trigger up so that the unit can't walk past the bridges edges while its on it.
    And then do the same thing in reverse when it gets to the end of the ramp.

    Posted in: Project Workplace
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    posted a message on Reinstalled SC2, no editor

    Are you positive you updated to patch 15? I reinstalled starcraft on my laptop and it kept looping patch 15. I couldn't figure out what to do and I didn't have the editor for a while. But I figured out that the only way to stop it from looping was to turn off my internet while it was patching.

    Posted in: General Chat
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    posted a message on DNA Wars Boss Battle / Button Prompts

    very impressive visuals and effects. i like the cinematic style. like those guys said, it feels like i'm watching an anime version of sc2.

    and i like how you put in those key sequences during the fight cinematics. it makes you feel more part of the game instead of just watching a movie or something.

    keep it up!

    Posted in: Project Workplace
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    posted a message on Metal Slug [Act 1]

    @Seiniyta:

    can someone download it and save it with your updated version of sc2 so i can localize it?
    i have a patch 14 version of sc2 on this crappy laptop and i can't patch it to 15 or 16 cause it just loops. anyone know how to fix this or is it just cause the beta servers are down?

    edit: i think i patched sc2 to 15 and now the demo should be localized.

    Posted in: Project Workplace
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    posted a message on Metal Slug [Act 1]

    @Skizot:

    i was trying to make the trailer of the top but uh... i overdid it :P

    localizing it now.

    Posted in: Project Workplace
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    posted a message on Metal Slug [Act 1]

    shameless self-bump.

    Posted in: Project Workplace
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    posted a message on Train System (Monorail Movement)

    i dunno if this is what you did... but you can just make the train a unit with a ground mover and have your triggers order it to move to a position.

    Posted in: Project Workplace
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    posted a message on Sc2 Sheep tag AI?

    sheep tag was my favorite warcraft game... im so doing this after my metal slug map.

    Posted in: General Chat
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    posted a message on Basketball

    Very cool idea. With how comprehensive the Galaxy editor is there's no doubt in my mind that is entirely plausible.

    I don't like the accuracy idea however. Seems too luck based and doesn't reward players for going for risky shots beyond the 3 point line.

    I say you use you're power idea. When the player stops and gets ready to shoot, have a custom function that calculates the exact power he needs to make the hoop. And if the player shoots with power in a certain range of the result of that function then it automatically shoots with the perfect power and he makes the shot.

    That way the player has more room for error.

    Good luck.

    Posted in: Project Workplace
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    posted a message on Team Fortress

    Quote from Lascero:
    http://img291.imageshack.us/img291/6826/teamfortress.jpg

    Inspiration. :P

    woah where's that image from? did you make that?

    Posted in: Project Workplace
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    posted a message on Team Fortress

    btw you got to put the voice wavs into the game. especially the announcer lady.

    Posted in: Project Workplace
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    posted a message on Team Fortress

    niiiiiiiiiiice. i played team fortress for a whiiile. one of my favorite games.
    if you need any help ironing out your map give me a pm.

    Posted in: Project Workplace
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    posted a message on Metal Slug [Act 1]

    Metal Slug [Act 1] is now <u>RELEASED</u>.



    http://www.sc2mapster.com/maps/metal-slug/



    1 Player: Download the map and drag the file over your Starcraft 2 icon to play it LAG FREE



    2 Player: Look up "Metal Slug [Act 1]" on Battle.net (only on US servers at the moment)



    This is the first part of a map series based off of everyone's favorite arcade side scrolling shooter, Metal Slug. Most of the game play is derived from the arcade version.



    Details:

    - 1 or 2 player

    - Uses the Keyboard for control

    - Avoidable Missiles with Jump or Crouch

    - Easy, Medium, and Hard modes

    - Unlockable Cheats/Weapons

    - Customizable Key Binds

    - 7 Unique Weapons

    - 4 Missions

    - 2 Boss Fights

    - Drivable Tanks w/ 5-direction Machine-gun Turret

    - Viking Dogfight Mission



    Default Controls:

    D - Move Right

    A - Move Left

    W - Aim Up

    S - Crouch

    Space - Shoot

    Up Arrow - Jump

    Right Arrow - Next Weapon

    Left Arrow - Previous Weapon

    Down Arrow - Throw Grenade



    All keys are customizable in-game.


    <center>
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    <center>
    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/d1M9EMEBUTU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d1M9EMEBUTU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
    </center>

    Posted in: Project Workplace
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    posted a message on Terrain Artist! [Picture Heavy]

    wow man... that map looks amazingly well done. can't wait until you're map is released.

    Posted in: Terrain
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