Quote from Artanis186: Go
So there's this 1 unit that I don't want moving when someone's pushing at it. How could I accomplish this? If it needs to be a global thing, it doesn't matter.
You can do this by making a Behavior that modifies the units ground Plane to 0 and then applying the behavior to the unit through a trigger.
Or if you want the effect to be global then change the unit's radius and inner radius to 0.