Nearly exactly what I had in my mind when I heard of the contest, you have my vote
(Just saw that my favourite cut-scene-contest-entry was made by you as well)
Didn´t know that there is a description of the fields xD
I wouldn´t use a persistent, but a behaviour added to all units in the area, add the force effect as periodic effect to the behaviour (type buff).
For the angle: Change the field Target - Location - Value, I don´t know which value you need, I think it´s Source Point, but just try all of them.
Btw: If the units are not stunned like in the vortex ability, they will just run in the direction of the force (looks funny, but i think it´s not what you need)
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@s3rius: Go
Whats with all these blinking lights? (bc)
What would you say if zerg came to your planet?
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@Twinmold20: Go
/€: Overread the part about the quoting, new answer:
We´re running low, on synergy (Battlecruiser)
What would you say if I would remove the Zerg from scII?
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@vjeux: Go
Thanks for the extension, maybe I can get it done in time now :)
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@Bibendus: Go
A few more days would be great - my boss can just look good & spawn units at the moment xP Even the normal attack doesn´t work right
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I hope I can finish my boss in time :/
Btw: I mainly used the data-editor, the only triggers I used are for win / lose / boss-life-bar / mission objective & player start-units^^
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It isn´t mentioned in the rules, but since everyone used a map with different heroes and stuff - do the units played also have to be somehow special?
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As announced [x] Eiviyn
Not announced, but still: [x] Crainy, [x] wachoo86
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@Eiviyn: Go
Nearly exactly what I had in my mind when I heard of the contest, you have my vote (Just saw that my favourite cut-scene-contest-entry was made by you as well)
@Crainy: Go Also a great video!
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@Auracy: Go
Maybe this can help you:
http://forums.sc2mapster.com/development/data/10852-apply-force-knocking-the-hit-unit-on-impact/
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I didn´t try this, but maybe you can make an extra area search with a bigger radius with this validator & remove the buff if it´s not walkable
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Buffs have a link to the source :)
I made an ability like this in the beta and I think it should still be possible in the same way^^
Have no clue about validators, but this kind of "knockback" does not move units to places they cannot enter - AFAIK
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Didn´t know that there is a description of the fields xD
I wouldn´t use a persistent, but a behaviour added to all units in the area, add the force effect as periodic effect to the behaviour (type buff).
For the angle: Change the field Target - Location - Value, I don´t know which value you need, I think it´s Source Point, but just try all of them.
Btw: If the units are not stunned like in the vortex ability, they will just run in the direction of the force (looks funny, but i think it´s not what you need)
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An email notification about new posts in topics you have posted in would be great. Shouldn´t be too hard with the mail() function in php
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"No way to change the Maps overall waterlevel" xP He didn´t tried hard enough
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@JacobNielsen: Go
To prevent weapons from launching from the ground, you need a "Action" type Actor.
This tutorial helped me a lot. (Although he calls Action Actors "Attack Actors")